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Client/Library/dxx8/include/DShowIDL/strmif.idl
LGram16 e067522598 Initial commit: ROW Client source code
Game client codebase including:
- CharacterActionControl: Character and creature management
- GlobalScript: Network, items, skills, quests, utilities
- RYLClient: Main client application with GUI and event handlers
- Engine: 3D rendering engine (RYLGL)
- MemoryManager: Custom memory allocation
- Library: Third-party dependencies (DirectX, boost, etc.)
- Tools: Development utilities

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 16:24:34 +09:00

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//------------------------------------------------------------------------------
// File: StrmIf.idl
//
// Desc: ActiveMovie interface definitions.
//
// Copyright (c) 1992-2001, Microsoft Corporation. All rights reserved.
//------------------------------------------------------------------------------
//
// Temporarily disable the /W4 compiler warning C4201, which will be
// reported by all apps which include streams.h or dshow.h, which both
// include the strmif.h generated by this IDL file.
//
cpp_quote("//+-------------------------------------------------------------------------")
cpp_quote("//")
cpp_quote("// Copyright (C) Microsoft Corporation, 1999-2001.")
cpp_quote("//")
cpp_quote("//--------------------------------------------------------------------------")
cpp_quote("// Disable /W4 compiler warning C4201: nameless struct/union")
cpp_quote("#pragma warning(disable:4201) // Disable C4201: nameless struct/union")
cpp_quote(" ") // Blank space
import "unknwn.idl";
import "objidl.idl"; // for IPersist (IFilter's root)
#include "devenum.idl"
// Core interfaces
#include "axcore.idl"
// Extended, ActiveMovie-only interfaces
#include "axextend.idl"
#if (WINVER < 0x501)
#include "IAMovie.idl"
#endif
// Application interfaces for DVD
#include "dvdif.idl"
// Dynamic graph stuff
#include "dyngraph.idl"
// This include is only valid when building for Windows XP
#if (WINVER >= 0x501)
// Video Mixing Renderer
#include "VMRender.idl"
#endif
//
// Restore the previous setting for C4201 compiler warning
//
cpp_quote("// Restore the previous setting for C4201 compiler warning")
cpp_quote("#pragma warning(default:4201)")