Game client codebase including: - CharacterActionControl: Character and creature management - GlobalScript: Network, items, skills, quests, utilities - RYLClient: Main client application with GUI and event handlers - Engine: 3D rendering engine (RYLGL) - MemoryManager: Custom memory allocation - Library: Third-party dependencies (DirectX, boost, etc.) - Tools: Development utilities 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
55 lines
1.7 KiB
C
55 lines
1.7 KiB
C
//------------------------------------------------------------------------------
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// File: AMAudio.h
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//
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// Desc: Audio related definitions and interfaces for ActiveMovie.
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//
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// Copyright (c) 1992-2001, Microsoft Corporation. All rights reserved.
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//------------------------------------------------------------------------------
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#ifndef __AMAUDIO__
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#define __AMAUDIO__
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#ifdef __cplusplus
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extern "C" {
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#endif // __cplusplus
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#include <mmsystem.h>
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#include <dsound.h>
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// This is the interface the audio renderer supports to give the application
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// access to the direct sound object and the buffers it is using, to allow the
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// application to use things like the 3D features of Direct Sound for the
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// soundtrack of a movie being played with Active Movie.
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// be nice to our friends in C
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#undef INTERFACE
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#define INTERFACE IAMDirectSound
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DECLARE_INTERFACE_(IAMDirectSound,IUnknown)
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{
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/* IUnknown methods */
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STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID *ppvObj) PURE;
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STDMETHOD_(ULONG,AddRef)(THIS) PURE;
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STDMETHOD_(ULONG,Release)(THIS) PURE;
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/* IAMDirectSound methods */
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STDMETHOD(GetDirectSoundInterface)(THIS_ LPDIRECTSOUND *lplpds) PURE;
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STDMETHOD(GetPrimaryBufferInterface)(THIS_ LPDIRECTSOUNDBUFFER *lplpdsb) PURE;
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STDMETHOD(GetSecondaryBufferInterface)(THIS_ LPDIRECTSOUNDBUFFER *lplpdsb) PURE;
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STDMETHOD(ReleaseDirectSoundInterface)(THIS_ LPDIRECTSOUND lpds) PURE;
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STDMETHOD(ReleasePrimaryBufferInterface)(THIS_ LPDIRECTSOUNDBUFFER lpdsb) PURE;
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STDMETHOD(ReleaseSecondaryBufferInterface)(THIS_ LPDIRECTSOUNDBUFFER lpdsb) PURE;
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STDMETHOD(SetFocusWindow)(THIS_ HWND, BOOL) PURE ;
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STDMETHOD(GetFocusWindow)(THIS_ HWND *, BOOL*) PURE ;
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};
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#ifdef __cplusplus
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}
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#endif // __cplusplus
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#endif // __AMAUDIO__
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