Files
Client/Library/dxx8/include/comlite.h
LGram16 e067522598 Initial commit: ROW Client source code
Game client codebase including:
- CharacterActionControl: Character and creature management
- GlobalScript: Network, items, skills, quests, utilities
- RYLClient: Main client application with GUI and event handlers
- Engine: 3D rendering engine (RYLGL)
- MemoryManager: Custom memory allocation
- Library: Third-party dependencies (DirectX, boost, etc.)
- Tools: Development utilities

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Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 16:24:34 +09:00

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C

//------------------------------------------------------------------------------
// File: COMLite.h
//
// Desc: This header file is to provide a migration path for users of
// ActiveMovie betas 1 and 2.
//
// Copyright (c) 1992-2001, Microsoft Corporation. All rights reserved.
//------------------------------------------------------------------------------
#ifndef _INC_COMLITE_
#define _INC_COMLITE_
#define QzInitialize CoInitialize
#define QzUninitialize CoUninitialize
#define QzFreeUnusedLibraries CoFreeUnusedLibraries
#define QzGetMalloc CoGetMalloc
#define QzTaskMemAlloc CoTaskMemAlloc
#define QzTaskMemRealloc CoTaskMemRealloc
#define QzTaskMemFree CoTaskMemFree
#define QzCreateFilterObject CoCreateInstance
#define QzCLSIDFromString CLSIDFromString
#define QzStringFromGUID2 StringFromGUID2
#endif // _INC_COMLITE_