Game client codebase including: - CharacterActionControl: Character and creature management - GlobalScript: Network, items, skills, quests, utilities - RYLClient: Main client application with GUI and event handlers - Engine: 3D rendering engine (RYLGL) - MemoryManager: Custom memory allocation - Library: Third-party dependencies (DirectX, boost, etc.) - Tools: Development utilities 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
27 lines
549 B
C
27 lines
549 B
C
///////////////////////////////////////////////////////////////////////////
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//
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// Copyright (C) Microsoft Corporation. All Rights Reserved.
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//
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// File: d3dx.h
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// Content: D3DX utility library
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//
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///////////////////////////////////////////////////////////////////////////
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#ifndef __D3DX_H__
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#define __D3DX_H__
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#ifndef D3DXINLINE
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#ifdef __cplusplus
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#define D3DXINLINE inline
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#else
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#define D3DXINLINE _inline
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#endif
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#endif
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#include "d3dxcore.h"
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#include "d3dxmath.h"
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#include "d3dxshapes.h"
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#include "d3dxsprite.h"
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#endif //__D3DX_H__
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