Game client codebase including: - CharacterActionControl: Character and creature management - GlobalScript: Network, items, skills, quests, utilities - RYLClient: Main client application with GUI and event handlers - Engine: 3D rendering engine (RYLGL) - MemoryManager: Custom memory allocation - Library: Third-party dependencies (DirectX, boost, etc.) - Tools: Development utilities 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
30 lines
651 B
C
30 lines
651 B
C
//------------------------------------------------------------------------------
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// File: DMO.h
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//
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// Desc: Headers needed by almost all DMOs.
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//
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// Copyright (c) 1999 - 2001, Microsoft Corporation. All rights reserved.
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//------------------------------------------------------------------------------
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#ifndef __DMO_H__
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#define __DMO_H__
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#include "mediaerr.h"
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// When using ATL we get collisions on Lock, so in this case rename
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// IMediaObject::Lock to IMediaObject::DMOLock
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#ifdef FIX_LOCK_NAME
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#define Lock DMOLock
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#endif
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#include "mediaobj.h"
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#ifdef FIX_LOCK_NAME
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#undef Lock
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#endif
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#include "dmoreg.h"
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#include "dmort.h"
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#endif //__DMO_H__
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