Files
Client/Library/dxx8/include/dmo.h
LGram16 e067522598 Initial commit: ROW Client source code
Game client codebase including:
- CharacterActionControl: Character and creature management
- GlobalScript: Network, items, skills, quests, utilities
- RYLClient: Main client application with GUI and event handlers
- Engine: 3D rendering engine (RYLGL)
- MemoryManager: Custom memory allocation
- Library: Third-party dependencies (DirectX, boost, etc.)
- Tools: Development utilities

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Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 16:24:34 +09:00

30 lines
651 B
C

//------------------------------------------------------------------------------
// File: DMO.h
//
// Desc: Headers needed by almost all DMOs.
//
// Copyright (c) 1999 - 2001, Microsoft Corporation. All rights reserved.
//------------------------------------------------------------------------------
#ifndef __DMO_H__
#define __DMO_H__
#include "mediaerr.h"
// When using ATL we get collisions on Lock, so in this case rename
// IMediaObject::Lock to IMediaObject::DMOLock
#ifdef FIX_LOCK_NAME
#define Lock DMOLock
#endif
#include "mediaobj.h"
#ifdef FIX_LOCK_NAME
#undef Lock
#endif
#include "dmoreg.h"
#include "dmort.h"
#endif //__DMO_H__