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Client/Library/dxx8/samples/Multimedia/Common/include/netconnectres.h
LGram16 e067522598 Initial commit: ROW Client source code
Game client codebase including:
- CharacterActionControl: Character and creature management
- GlobalScript: Network, items, skills, quests, utilities
- RYLClient: Main client application with GUI and event handlers
- Engine: 3D rendering engine (RYLGL)
- MemoryManager: Custom memory allocation
- Library: Third-party dependencies (DirectX, boost, etc.)
- Tools: Development utilities

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 16:24:34 +09:00

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C

#define IDD_MULTIPLAYER_CONNECT 10001
#define IDD_MULTIPLAYER_GAMES 10002
#define IDD_MULTIPLAYER_CREATE 10003
#define IDD_LOBBY_WAIT_STATUS 10004
#define IDC_RETURN 11001
#define IDC_PLAYER_NAME_EDIT 11002
#define IDC_GAMES_LIST 11003
#define IDC_JOIN 11004
#define IDC_CREATE 11005
#define IDC_CONNECTION_LIST 11006
#define IDC_BACK 11007
#define IDC_EDIT_SESSION_NAME 11009
#define IDC_SEARCH_CHECK 11010
#define IDC_LOBBYCONNECTCANCEL 11011
#define IDC_WAIT_TEXT 11012
#define IDC_MIGRATE_HOST 11013
#define IDI_MAIN 11014