Game client codebase including: - CharacterActionControl: Character and creature management - GlobalScript: Network, items, skills, quests, utilities - RYLClient: Main client application with GUI and event handlers - Engine: 3D rendering engine (RYLGL) - MemoryManager: Custom memory allocation - Library: Third-party dependencies (DirectX, boost, etc.) - Tools: Development utilities 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
19 lines
784 B
C
19 lines
784 B
C
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#define IDD_MULTIPLAYER_CONNECT 10001
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#define IDD_MULTIPLAYER_GAMES 10002
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#define IDD_MULTIPLAYER_CREATE 10003
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#define IDD_LOBBY_WAIT_STATUS 10004
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#define IDC_RETURN 11001
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#define IDC_PLAYER_NAME_EDIT 11002
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#define IDC_GAMES_LIST 11003
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#define IDC_JOIN 11004
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#define IDC_CREATE 11005
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#define IDC_CONNECTION_LIST 11006
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#define IDC_BACK 11007
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#define IDC_EDIT_SESSION_NAME 11009
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#define IDC_SEARCH_CHECK 11010
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#define IDC_LOBBYCONNECTCANCEL 11011
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#define IDC_WAIT_TEXT 11012
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#define IDC_MIGRATE_HOST 11013
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#define IDI_MAIN 11014
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