Files
Client/Library/dxx8/samples/Multimedia/Demos/Donuts3D/gamemenu.cpp
LGram16 e067522598 Initial commit: ROW Client source code
Game client codebase including:
- CharacterActionControl: Character and creature management
- GlobalScript: Network, items, skills, quests, utilities
- RYLClient: Main client application with GUI and event handlers
- Engine: 3D rendering engine (RYLGL)
- MemoryManager: Custom memory allocation
- Library: Third-party dependencies (DirectX, boost, etc.)
- Tools: Development utilities

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 16:24:34 +09:00

142 lines
4.0 KiB
C++

//-----------------------------------------------------------------------------
// File: GameMenu.cpp
//
// Desc: Code for in-game menus
//
// Copyright (C) 1999-2001 Microsoft Corporation. All Rights Reserved.
//-----------------------------------------------------------------------------
#define STRICT
#define D3D_OVERLOADS
#include <D3D8.h>
#include <D3DX8Math.h>
#include <mmsystem.h>
#include "D3DFont.h"
#include "D3DUtil.h"
#include "GameMenu.h"
//-----------------------------------------------------------------------------
// Name:
// Desc:
//-----------------------------------------------------------------------------
CMenuItem::CMenuItem( TCHAR* strNewLabel, DWORD dwNewID )
{
_tcscpy( strLabel, strNewLabel );
dwID = dwNewID;
pParent = NULL;
dwNumChildren = 0L;
dwSelectedMenu = 0L;
}
//-----------------------------------------------------------------------------
// Name:
// Desc:
//-----------------------------------------------------------------------------
CMenuItem::~CMenuItem()
{
while( dwNumChildren )
delete pChild[--dwNumChildren];
}
//-----------------------------------------------------------------------------
// Name:
// Desc:
//-----------------------------------------------------------------------------
CMenuItem* CMenuItem::Add( CMenuItem* pNewChild )
{
pChild[dwNumChildren++] = pNewChild;
pNewChild->pParent = this;
return pNewChild;
}
//-----------------------------------------------------------------------------
// Name: Render()
// Desc:
//-----------------------------------------------------------------------------
HRESULT CMenuItem::Render( LPDIRECT3DDEVICE8 pd3dDevice, CD3DFont* pFont )
{
// Check parameters
if( NULL==pd3dDevice || NULL==pFont )
return E_INVALIDARG;
// Save current matrices
D3DXMATRIX matViewSaved, matProjSaved;
pd3dDevice->GetTransform( D3DTS_VIEW, &matViewSaved );
pd3dDevice->GetTransform( D3DTS_PROJECTION, &matProjSaved );
// Setup new view and proj matrices for head-on viewing
D3DXMATRIX matView, matProj;
D3DXMatrixLookAtLH( &matView, &D3DXVECTOR3(0.0f,0.0f,-30.0f),
&D3DXVECTOR3(0.0f,0.0f,0.0f),
&D3DXVECTOR3(0.0f,1.0f,0.0f) );
D3DXMatrixPerspectiveFovLH( &matProj, D3DX_PI/4, 1.0f, 1.0f, 100.0f );
pd3dDevice->SetTransform( D3DTS_VIEW, &matView );
pd3dDevice->SetTransform( D3DTS_PROJECTION, &matProj );
// Establish colors for selected vs. normal menu items
D3DMATERIAL8 mtrlNormal, mtrlSelected, mtrlTitle;
D3DUtil_InitMaterial( mtrlTitle, 1.0f, 0.0f, 0.0f, 1.0f );
D3DUtil_InitMaterial( mtrlNormal, 1.0f, 1.0f, 1.0f, 0.5f );
D3DUtil_InitMaterial( mtrlSelected, 1.0f, 1.0f, 0.0f, 1.0f );
pd3dDevice->SetRenderState( D3DRS_LIGHTING, TRUE );
pd3dDevice->SetRenderState( D3DRS_AMBIENT, 0xffffffff );
// Translate the menuitem into place
D3DXMATRIX matWorld;
D3DXMatrixScaling( &matWorld, 0.4f, 0.4f, 0.4f );
matWorld._42 = (dwNumChildren*1.0f) + 2.0f;
pd3dDevice->SetTransform( D3DTS_WORLD, &matWorld );
pd3dDevice->SetMaterial( &mtrlTitle );
// Render the menuitem's label
pFont->Render3DText( strLabel, D3DFONT_CENTERED|D3DFONT_TWOSIDED );
// Loop through and render all menuitem lables
for( DWORD i=0; i<dwNumChildren; i++ )
{
D3DXMATRIX matWorld;
D3DXMatrixScaling( &matWorld, 0.3f, 0.3f, 0.3f );
pd3dDevice->SetMaterial( &mtrlNormal );
// Give a different effect for selected items
if( dwSelectedMenu == i )
{
D3DXMATRIX matRotate;
D3DXMatrixRotationY( &matRotate, (D3DX_PI/3)*sinf(timeGetTime()/200.0f) );
D3DXMatrixMultiply( &matWorld, &matWorld, &matRotate );
pd3dDevice->SetMaterial( &mtrlSelected );
}
// Translate the menuitem into place
matWorld._42 = (dwNumChildren*1.0f) - (i*2.0f);
pd3dDevice->SetTransform( D3DTS_WORLD, &matWorld );
// Render the menuitem's label
pFont->Render3DText( pChild[i]->strLabel,
D3DFONT_CENTERED|D3DFONT_TWOSIDED );
}
// Restore matrices
pd3dDevice->SetTransform( D3DTS_VIEW, &matViewSaved );
pd3dDevice->SetTransform( D3DTS_PROJECTION, &matProjSaved );
return S_OK;
}