Game client codebase including: - CharacterActionControl: Character and creature management - GlobalScript: Network, items, skills, quests, utilities - RYLClient: Main client application with GUI and event handlers - Engine: 3D rendering engine (RYLGL) - MemoryManager: Custom memory allocation - Library: Third-party dependencies (DirectX, boost, etc.) - Tools: Development utilities 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
142 lines
4.0 KiB
C++
142 lines
4.0 KiB
C++
//-----------------------------------------------------------------------------
|
|
// File: GameMenu.cpp
|
|
//
|
|
// Desc: Code for in-game menus
|
|
//
|
|
// Copyright (C) 1999-2001 Microsoft Corporation. All Rights Reserved.
|
|
//-----------------------------------------------------------------------------
|
|
#define STRICT
|
|
#define D3D_OVERLOADS
|
|
#include <D3D8.h>
|
|
#include <D3DX8Math.h>
|
|
#include <mmsystem.h>
|
|
#include "D3DFont.h"
|
|
#include "D3DUtil.h"
|
|
#include "GameMenu.h"
|
|
|
|
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Name:
|
|
// Desc:
|
|
//-----------------------------------------------------------------------------
|
|
CMenuItem::CMenuItem( TCHAR* strNewLabel, DWORD dwNewID )
|
|
{
|
|
_tcscpy( strLabel, strNewLabel );
|
|
dwID = dwNewID;
|
|
pParent = NULL;
|
|
dwNumChildren = 0L;
|
|
dwSelectedMenu = 0L;
|
|
}
|
|
|
|
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Name:
|
|
// Desc:
|
|
//-----------------------------------------------------------------------------
|
|
CMenuItem::~CMenuItem()
|
|
{
|
|
while( dwNumChildren )
|
|
delete pChild[--dwNumChildren];
|
|
}
|
|
|
|
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Name:
|
|
// Desc:
|
|
//-----------------------------------------------------------------------------
|
|
CMenuItem* CMenuItem::Add( CMenuItem* pNewChild )
|
|
{
|
|
pChild[dwNumChildren++] = pNewChild;
|
|
pNewChild->pParent = this;
|
|
|
|
return pNewChild;
|
|
}
|
|
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Name: Render()
|
|
// Desc:
|
|
//-----------------------------------------------------------------------------
|
|
HRESULT CMenuItem::Render( LPDIRECT3DDEVICE8 pd3dDevice, CD3DFont* pFont )
|
|
{
|
|
// Check parameters
|
|
if( NULL==pd3dDevice || NULL==pFont )
|
|
return E_INVALIDARG;
|
|
|
|
// Save current matrices
|
|
D3DXMATRIX matViewSaved, matProjSaved;
|
|
pd3dDevice->GetTransform( D3DTS_VIEW, &matViewSaved );
|
|
pd3dDevice->GetTransform( D3DTS_PROJECTION, &matProjSaved );
|
|
|
|
// Setup new view and proj matrices for head-on viewing
|
|
D3DXMATRIX matView, matProj;
|
|
D3DXMatrixLookAtLH( &matView, &D3DXVECTOR3(0.0f,0.0f,-30.0f),
|
|
&D3DXVECTOR3(0.0f,0.0f,0.0f),
|
|
&D3DXVECTOR3(0.0f,1.0f,0.0f) );
|
|
D3DXMatrixPerspectiveFovLH( &matProj, D3DX_PI/4, 1.0f, 1.0f, 100.0f );
|
|
pd3dDevice->SetTransform( D3DTS_VIEW, &matView );
|
|
pd3dDevice->SetTransform( D3DTS_PROJECTION, &matProj );
|
|
|
|
// Establish colors for selected vs. normal menu items
|
|
D3DMATERIAL8 mtrlNormal, mtrlSelected, mtrlTitle;
|
|
D3DUtil_InitMaterial( mtrlTitle, 1.0f, 0.0f, 0.0f, 1.0f );
|
|
D3DUtil_InitMaterial( mtrlNormal, 1.0f, 1.0f, 1.0f, 0.5f );
|
|
D3DUtil_InitMaterial( mtrlSelected, 1.0f, 1.0f, 0.0f, 1.0f );
|
|
|
|
pd3dDevice->SetRenderState( D3DRS_LIGHTING, TRUE );
|
|
pd3dDevice->SetRenderState( D3DRS_AMBIENT, 0xffffffff );
|
|
|
|
// Translate the menuitem into place
|
|
D3DXMATRIX matWorld;
|
|
D3DXMatrixScaling( &matWorld, 0.4f, 0.4f, 0.4f );
|
|
matWorld._42 = (dwNumChildren*1.0f) + 2.0f;
|
|
pd3dDevice->SetTransform( D3DTS_WORLD, &matWorld );
|
|
|
|
pd3dDevice->SetMaterial( &mtrlTitle );
|
|
|
|
// Render the menuitem's label
|
|
pFont->Render3DText( strLabel, D3DFONT_CENTERED|D3DFONT_TWOSIDED );
|
|
|
|
// Loop through and render all menuitem lables
|
|
for( DWORD i=0; i<dwNumChildren; i++ )
|
|
{
|
|
D3DXMATRIX matWorld;
|
|
D3DXMatrixScaling( &matWorld, 0.3f, 0.3f, 0.3f );
|
|
pd3dDevice->SetMaterial( &mtrlNormal );
|
|
|
|
// Give a different effect for selected items
|
|
if( dwSelectedMenu == i )
|
|
{
|
|
D3DXMATRIX matRotate;
|
|
D3DXMatrixRotationY( &matRotate, (D3DX_PI/3)*sinf(timeGetTime()/200.0f) );
|
|
D3DXMatrixMultiply( &matWorld, &matWorld, &matRotate );
|
|
pd3dDevice->SetMaterial( &mtrlSelected );
|
|
}
|
|
|
|
// Translate the menuitem into place
|
|
matWorld._42 = (dwNumChildren*1.0f) - (i*2.0f);
|
|
pd3dDevice->SetTransform( D3DTS_WORLD, &matWorld );
|
|
|
|
// Render the menuitem's label
|
|
pFont->Render3DText( pChild[i]->strLabel,
|
|
D3DFONT_CENTERED|D3DFONT_TWOSIDED );
|
|
}
|
|
|
|
// Restore matrices
|
|
pd3dDevice->SetTransform( D3DTS_VIEW, &matViewSaved );
|
|
pd3dDevice->SetTransform( D3DTS_PROJECTION, &matProjSaved );
|
|
|
|
return S_OK;
|
|
}
|
|
|
|
|
|
|
|
|