Game client codebase including: - CharacterActionControl: Character and creature management - GlobalScript: Network, items, skills, quests, utilities - RYLClient: Main client application with GUI and event handlers - Engine: 3D rendering engine (RYLGL) - MemoryManager: Custom memory allocation - Library: Third-party dependencies (DirectX, boost, etc.) - Tools: Development utilities 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
19 lines
687 B
C
19 lines
687 B
C
//-----------------------------------------------------------------------------
|
|
// File: DDutil.h
|
|
//
|
|
// Desc: Routines for loading bitmap and palettes from resources
|
|
//
|
|
// Copyright (C) 1995-2001 Microsoft Corporation. All Rights Reserved.
|
|
//-----------------------------------------------------------------------------
|
|
#include <tchar.h>
|
|
|
|
LPDIRECTDRAWPALETTE DDUtil_LoadPalette( LPDIRECTDRAW pDD, TCHAR* strBitmap );
|
|
HRESULT DDUtil_CopyBitmap( LPDIRECTDRAWSURFACE pdds, HBITMAP hbm,
|
|
int x, int y, int dx, int dy );
|
|
DWORD DDUtil_ColorMatch( LPDIRECTDRAWSURFACE pdds, COLORREF rgb );
|
|
HRESULT DDUtil_SetColorKey( LPDIRECTDRAWSURFACE pdds, COLORREF rgb );
|
|
|
|
|
|
|
|
|