Game client codebase including: - CharacterActionControl: Character and creature management - GlobalScript: Network, items, skills, quests, utilities - RYLClient: Main client application with GUI and event handlers - Engine: 3D rendering engine (RYLGL) - MemoryManager: Custom memory allocation - Library: Third-party dependencies (DirectX, boost, etc.) - Tools: Development utilities 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
23 lines
646 B
C
23 lines
646 B
C
//-----------------------------------------------------------------------------
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// File: gfx.h
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//
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// Desc: Graphics routines
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//
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// Copyright (C) 1995-2001 Microsoft Corporation. All Rights Reserved.
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//-----------------------------------------------------------------------------
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#include "ddraw.h"
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HRESULT InitGraphics();
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VOID CleanupGraphics();
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HRESULT BltSplashScreen( RECT* prc );
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HRESULT BltNumber( CHAR* strScore, int x, int y );
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HRESULT BltObject( int x, int y, LPDIRECTDRAWSURFACE pdds, RECT* src,
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DWORD dwFlags );
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VOID EraseScreen();
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VOID FlipScreen();
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HRESULT RestoreSurfaces();
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VOID SetGamePalette();
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