Game client codebase including: - CharacterActionControl: Character and creature management - GlobalScript: Network, items, skills, quests, utilities - RYLClient: Main client application with GUI and event handlers - Engine: 3D rendering engine (RYLGL) - MemoryManager: Custom memory allocation - Library: Third-party dependencies (DirectX, boost, etc.) - Tools: Development utilities 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
163 lines
3.8 KiB
C++
163 lines
3.8 KiB
C++
// Dialogs.h : header file
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//
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#if !defined(AFX_DIALOGS_H__14A2C924_FB41_4BB7_92E4_DBA7CAF1FA06__INCLUDED_)
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#define AFX_DIALOGS_H__14A2C924_FB41_4BB7_92E4_DBA7CAF1FA06__INCLUDED_
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#if _MSC_VER > 1000
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#pragma once
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#endif // _MSC_VER > 1000
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/////////////////////////////////////////////////////////////////////////////
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// CNewTextureDlg dialog
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class CNewTextureDlg : public CDialog
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{
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// Construction
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public:
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CNewTextureDlg(CWnd* pParent = NULL); // standard constructor
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// Dialog Data
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//{{AFX_DATA(CNewTextureDlg)
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enum { IDD = IDD_NEWTEXTURE };
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int m_iTexType;
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int m_dwWidth;
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int m_dwHeight;
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int m_dwDepth;
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int m_iFmt;
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CString m_strFmtDesc;
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int m_numMips;
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D3DFORMAT m_fmt;
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//}}AFX_DATA
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// Overrides
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// ClassWizard generated virtual function overrides
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//{{AFX_VIRTUAL(CNewTextureDlg)
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protected:
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virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
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//}}AFX_VIRTUAL
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// Implementation
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protected:
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// Generated message map functions
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//{{AFX_MSG(CNewTextureDlg)
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virtual BOOL OnInitDialog();
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afx_msg void OnChangeTextureType();
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afx_msg void OnChangeFormat();
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virtual void OnOK();
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//}}AFX_MSG
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DECLARE_MESSAGE_MAP()
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};
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/////////////////////////////////////////////////////////////////////////////
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// CCubeMapDlg dialog
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class CCubeMapDlg : public CDialog
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{
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// Construction
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public:
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CCubeMapDlg(CWnd* pParent = NULL); // standard constructor
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// Dialog Data
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//{{AFX_DATA(CCubeMapDlg)
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enum { IDD = IDD_CUBEMAP };
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INT m_iFace;
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//}}AFX_DATA
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// Overrides
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// ClassWizard generated virtual function overrides
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//{{AFX_VIRTUAL(CCubeMapDlg)
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protected:
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virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
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//}}AFX_VIRTUAL
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// Implementation
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protected:
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// Generated message map functions
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//{{AFX_MSG(CCubeMapDlg)
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// NOTE: the ClassWizard will add member functions here
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//}}AFX_MSG
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DECLARE_MESSAGE_MAP()
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};
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/////////////////////////////////////////////////////////////////////////////
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// CVolumeMapDlg dialog
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class CVolumeMapDlg : public CDialog
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{
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// Construction
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public:
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CVolumeMapDlg(CWnd* pParent = NULL); // standard constructor
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// Dialog Data
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//{{AFX_DATA(CVolumeMapDlg)
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enum { IDD = IDD_VOLUMEMAP };
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int m_powLayers;
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//}}AFX_DATA
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// Overrides
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// ClassWizard generated virtual function overrides
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//{{AFX_VIRTUAL(CVolumeMapDlg)
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protected:
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virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
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//}}AFX_VIRTUAL
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// Implementation
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protected:
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// Generated message map functions
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//{{AFX_MSG(CVolumeMapDlg)
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// NOTE: the ClassWizard will add member functions here
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//}}AFX_MSG
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DECLARE_MESSAGE_MAP()
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};
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/////////////////////////////////////////////////////////////////////////////
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// CChangeFmtDlg dialog
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class CChangeFmtDlg : public CDialog
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{
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// Construction
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public:
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CChangeFmtDlg(CWnd* pParent = NULL); // standard constructor
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// Dialog Data
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//{{AFX_DATA(CChangeFmtDlg)
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enum { IDD = IDD_CHANGEFORMAT };
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int m_iFmt;
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CString m_strFmtDesc;
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//}}AFX_DATA
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BOOL m_bVolume;
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D3DFORMAT m_fmt;
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// Overrides
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// ClassWizard generated virtual function overrides
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//{{AFX_VIRTUAL(CChangeFmtDlg)
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protected:
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virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
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//}}AFX_VIRTUAL
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// Implementation
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protected:
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// Generated message map functions
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//{{AFX_MSG(CChangeFmtDlg)
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virtual BOOL OnInitDialog();
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afx_msg void OnChangeFmt();
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//}}AFX_MSG
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DECLARE_MESSAGE_MAP()
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private:
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void UpdateFmtDesc();
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};
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//{{AFX_INSERT_LOCATION}}
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// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
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#endif // !defined(AFX_DIALOGS_H__14A2C924_FB41_4BB7_92E4_DBA7CAF1FA06__INCLUDED_)
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