Game client codebase including: - CharacterActionControl: Character and creature management - GlobalScript: Network, items, skills, quests, utilities - RYLClient: Main client application with GUI and event handlers - Engine: 3D rendering engine (RYLGL) - MemoryManager: Custom memory allocation - Library: Third-party dependencies (DirectX, boost, etc.) - Tools: Development utilities 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
105 lines
3.9 KiB
C++
105 lines
3.9 KiB
C++
// dxtexDoc.h : interface of the CDxtexDoc class
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//
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/////////////////////////////////////////////////////////////////////////////
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#if !defined(AFX_DXTXDOC_H__712C53CF_D63B_11D1_A8B5_00C04FC2DC22__INCLUDED_)
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#define AFX_DXtxDOC_H__712C53CF_D63B_11D1_A8B5_00C04FC2DC22__INCLUDED_
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#if _MSC_VER > 1000
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#pragma once
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#endif // _MSC_VER > 1000
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class CDxtexDoc : public CDocument
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{
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protected: // create from serialization only
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CDxtexDoc();
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DECLARE_DYNCREATE(CDxtexDoc)
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public:
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// Overrides
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// ClassWizard generated virtual function overrides
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//{{AFX_VIRTUAL(CDxtexDoc)
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public:
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virtual BOOL OnNewDocument();
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virtual BOOL OnOpenDocument(LPCTSTR lpszPathName);
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virtual BOOL OnSaveDocument(LPCTSTR lpszPathName);
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virtual void SetPathName(LPCTSTR lpszPathName, BOOL bAddToMRU = TRUE);
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//}}AFX_VIRTUAL
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// Implementation
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public:
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HRESULT LoadAlphaBmp(CString& strPath);
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VOID GenerateMipMaps(VOID);
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HRESULT ChangeFormat(LPDIRECT3DBASETEXTURE8 ptexCur, D3DFORMAT fmt,
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LPDIRECT3DBASETEXTURE8* pptexNew);
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HRESULT Compress(D3DFORMAT fmt, BOOL bSwitchView);
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DWORD NumMips(VOID);
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LPDIRECT3DBASETEXTURE8 PtexOrig(VOID) { return m_ptexOrig; }
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LPDIRECT3DBASETEXTURE8 PtexNew(VOID) { return m_ptexNew; }
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DWORD DwWidth(VOID) { return m_dwWidth; }
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DWORD DwHeight(VOID) { return m_dwHeight; }
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DWORD DwDepth(VOID) { return m_dwDepth; }
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DWORD DwDepthAt(LONG lwMip);
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BOOL TitleModsChanged(VOID) { return m_bTitleModsChanged; }
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VOID ClearTitleModsChanged(VOID) { m_bTitleModsChanged = FALSE; }
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virtual ~CDxtexDoc();
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void OpenSubsurface(D3DCUBEMAP_FACES FaceType, LONG lwMip, LONG lwSlice);
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void OpenAlphaSubsurface(D3DCUBEMAP_FACES FaceType, LONG lwMip, LONG lwSlice);
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void OpenCubeFace(D3DCUBEMAP_FACES FaceType);
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void OpenAlphaCubeFace(D3DCUBEMAP_FACES FaceType);
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BOOL IsCubeMap(VOID) { return (m_dwCubeMapFlags > 0); }
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BOOL IsVolumeMap(VOID) { return (m_dwDepth > 0); }
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#ifdef _DEBUG
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virtual void AssertValid() const;
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virtual void Dump(CDumpContext& dc) const;
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#endif
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// Generated message map functions
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protected:
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//{{AFX_MSG(CDxtexDoc)
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afx_msg void OnFileOpenAlpha();
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afx_msg void OnGenerateMipMaps();
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afx_msg void OnFormatDxt1();
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afx_msg void OnFormatDxt2();
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afx_msg void OnFormatDxt3();
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afx_msg void OnFormatDxt4();
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afx_msg void OnFormatDxt5();
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afx_msg void OnFormatChangeCubeMapFaces();
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afx_msg void OnUpdateFileOpenAlpha(CCmdUI* pCmdUI);
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afx_msg void OnUpdateFormatGenerateMipmaps(CCmdUI* pCmdUI);
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afx_msg void OnUpdateFormatChangeCubeMapFaces(CCmdUI* pCmdUI);
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afx_msg void OnFormatMakeIntoVolumeMap();
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afx_msg void OnUpdateFormatMakeIntoVolumeMap(CCmdUI* pCmdUI);
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afx_msg void OnFormatChangeSurfaceFmt();
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//}}AFX_MSG
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DECLARE_MESSAGE_MAP()
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private:
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LPDIRECT3DBASETEXTURE8 m_ptexOrig;
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LPDIRECT3DBASETEXTURE8 m_ptexNew;
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DWORD m_dwWidth;
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DWORD m_dwHeight;
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DWORD m_dwDepth; // For volume textures
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DWORD m_numMips;
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DWORD m_dwCubeMapFlags;
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BOOL m_bTitleModsChanged;
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CDxtexApp* PDxtexApp(VOID) { return (CDxtexApp*)AfxGetApp(); }
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HRESULT LoadAlphaIntoSurface(CString& strPath, LPDIRECT3DSURFACE8 psurf);
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HRESULT LoadVolumeSliceFromSurface(LPDIRECT3DVOLUME8 pVolume, UINT iSlice, LPDIRECT3DSURFACE8 pSurf);
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HRESULT LoadSurfaceFromVolumeSlice(LPDIRECT3DVOLUME8 pVolume, UINT iSlice, LPDIRECT3DSURFACE8 psurf);
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HRESULT BltAllLevels(D3DCUBEMAP_FACES FaceType, LPDIRECT3DBASETEXTURE8 ptexSrc,
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LPDIRECT3DBASETEXTURE8 ptexDest);
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BOOL PromptForBmp(CString* pstrPath);
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D3DFORMAT GetFormat(LPDIRECT3DBASETEXTURE8 ptex);
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HRESULT EnsureAlpha(LPDIRECT3DBASETEXTURE8* pptex);
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};
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/////////////////////////////////////////////////////////////////////////////
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//{{AFX_INSERT_LOCATION}}
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// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
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#endif // !defined(AFX_DXTXDOC_H__712C53CF_D63B_11D1_A8B5_00C04FC2DC22__INCLUDED_)
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