Files
Client/Library/dxx8/samples/Multimedia/Direct3D/MFCTex/texargs.h
LGram16 e067522598 Initial commit: ROW Client source code
Game client codebase including:
- CharacterActionControl: Character and creature management
- GlobalScript: Network, items, skills, quests, utilities
- RYLClient: Main client application with GUI and event handlers
- Engine: 3D rendering engine (RYLGL)
- MemoryManager: Custom memory allocation
- Library: Third-party dependencies (DirectX, boost, etc.)
- Tools: Development utilities

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Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 16:24:34 +09:00

150 lines
4.4 KiB
C

//-----------------------------------------------------------------------------
// File: TexArgs.h
//
// Desc: Header file to declare texture stage state arguments used for the app.
//
// Copyright (c) 1997-2001 Microsoft Corporation. All rights reserved.
//-----------------------------------------------------------------------------
#ifndef TEX_ARGS_H
#define TEX_ARGS_H
//-----------------------------------------------------------------------------
// String arrays for filling the form's combo boxes
//-----------------------------------------------------------------------------
TCHAR* g_astrPresetEffects[] =
{
_T("Modulate"), _T("Modulate Alpha"), _T("Add"), _T("Decal Alpha"),
_T("Colored Light Map"), _T("Inverse Colored Light Map"),
_T("Single Channel Light Map"), _T("Modulate and Late Add"),
_T("Linear Blend using Texture Alpha"), _T("Linear Blend using Diffuse Alpha"),
_T("Add with smooth saturation"), _T("Multitexture Subtract"),
_T("Add Diffuse to light map then modulate"), _T("Detail Modulate"),
_T("Detail Add"),
NULL
};
TCHAR* g_astrTextureOps[] =
{
// Basics
_T("Disable"),
_T("Select Arg 1"),
_T("Select Arg 2"),
// Modulate
_T("Modulate"),
_T("Modulate 2x"),
_T("Modulate 4x"),
// Add
_T("Add"),
_T("Add Signed"),
_T("Add Signed 2x"),
_T("Subtract"),
_T("Add Smooth"),
// Linear alpha blend: Arg1*(Alpha) + Arg2*(1-Alpha)
_T("Blend Diffuse"),
_T("Blend Texture"),
_T("Blend Factor"),
// Linear alpha blend with pre-multiplied arg1 input: Arg1 + Arg2*(1-Alpha)
_T("Blend Texture PM"),
_T("Blend Current PM"),
// Specular mapping
_T("Premodulate"),
_T("Modulate Alpha Add Color"),
_T("Modulate Color Add Alpha"),
_T("Modulate Inv Alpha Add Color"),
_T("Modulate Inv Color Add Alpha"),
// Bump mapping
_T("Bump EnvMap"),
_T("Bump EnvMap w/Luminance"),
// DotProduct4
_T("DotProduct3"),
NULL
};
TCHAR* g_astrTextureArgs1[] =
{
_T("Diffuse"), _T("Current"), _T("Texture"),
_T("Diffuse Inv"), _T("Current Inv"), _T("Texture Inv"),
_T("Tex w/Alpha"), NULL
};
TCHAR* g_astrTextureArgs2[] =
{
_T("Diffuse"), _T("Current"), _T("Factor"),
_T("Diffuse Inv"), _T("Current Inv"), _T("Factor Inv"),
_T("Diffuse w/Alpha"), _T("Current w/Alpha"), _T("Factor w/Alpha"),
NULL
};
//-----------------------------------------------------------------------------
// D3DTOP values corresponding to the strings above for the dropdown lists
//-----------------------------------------------------------------------------
WORD aTexOps[] =
{
NULL, D3DTOP_DISABLE, D3DTOP_SELECTARG1, D3DTOP_SELECTARG2,
D3DTOP_MODULATE, D3DTOP_MODULATE2X, D3DTOP_MODULATE4X,
D3DTOP_ADD, D3DTOP_ADDSIGNED, D3DTOP_ADDSIGNED2X, D3DTOP_SUBTRACT,
D3DTOP_ADDSMOOTH, D3DTOP_BLENDDIFFUSEALPHA, D3DTOP_BLENDTEXTUREALPHA,
D3DTOP_BLENDFACTORALPHA, D3DTOP_BLENDTEXTUREALPHAPM,
D3DTOP_BLENDCURRENTALPHA, D3DTOP_PREMODULATE,
D3DTOP_MODULATEALPHA_ADDCOLOR, D3DTOP_MODULATECOLOR_ADDALPHA,
D3DTOP_MODULATEINVALPHA_ADDCOLOR, D3DTOP_MODULATEINVCOLOR_ADDALPHA,
D3DTOP_BUMPENVMAP, D3DTOP_BUMPENVMAPLUMINANCE, D3DTOP_DOTPRODUCT3
};
WORD aTexArgs1[] =
{
NULL, D3DTA_DIFFUSE, D3DTA_CURRENT, D3DTA_TEXTURE,
D3DTA_DIFFUSE|D3DTA_COMPLEMENT, D3DTA_CURRENT|D3DTA_COMPLEMENT,
D3DTA_TEXTURE|D3DTA_COMPLEMENT, D3DTA_TEXTURE|D3DTA_ALPHAREPLICATE
};
WORD aTexArgs2[] =
{
NULL, D3DTA_DIFFUSE, D3DTA_CURRENT, D3DTA_TFACTOR,
D3DTA_COMPLEMENT|D3DTA_DIFFUSE, D3DTA_COMPLEMENT|D3DTA_CURRENT,
D3DTA_COMPLEMENT|D3DTA_TFACTOR,
D3DTA_ALPHAREPLICATE|D3DTA_DIFFUSE, D3DTA_ALPHAREPLICATE|D3DTA_CURRENT,
D3DTA_ALPHAREPLICATE|D3DTA_TFACTOR,
};
//-----------------------------------------------------------------------------
// Enumerated values to relate the combo box strings (listed above) with the
// combo box indices.
//-----------------------------------------------------------------------------
enum _TEXOPS { toDISABLE, toSELECTARG1, toSELECTARG2,
toMODULATE, toMODULATE2X, toMODULATE4X, toADD,
toADDSIGNED, toADDSIGNED2X, toSUBTRACT,
toADDSMOOTH, toBLENDDIFFUSE, toBLENDTEXTURE,
toBLENDFACTOR };
enum _TEXARGS1 { ta1DIFFUSE, ta1CURRENT, ta1TEXTURE, ta1INVDIFFUSE,
ta1INVCURRENT, ta1INVTEXTURE, ta1ALPHATEXTURE };
enum _TEXARGS2 { ta2DIFFUSE, ta2CURRENT, ta2FACTOR,
ta2INVDIFFUSE, ta2INVCURRENT, ta2INVFACTOR,
ta2ALPHADIFFUSE, ta2ALPHACURRENT, ta2ALPHAFACTOR };
#endif