Files
Client/Library/dxx8/samples/Multimedia/Direct3D/SkinnedMesh/mload.cpp
LGram16 e067522598 Initial commit: ROW Client source code
Game client codebase including:
- CharacterActionControl: Character and creature management
- GlobalScript: Network, items, skills, quests, utilities
- RYLClient: Main client application with GUI and event handlers
- Engine: 3D rendering engine (RYLGL)
- MemoryManager: Custom memory allocation
- Library: Third-party dependencies (DirectX, boost, etc.)
- Tools: Development utilities

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 16:24:34 +09:00

1225 lines
36 KiB
C++

//-----------------------------------------------------------------------------
// File: mload.cpp
//
// Copyright (c) 1999-2001 Microsoft Corporation. All rights reserved.
//-----------------------------------------------------------------------------
#include <windows.h>
#include <mmsystem.h>
#include <objbase.h>
#include <malloc.h> // _alloca
#include <stdio.h>
#include <d3d8.h>
#include <d3dx8.h>
#include "resource.h"
#include "D3DApp.h"
#include "D3DFont.h"
#include "D3DUtil.h"
#include "DXUtil.h"
#include "D3DRes.h"
#include "rmxfguid.h"
#include "rmxftmpl.h"
#include "dxutil.h"
#include "SkinnedMesh.h"
HRESULT CalculateSum(SFrame *pframe, D3DXMATRIX *pmatCur, D3DXVECTOR3 *pvCenter,
UINT *pcVertices)
{
HRESULT hr = S_OK;
PBYTE pbPoints = NULL;
UINT cVerticesLocal = 0;
PBYTE pbCur;
D3DXVECTOR3 *pvCur;
D3DXVECTOR3 vTransformedCur;
UINT iPoint;
SMeshContainer *pmcCur;
SFrame *pframeCur;
UINT cVertices;
D3DXMATRIXA16 matLocal;
D3DXMatrixMultiply(&matLocal, &pframe->matRot, pmatCur);
pmcCur = pframe->pmcMesh;
while (pmcCur != NULL)
{
DWORD fvfsize = D3DXGetFVFVertexSize(pmcCur->pMesh->GetFVF());
cVertices = pmcCur->pMesh->GetNumVertices();
hr = pmcCur->pMesh->LockVertexBuffer(0, &pbPoints);
if (FAILED(hr))
goto e_Exit;
for( iPoint=0, pbCur = pbPoints; iPoint < cVertices; iPoint++, pbCur += fvfsize)
{
pvCur = (D3DXVECTOR3*)pbCur;
if ((pvCur->x != 0.0) || (pvCur->y != 0.0) || (pvCur->z != 0.0))
{
cVerticesLocal++;
D3DXVec3TransformCoord(&vTransformedCur, pvCur, &matLocal);
pvCenter->x += vTransformedCur.x;
pvCenter->y += vTransformedCur.y;
pvCenter->z += vTransformedCur.z;
}
}
pmcCur->pMesh->UnlockVertexBuffer();
pbPoints = NULL;
pmcCur = pmcCur->pmcNext;
}
*pcVertices += cVerticesLocal;
pframeCur = pframe->pframeFirstChild;
while (pframeCur != NULL)
{
hr = CalculateSum(pframeCur, &matLocal, pvCenter, pcVertices);
if (FAILED(hr))
goto e_Exit;
pframeCur = pframeCur->pframeSibling;
}
e_Exit:
if (pbPoints != NULL)
{
pmcCur->pMesh->UnlockVertexBuffer();
}
return hr;
}
HRESULT CalculateRadius(SFrame *pframe, D3DXMATRIX *pmatCur, D3DXVECTOR3 *pvCenter,
float *pfRadiusSq)
{
HRESULT hr = S_OK;
PBYTE pbPoints = NULL;
PBYTE pbCur;
D3DXVECTOR3 *pvCur;
D3DXVECTOR3 vDist;;
UINT iPoint;
UINT cVertices;
SMeshContainer *pmcCur;
SFrame *pframeCur;
float fRadiusLocalSq;
float fDistSq;
D3DXMATRIXA16 matLocal;
D3DXMatrixMultiply(&matLocal, &pframe->matRot, pmatCur);
pmcCur = pframe->pmcMesh;
fRadiusLocalSq = *pfRadiusSq;
while (pmcCur != NULL)
{
DWORD fvfsize = D3DXGetFVFVertexSize(pmcCur->pMesh->GetFVF());
cVertices = pmcCur->pMesh->GetNumVertices();
hr = pmcCur->pMesh->LockVertexBuffer(0, &pbPoints);
if (FAILED(hr))
goto e_Exit;
for( iPoint=0, pbCur = pbPoints; iPoint < cVertices; iPoint++, pbCur += fvfsize )
{
pvCur = (D3DXVECTOR3*)pbCur;
if ((pvCur->x == 0.0) && (pvCur->y == 0.0) && (pvCur->z == 0.0))
continue;
D3DXVec3TransformCoord(&vDist, pvCur, &matLocal);
vDist -= *pvCenter;
fDistSq = D3DXVec3LengthSq(&vDist);
if( fDistSq > fRadiusLocalSq )
fRadiusLocalSq = fDistSq;
}
pmcCur->pMesh->UnlockVertexBuffer();
pbPoints = NULL;
pmcCur = pmcCur->pmcNext;
}
*pfRadiusSq = fRadiusLocalSq;
pframeCur = pframe->pframeFirstChild;
while (pframeCur != NULL)
{
hr = CalculateRadius(pframeCur, &matLocal, pvCenter, pfRadiusSq);
if (FAILED(hr))
goto e_Exit;
pframeCur = pframeCur->pframeSibling;
}
e_Exit:
if (pbPoints != NULL)
{
pmcCur->pMesh->UnlockVertexBuffer();
}
return hr;
}
HRESULT CalculateBoundingSphere(SDrawElement *pdeCur)
{
HRESULT hr = S_OK;
D3DXVECTOR3 vCenter(0,0,0);
UINT cVertices = 0;
float fRadiusSq = 0;
D3DXMATRIXA16 matCur;
D3DXMatrixIdentity(&matCur);
hr = CalculateSum(pdeCur->pframeRoot, &matCur, &vCenter, &cVertices);
if (FAILED(hr))
goto e_Exit;
if (cVertices > 0)
{
vCenter /= (float)cVertices;
D3DXMatrixIdentity(&matCur);
hr = CalculateRadius(pdeCur->pframeRoot, &matCur, &vCenter, &fRadiusSq);
if (FAILED(hr))
goto e_Exit;
}
pdeCur->fRadius = (float)sqrt((double)fRadiusSq);;
pdeCur->vCenter = vCenter;
e_Exit:
return hr;
}
HRESULT CMyD3DApplication::FindBones(SFrame *pframeCur, SDrawElement *pde)
{
HRESULT hr = S_OK;
SMeshContainer *pmcMesh;
SFrame *pframeChild;
pmcMesh = pframeCur->pmcMesh;
while (pmcMesh != NULL)
{
if (pmcMesh->m_pSkinMesh)
{
char** pBoneName = static_cast<char**>(pmcMesh->m_pBoneNamesBuf->GetBufferPointer());
for (DWORD i = 0; i < pmcMesh->m_pSkinMesh->GetNumBones(); ++i)
{
SFrame* pFrame = pde->FindFrame(pBoneName[i]);
pmcMesh->m_pBoneMatrix[i] = &(pFrame->matCombined);
}
}
pmcMesh = pmcMesh->pmcNext;
}
pframeChild = pframeCur->pframeFirstChild;
while (pframeChild != NULL)
{
hr = FindBones(pframeChild, pde);
if (FAILED(hr))
return hr;
pframeChild = pframeChild->pframeSibling;
}
return S_OK;
}
HRESULT CMyD3DApplication::LoadMeshHierarchy()
{
TCHAR* pszFile = m_szPath;
SDrawElement *pdeMesh = NULL;
HRESULT hr = S_OK;
LPDIRECTXFILE pxofapi = NULL;
LPDIRECTXFILEENUMOBJECT pxofenum = NULL;
LPDIRECTXFILEDATA pxofobjCur = NULL;
DWORD dwOptions;
int cchFileName;
if (pszFile == NULL)
return E_INVALIDARG;
pdeMesh = new SDrawElement();
delete pdeMesh->pframeRoot;
pdeMesh->pframeAnimHead = NULL;
pdeMesh->pframeRoot = new SFrame();
if (pdeMesh->pframeRoot == NULL)
{
hr = E_OUTOFMEMORY;
goto e_Exit;
}
dwOptions = 0;
cchFileName = strlen(pszFile);
if (cchFileName < 2)
{
hr = E_FAIL;
goto e_Exit;
}
hr = DirectXFileCreate(&pxofapi);
if (FAILED(hr))
goto e_Exit;
// Register templates for d3drm.
hr = pxofapi->RegisterTemplates((LPVOID)D3DRM_XTEMPLATES,
D3DRM_XTEMPLATE_BYTES);
if (FAILED(hr))
goto e_Exit;
// Create enum object.
hr = pxofapi->CreateEnumObject((LPVOID)pszFile,
DXFILELOAD_FROMFILE,
&pxofenum);
if (FAILED(hr))
goto e_Exit;
// Enumerate top level objects.
// Top level objects are always data object.
while (SUCCEEDED(pxofenum->GetNextDataObject(&pxofobjCur)))
{
hr = LoadFrames(pxofobjCur, pdeMesh, dwOptions, m_dwFVF,
m_pd3dDevice,
pdeMesh->pframeRoot);
GXRELEASE(pxofobjCur);
if (FAILED(hr))
goto e_Exit;
}
hr = FindBones(pdeMesh->pframeRoot, pdeMesh);
if (FAILED(hr))
goto e_Exit;
delete []pdeMesh->szName;
pdeMesh->szName = new char[cchFileName+1];
if (pdeMesh->szName == NULL)
{
hr = E_OUTOFMEMORY;
goto e_Exit;
}
memcpy(pdeMesh->szName, pszFile, cchFileName+1);
// delete the current mesh, now that the load has succeeded
DeleteSelectedMesh();
// link into the draw list
pdeMesh->pdeNext = m_pdeHead;
m_pdeHead = pdeMesh;
m_pdeSelected = pdeMesh;
m_pmcSelectedMesh = pdeMesh->pframeRoot->pmcMesh;
m_pframeSelected = pdeMesh->pframeRoot;
hr = CalculateBoundingSphere(pdeMesh);
if (FAILED(hr))
goto e_Exit;
SetProjectionMatrix();
m_pdeSelected->fCurTime = 0.0f;
m_pdeSelected->fMaxTime = 200.0f;
D3DXMatrixTranslation(&m_pdeSelected->pframeRoot->matRot,
-pdeMesh->vCenter.x, -pdeMesh->vCenter.y, -pdeMesh->vCenter.z);
m_pdeSelected->pframeRoot->matRotOrig = m_pdeSelected->pframeRoot->matRot;
e_Exit:
GXRELEASE(pxofobjCur);
GXRELEASE(pxofenum);
GXRELEASE(pxofapi);
if (FAILED(hr))
{
delete pdeMesh;
}
return hr;
}
HRESULT CMyD3DApplication::LoadAnimation(LPDIRECTXFILEDATA pxofobjCur, SDrawElement *pde,
DWORD options, DWORD fvf, LPDIRECT3DDEVICE8 pD3DDevice,
SFrame *pframeParent)
{
HRESULT hr = S_OK;
SRotateKeyXFile *pFileRotateKey;
SScaleKeyXFile *pFileScaleKey;
SPositionKeyXFile *pFilePosKey;
SMatrixKeyXFile *pFileMatrixKey;
SFrame *pframeCur;
LPDIRECTXFILEDATA pxofobjChild = NULL;
LPDIRECTXFILEOBJECT pxofChild = NULL;
LPDIRECTXFILEDATAREFERENCE pxofobjChildRef = NULL;
const GUID *type;
DWORD dwSize;
PBYTE pData;
DWORD dwKeyType;
DWORD cKeys;
DWORD iKey;
DWORD cchName;
char *szFrameName;
pframeCur = new SFrame();
if (pframeCur == NULL)
{
hr = E_OUTOFMEMORY;
goto e_Exit;
}
pframeCur->bAnimationFrame = true;
pframeParent->AddFrame(pframeCur);
pde->AddAnimationFrame(pframeCur);
// Enumerate child objects.
// Child object can be data, data reference or binary.
// Use QueryInterface() to find what type of object a child is.
while (SUCCEEDED(pxofobjCur->GetNextObject(&pxofChild)))
{
// Query the child for it's FileDataReference
hr = pxofChild->QueryInterface(IID_IDirectXFileDataReference,
(LPVOID *)&pxofobjChildRef);
if (SUCCEEDED(hr))
{
hr = pxofobjChildRef->Resolve(&pxofobjChild);
if (SUCCEEDED(hr))
{
hr = pxofobjChild->GetType(&type);
if (FAILED(hr))
goto e_Exit;
if( TID_D3DRMFrame == *type )
{
if (pframeCur->pframeToAnimate != NULL)
{
hr = E_INVALIDARG;
goto e_Exit;
}
hr = pxofobjChild->GetName(NULL, &cchName);
if (FAILED(hr))
goto e_Exit;
if (cchName == 0)
{
hr = E_INVALIDARG;
goto e_Exit;
}
szFrameName = (char*)_alloca(cchName);
if (szFrameName == NULL)
{
hr = E_OUTOFMEMORY;
goto e_Exit;
}
hr = pxofobjChild->GetName(szFrameName, &cchName);
if (FAILED(hr))
goto e_Exit;
pframeCur->pframeToAnimate = pde->FindFrame(szFrameName);
if (pframeCur->pframeToAnimate == NULL)
{
hr = E_INVALIDARG;
goto e_Exit;
}
}
GXRELEASE(pxofobjChild);
}
GXRELEASE(pxofobjChildRef);
}
else
{
// Query the child for it's FileData
hr = pxofChild->QueryInterface(IID_IDirectXFileData,
(LPVOID *)&pxofobjChild);
if (SUCCEEDED(hr))
{
hr = pxofobjChild->GetType(&type);
if (FAILED(hr))
goto e_Exit;
if ( TID_D3DRMFrame == *type )
{
hr = LoadFrames(pxofobjChild, pde, options, fvf, pD3DDevice, pframeCur);
if (FAILED(hr))
goto e_Exit;
}
else if ( TID_D3DRMAnimationOptions == *type )
{
//ParseAnimOptions(pChildData,pParentFrame);
//i=2;
}
else if ( TID_D3DRMAnimationKey == *type )
{
hr = pxofobjChild->GetData( NULL, &dwSize, (PVOID*)&pData );
if (FAILED(hr))
goto e_Exit;
dwKeyType = ((DWORD*)pData)[0];
cKeys = ((DWORD*)pData)[1];
if (dwKeyType == 0)
{
if (pframeCur->m_pRotateKeys != NULL)
{
hr = E_INVALIDARG;
goto e_Exit;
}
pframeCur->m_pRotateKeys = new SRotateKey[cKeys];
if (pframeCur->m_pRotateKeys == NULL)
{
hr = E_OUTOFMEMORY;
goto e_Exit;
}
pframeCur->m_cRotateKeys = cKeys;
//NOTE x files are w x y z and QUATERNIONS are x y z w
pFileRotateKey = (SRotateKeyXFile*)(pData + (sizeof(DWORD) * 2));
for (iKey = 0;iKey < cKeys; iKey++)
{
pframeCur->m_pRotateKeys[iKey].dwTime = pFileRotateKey->dwTime;
pframeCur->m_pRotateKeys[iKey].quatRotate.x = pFileRotateKey->x;
pframeCur->m_pRotateKeys[iKey].quatRotate.y = pFileRotateKey->y;
pframeCur->m_pRotateKeys[iKey].quatRotate.z = pFileRotateKey->z;
pframeCur->m_pRotateKeys[iKey].quatRotate.w = pFileRotateKey->w;
pFileRotateKey += 1;
}
}
else if (dwKeyType == 1)
{
if (pframeCur->m_pScaleKeys != NULL)
{
hr = E_INVALIDARG;
goto e_Exit;
}
pframeCur->m_pScaleKeys = new SScaleKey[cKeys];
if (pframeCur->m_pScaleKeys == NULL)
{
hr = E_OUTOFMEMORY;
goto e_Exit;
}
pframeCur->m_cScaleKeys = cKeys;
pFileScaleKey = (SScaleKeyXFile*)(pData + (sizeof(DWORD) * 2));
for (iKey = 0;iKey < cKeys; iKey++)
{
pframeCur->m_pScaleKeys[iKey].dwTime = pFileScaleKey->dwTime;
pframeCur->m_pScaleKeys[iKey].vScale = pFileScaleKey->vScale;
pFileScaleKey += 1;
}
}
else if (dwKeyType == 2)
{
if (pframeCur->m_pPositionKeys != NULL)
{
hr = E_INVALIDARG;
goto e_Exit;
}
pframeCur->m_pPositionKeys = new SPositionKey[cKeys];
if (pframeCur->m_pPositionKeys == NULL)
{
hr = E_OUTOFMEMORY;
goto e_Exit;
}
pframeCur->m_cPositionKeys = cKeys;
pFilePosKey = (SPositionKeyXFile*)(pData + (sizeof(DWORD) * 2));
for (iKey = 0;iKey < cKeys; iKey++)
{
pframeCur->m_pPositionKeys[iKey].dwTime = pFilePosKey->dwTime;
pframeCur->m_pPositionKeys[iKey].vPos = pFilePosKey->vPos;
pFilePosKey += 1;
}
}
else if (dwKeyType == 4)
{
if (pframeCur->m_pMatrixKeys != NULL)
{
hr = E_INVALIDARG;
goto e_Exit;
}
pframeCur->m_pMatrixKeys = new SMatrixKey[cKeys];
if (pframeCur->m_pMatrixKeys == NULL)
{
hr = E_OUTOFMEMORY;
goto e_Exit;
}
pframeCur->m_cMatrixKeys = cKeys;
pFileMatrixKey = (SMatrixKeyXFile*)(pData + (sizeof(DWORD) * 2));
for (iKey = 0;iKey < cKeys; iKey++)
{
pframeCur->m_pMatrixKeys[iKey].dwTime = pFileMatrixKey->dwTime;
pframeCur->m_pMatrixKeys[iKey].mat = pFileMatrixKey->mat;
pFileMatrixKey += 1;
}
}
else
{
hr = E_INVALIDARG;
goto e_Exit;
}
}
GXRELEASE(pxofobjChild);
}
}
GXRELEASE(pxofChild);
}
e_Exit:
GXRELEASE(pxofobjChild);
GXRELEASE(pxofChild);
GXRELEASE(pxofobjChildRef);
return hr;
}
HRESULT CMyD3DApplication::LoadAnimationSet(LPDIRECTXFILEDATA pxofobjCur, SDrawElement *pde,
DWORD options, DWORD fvf, LPDIRECT3DDEVICE8 pD3DDevice,
SFrame *pframeParent)
{
SFrame *pframeCur;
const GUID *type;
HRESULT hr = S_OK;
LPDIRECTXFILEDATA pxofobjChild = NULL;
LPDIRECTXFILEOBJECT pxofChild = NULL;
DWORD cchName;
pframeCur = new SFrame();
if (pframeCur == NULL)
{
hr = E_OUTOFMEMORY;
goto e_Exit;
}
pframeCur->bAnimationFrame = true;
pframeParent->AddFrame(pframeCur);
hr = pxofobjCur->GetName(NULL, &cchName);
if (FAILED(hr))
goto e_Exit;
if (cchName > 0)
{
pframeCur->szName = new char[cchName];
if (pframeCur->szName == NULL)
{
hr = E_OUTOFMEMORY;
goto e_Exit;
}
hr = pxofobjCur->GetName(pframeCur->szName, &cchName);
if (FAILED(hr))
goto e_Exit;
}
// Enumerate child objects.
// Child object can be data, data reference or binary.
// Use QueryInterface() to find what type of object a child is.
while (SUCCEEDED(pxofobjCur->GetNextObject(&pxofChild)))
{
// Query the child for it's FileData
hr = pxofChild->QueryInterface(IID_IDirectXFileData,
(LPVOID *)&pxofobjChild);
if (SUCCEEDED(hr))
{
hr = pxofobjChild->GetType(&type);
if (FAILED(hr))
goto e_Exit;
if( TID_D3DRMAnimation == *type )
{
hr = LoadAnimation(pxofobjChild, pde, options, fvf, pD3DDevice, pframeCur);
if (FAILED(hr))
goto e_Exit;
}
GXRELEASE(pxofobjChild);
}
GXRELEASE(pxofChild);
}
e_Exit:
GXRELEASE(pxofobjChild);
GXRELEASE(pxofChild);
return hr;
}
HRESULT CMyD3DApplication::GenerateMesh(SMeshContainer *pmcMesh)
{
// ASSUMPTION: pmcMesh->m_rgiAdjacency contains the current adjacency
HRESULT hr = S_OK;
LPDIRECT3DDEVICE8 pDevice = NULL;
DWORD cFaces = pmcMesh->m_pSkinMesh->GetNumFaces();
hr = pmcMesh->m_pSkinMesh->GetDevice(&pDevice);
if (FAILED(hr))
goto e_Exit;
GXRELEASE(pmcMesh->pMesh);
delete [] m_pBoneMatrices;
pmcMesh->pMesh = NULL;
m_pBoneMatrices = NULL;
if (m_method == D3DNONINDEXED)
{
LPD3DXBONECOMBINATION rgBoneCombinations;
hr = pmcMesh->m_pSkinMesh->ConvertToBlendedMesh
(
D3DXMESH_MANAGED|D3DXMESHOPT_VERTEXCACHE,
pmcMesh->m_rgiAdjacency,
NULL,
&pmcMesh->cpattr,
&pmcMesh->m_pBoneCombinationBuf,
NULL,
NULL,
&pmcMesh->pMesh
);
if (FAILED(hr))
goto e_Exit;
// calculate the max face influence count
if ((pmcMesh->pMesh->GetFVF() & D3DFVF_POSITION_MASK) != D3DFVF_XYZ)
{
pmcMesh->m_maxFaceInfl = 1 + ((pmcMesh->pMesh->GetFVF() & D3DFVF_POSITION_MASK) - D3DFVF_XYZRHW) / 2;
}
else
{
pmcMesh->m_maxFaceInfl = 1;
}
/* If the device can only do 2 matrix blends, ConvertToBlendedMesh cannot approximate all meshes to it
Thus we split the mesh in two parts: The part that uses at most 2 matrices and the rest. The first is
drawn using the device's HW vertex processing and the rest is drawn using SW vertex processing. */
if (m_d3dCaps.MaxVertexBlendMatrices <= 2)
{
// calculate the index of the attribute table to split on
rgBoneCombinations = reinterpret_cast<LPD3DXBONECOMBINATION>(pmcMesh->m_pBoneCombinationBuf->GetBufferPointer());
for (pmcMesh->iAttrSplit = 0; pmcMesh->iAttrSplit < pmcMesh->cpattr; pmcMesh->iAttrSplit++)
{
DWORD cInfl = 0;
for (DWORD iInfl = 0; iInfl < pmcMesh->m_maxFaceInfl; iInfl++)
{
if (rgBoneCombinations[pmcMesh->iAttrSplit].BoneId[iInfl] != UINT_MAX)
{
++cInfl;
}
}
if (cInfl > m_d3dCaps.MaxVertexBlendMatrices)
{
break;
}
}
// if there is both HW and SW, add the Software Processing flag
if (pmcMesh->iAttrSplit < pmcMesh->cpattr)
{
LPD3DXMESH pMeshTmp;
hr = pmcMesh->pMesh->CloneMeshFVF(D3DXMESH_SOFTWAREPROCESSING|pmcMesh->pMesh->GetOptions(),
pmcMesh->pMesh->GetFVF(),
pDevice, &pMeshTmp);
if (FAILED(hr))
{
goto e_Exit;
}
pmcMesh->pMesh->Release();
pmcMesh->pMesh = pMeshTmp;
pMeshTmp = NULL;
}
}
else
{
pmcMesh->iAttrSplit = pmcMesh->cpattr;
}
}
else if (m_method == D3DINDEXEDVS)
{
// Get palette size
pmcMesh->m_paletteSize = min(28, pmcMesh->m_pSkinMesh->GetNumBones());
DWORD flags = D3DXMESHOPT_VERTEXCACHE;
if (m_d3dCaps.VertexShaderVersion >= D3DVS_VERSION(1, 1))
{
pmcMesh->m_bUseSW = false;
flags |= D3DXMESH_MANAGED;
}
else
{
pmcMesh->m_bUseSW = true;
flags |= D3DXMESH_SYSTEMMEM;
}
hr = pmcMesh->m_pSkinMesh->ConvertToIndexedBlendedMesh(flags, pmcMesh->m_rgiAdjacency, pmcMesh->m_paletteSize, NULL,
&pmcMesh->cpattr, &pmcMesh->m_pBoneCombinationBuf, NULL, NULL, &pmcMesh->pMesh);
if (FAILED(hr))
goto e_Exit;
if ((pmcMesh->pMesh->GetFVF() & D3DFVF_POSITION_MASK) != D3DFVF_XYZ)
{
pmcMesh->m_maxFaceInfl = ((pmcMesh->pMesh->GetFVF() & D3DFVF_POSITION_MASK) - D3DFVF_XYZRHW) / 2;
}
else
{
pmcMesh->m_maxFaceInfl = 1;
}
// FVF has to match our declarator. Vertex shaders are not as forgiving as FF pipeline
DWORD newFVF = (pmcMesh->pMesh->GetFVF() & D3DFVF_POSITION_MASK) | D3DFVF_NORMAL | D3DFVF_TEX1 | D3DFVF_LASTBETA_UBYTE4;
if (newFVF != pmcMesh->pMesh->GetFVF())
{
LPD3DXMESH pMesh;
hr = pmcMesh->pMesh->CloneMeshFVF(pmcMesh->pMesh->GetOptions(), newFVF, pDevice, &pMesh);
if (!FAILED(hr))
{
pmcMesh->pMesh->Release();
pmcMesh->pMesh = pMesh;
pMesh = NULL;
}
}
}
else if (m_method == D3DINDEXED)
{
DWORD maxFaceInfl;
DWORD flags = D3DXMESHOPT_VERTEXCACHE;
hr = pmcMesh->m_pSkinMesh->GetMaxFaceInfluences(&maxFaceInfl);
if (FAILED(hr))
goto e_Exit;
// 12 entry palette guarantees that any triangle (4 independent influences per vertex of a tri)
// can be handled
maxFaceInfl = min(maxFaceInfl, 12);
if (m_d3dCaps.MaxVertexBlendMatrixIndex + 1 < maxFaceInfl)
{
// HW does not support indexed vertex blending. Use SW instead
pmcMesh->m_paletteSize = min(256, pmcMesh->m_pSkinMesh->GetNumBones());
pmcMesh->m_bUseSW = true;
flags |= D3DXMESH_SYSTEMMEM;
}
else
{
pmcMesh->m_paletteSize = min(m_d3dCaps.MaxVertexBlendMatrixIndex + 1, pmcMesh->m_pSkinMesh->GetNumBones());
pmcMesh->m_bUseSW = false;
flags |= D3DXMESH_MANAGED;
}
hr = pmcMesh->m_pSkinMesh->ConvertToIndexedBlendedMesh(flags, pmcMesh->m_rgiAdjacency, pmcMesh->m_paletteSize, NULL,
&pmcMesh->cpattr, &pmcMesh->m_pBoneCombinationBuf, NULL, NULL, &pmcMesh->pMesh);
if (FAILED(hr))
goto e_Exit;
// Here we are talking of max vertex influence which we determine from
// the FVF of the returned mesh
if ((pmcMesh->pMesh->GetFVF() & D3DFVF_POSITION_MASK) != D3DFVF_XYZ)
{
pmcMesh->m_maxFaceInfl = ((pmcMesh->pMesh->GetFVF() & D3DFVF_POSITION_MASK) - D3DFVF_XYZRHW) / 2;
}
else
{
pmcMesh->m_maxFaceInfl = 1;
}
}
else if (m_method == SOFTWARE)
{
hr = pmcMesh->m_pSkinMesh->GenerateSkinnedMesh
(
D3DXMESH_WRITEONLY, // options
0.0f, // minimum bone weight allowed
pmcMesh->m_rgiAdjacency, // adjacency of in-mesh
NULL, // adjacency of out-mesh
NULL, // face remap array
NULL, // vertex remap buffer
&pmcMesh->pMesh // out-mesh
);
if (FAILED(hr))
goto e_Exit;
hr = pmcMesh->pMesh->GetAttributeTable(NULL, &pmcMesh->cpattr);
if (FAILED(hr))
goto e_Exit;
delete[] pmcMesh->m_pAttrTable;
pmcMesh->m_pAttrTable = new D3DXATTRIBUTERANGE[pmcMesh->cpattr];
if (pmcMesh->m_pAttrTable == NULL)
{
hr = E_OUTOFMEMORY;
goto e_Exit;
}
hr = pmcMesh->pMesh->GetAttributeTable(pmcMesh->m_pAttrTable, NULL);
if (FAILED(hr))
goto e_Exit;
hr = pmcMesh->m_pSkinMesh->GetMaxFaceInfluences(&pmcMesh->m_maxFaceInfl);
if (FAILED(hr))
goto e_Exit;
// Allocate space for blend matrices
m_pBoneMatrices = new D3DXMATRIXA16[m_maxBones];
if (m_pBoneMatrices == NULL)
{
hr = E_OUTOFMEMORY;
goto e_Exit;
}
}
pmcMesh->m_Method = m_method;
e_Exit:
GXRELEASE(pDevice);
return hr;
}
HRESULT CMyD3DApplication::LoadMesh(LPDIRECTXFILEDATA pxofobjCur,
DWORD options, DWORD fvf, LPDIRECT3DDEVICE8 pD3DDevice,
SFrame *pframeParent)
{
HRESULT hr = S_OK;
SMeshContainer *pmcMesh = NULL;
LPD3DXBUFFER pbufMaterials = NULL;
LPD3DXBUFFER pbufAdjacency = NULL;
DWORD cchName;
UINT cFaces;
UINT iMaterial;
LPDIRECT3DDEVICE8 m_pDevice = m_pd3dDevice;
LPDWORD pAdjacencyIn;
pmcMesh = new SMeshContainer();
if (pmcMesh == NULL)
{
hr = E_OUTOFMEMORY;
goto e_Exit;
}
hr = pxofobjCur->GetName(NULL, &cchName);
if (FAILED(hr))
goto e_Exit;
if (cchName > 0)
{
pmcMesh->szName = new char[cchName];
if (pmcMesh->szName == NULL)
{
hr = E_OUTOFMEMORY;
goto e_Exit;
}
hr = pxofobjCur->GetName(pmcMesh->szName, &cchName);
if (FAILED(hr))
goto e_Exit;
}
hr = D3DXLoadSkinMeshFromXof(pxofobjCur, options, pD3DDevice, &pbufAdjacency, &pbufMaterials, &pmcMesh->cMaterials,
&pmcMesh->m_pBoneNamesBuf, &pmcMesh->m_pBoneOffsetBuf, &pmcMesh->m_pSkinMesh);
if (FAILED(hr))
{
if (hr == D3DXERR_LOADEDMESHASNODATA)
hr = S_OK;
goto e_Exit;
}
cFaces = pmcMesh->m_pSkinMesh->GetNumFaces();
pAdjacencyIn = static_cast<LPDWORD>(pbufAdjacency->GetBufferPointer());
pmcMesh->m_rgiAdjacency = new DWORD[cFaces * 3];
if (pmcMesh->m_rgiAdjacency == NULL)
{
hr = E_OUTOFMEMORY;
goto e_Exit;
}
memcpy(pmcMesh->m_rgiAdjacency, pAdjacencyIn, cFaces * 3 * sizeof(DWORD));
// Process skinning data
if (pmcMesh->m_pSkinMesh->GetNumBones())
{
// Update max bones of any mesh in the app
m_maxBones = max(pmcMesh->m_pSkinMesh->GetNumBones(), m_maxBones);
pmcMesh->m_pBoneMatrix = new D3DXMATRIX*[pmcMesh->m_pSkinMesh->GetNumBones()];
if (pmcMesh->m_pBoneMatrix == NULL)
goto e_Exit;
pmcMesh->m_pBoneOffsetMat = reinterpret_cast<D3DXMATRIX*>(pmcMesh->m_pBoneOffsetBuf->GetBufferPointer());
hr = GenerateMesh(pmcMesh);
if (FAILED(hr))
goto e_Exit;
}
else
{
pmcMesh->m_pSkinMesh->GetOriginalMesh(&(pmcMesh->pMesh));
pmcMesh->m_pSkinMesh->Release();
pmcMesh->m_pSkinMesh = NULL;
pmcMesh->cpattr = pmcMesh->cMaterials;
}
if ((pbufMaterials == NULL) || (pmcMesh->cMaterials == 0))
{
pmcMesh->rgMaterials = new D3DMATERIAL8[1];
pmcMesh->pTextures = new LPDIRECT3DTEXTURE8[1];
if (pmcMesh->rgMaterials == NULL || pmcMesh->pTextures == NULL)
{
hr = E_OUTOFMEMORY;
goto e_Exit;
}
memset(pmcMesh->rgMaterials, 0, sizeof(D3DMATERIAL8));
pmcMesh->rgMaterials[0].Diffuse.r = 0.5f;
pmcMesh->rgMaterials[0].Diffuse.g = 0.5f;
pmcMesh->rgMaterials[0].Diffuse.b = 0.5f;
pmcMesh->rgMaterials[0].Specular = pmcMesh->rgMaterials[0].Diffuse;
pmcMesh->pTextures[0] = NULL;
}
else
{
pmcMesh->rgMaterials = new D3DMATERIAL8[pmcMesh->cMaterials];
pmcMesh->pTextures = new LPDIRECT3DTEXTURE8[pmcMesh->cMaterials];
if (pmcMesh->rgMaterials == NULL || pmcMesh->pTextures == NULL)
{
hr = E_OUTOFMEMORY;
goto e_Exit;
}
LPD3DXMATERIAL pMaterials = (LPD3DXMATERIAL)pbufMaterials->GetBufferPointer();
for (iMaterial = 0; iMaterial < pmcMesh->cMaterials; iMaterial++)
{
pmcMesh->rgMaterials[iMaterial] = pMaterials[iMaterial].MatD3D;
pmcMesh->pTextures[iMaterial] = NULL;
if (pMaterials[iMaterial].pTextureFilename != NULL)
{
TCHAR szPath[MAX_PATH];
DXUtil_FindMediaFile(szPath, pMaterials[iMaterial].pTextureFilename);
hr = D3DXCreateTextureFromFile(m_pDevice, szPath, &(pmcMesh->pTextures[iMaterial]));
if (FAILED(hr))
pmcMesh->pTextures[iMaterial] = NULL;
}
}
}
// add the mesh to the parent frame
pframeParent->AddMesh(pmcMesh);
pmcMesh = NULL;
e_Exit:
delete pmcMesh;
GXRELEASE(pbufAdjacency);
GXRELEASE(pbufMaterials);
return hr;
}
HRESULT CMyD3DApplication::LoadFrames(LPDIRECTXFILEDATA pxofobjCur, SDrawElement *pde,
DWORD options, DWORD fvf, LPDIRECT3DDEVICE8 pD3DDevice,
SFrame *pframeParent)
{
HRESULT hr = S_OK;
LPDIRECTXFILEDATA pxofobjChild = NULL;
LPDIRECTXFILEOBJECT pxofChild = NULL;
const GUID *type;
DWORD cbSize;
D3DXMATRIX *pmatNew;
SFrame *pframeCur;
DWORD cchName;
// Get the type of the object
hr = pxofobjCur->GetType(&type);
if (FAILED(hr))
goto e_Exit;
if (*type == TID_D3DRMMesh)
{
hr = LoadMesh(pxofobjCur, options, fvf, pD3DDevice, pframeParent);
if (FAILED(hr))
goto e_Exit;
}
else if (*type == TID_D3DRMFrameTransformMatrix)
{
hr = pxofobjCur->GetData(NULL, &cbSize, (PVOID*)&pmatNew);
if (FAILED(hr))
goto e_Exit;
// update the parents matrix with the new one
pframeParent->matRot = *pmatNew;
pframeParent->matRotOrig = *pmatNew;
}
else if (*type == TID_D3DRMAnimationSet)
{
LoadAnimationSet(pxofobjCur, pde, options, fvf, pD3DDevice, pframeParent);
}
else if (*type == TID_D3DRMAnimation)
{
LoadAnimation(pxofobjCur, pde, options, fvf, pD3DDevice, pframeParent);
}
else if (*type == TID_D3DRMFrame)
{
pframeCur = new SFrame();
if (pframeCur == NULL)
{
hr = E_OUTOFMEMORY;
goto e_Exit;
}
hr = pxofobjCur->GetName(NULL, &cchName);
if (FAILED(hr))
goto e_Exit;
if (cchName > 0)
{
pframeCur->szName = new char[cchName];
if (pframeCur->szName == NULL)
{
hr = E_OUTOFMEMORY;
goto e_Exit;
}
hr = pxofobjCur->GetName(pframeCur->szName, &cchName);
if (FAILED(hr))
goto e_Exit;
}
pframeParent->AddFrame(pframeCur);
// Enumerate child objects.
// Child object can be data, data reference or binary.
// Use QueryInterface() to find what type of object a child is.
while (SUCCEEDED(pxofobjCur->GetNextObject(&pxofChild)))
{
// Query the child for it's FileData
hr = pxofChild->QueryInterface(IID_IDirectXFileData,
(LPVOID *)&pxofobjChild);
if (SUCCEEDED(hr))
{
hr = LoadFrames(pxofobjChild, pde, options, fvf, pD3DDevice, pframeCur);
if (FAILED(hr))
goto e_Exit;
GXRELEASE(pxofobjChild);
}
GXRELEASE(pxofChild);
}
}
e_Exit:
GXRELEASE(pxofobjChild);
GXRELEASE(pxofChild);
return hr;
}
HRESULT CMyD3DApplication::DeleteSelectedMesh()
{
if (m_pdeSelected != NULL)
{
SDrawElement *pdeCur = m_pdeHead;
SDrawElement *pdePrev = NULL;
while ((pdeCur != NULL) && (pdeCur != m_pdeSelected))
{
pdePrev = pdeCur;
pdeCur = pdeCur->pdeNext;
}
if (pdePrev == NULL)
{
m_pdeHead = m_pdeHead->pdeNext;
}
else
{
pdePrev->pdeNext = pdeCur->pdeNext;
}
m_pdeSelected->pdeNext = NULL;
if (m_pdeHead == m_pdeSelected)
m_pdeHead = NULL;
delete m_pdeSelected;
m_pdeSelected = NULL;
}
return S_OK;
}