Game client codebase including: - CharacterActionControl: Character and creature management - GlobalScript: Network, items, skills, quests, utilities - RYLClient: Main client application with GUI and event handlers - Engine: 3D rendering engine (RYLGL) - MemoryManager: Custom memory allocation - Library: Third-party dependencies (DirectX, boost, etc.) - Tools: Development utilities 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
44 lines
1.6 KiB
C
44 lines
1.6 KiB
C
//{{NO_DEPENDENCIES}}
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// Microsoft Developer Studio generated include file.
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// Used by SkinnedMesh.rc
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//
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#define IDI_MAIN_ICON 101
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#define IDR_MAIN_ACCEL 113
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#define IDR_MAINMENU 141
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#define IDD_SELECTDEVICE 144
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#define IDD_SHADER1 154
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#define IDD_SHADER2 155
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#define IDD_SHADER3 156
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#define IDD_SHADER4 157
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#define IDC_DEVICE_COMBO 1000
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#define IDC_MODE_COMBO 1001
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#define IDC_ADAPTER_COMBO 1002
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#define IDC_FULLSCREENMODES_COMBO 1003
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#define IDC_MULTISAMPLE_COMBO 1005
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#define IDC_WINDOWED_CHECKBOX 1012
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#define IDC_FULLSCREEN_TEXT 1014
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#define IDC_WINDOW 1016
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#define IDC_FULLSCREEN 1018
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#define IDM_CHANGEDEVICE 40002
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#define IDM_TOGGLEFULLSCREEN 40003
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#define IDM_TOGGLESTART 40004
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#define IDM_SINGLESTEP 40005
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#define IDM_EXIT 40006
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#define ID_FILE_OPENMESHHEIRARCHY 40008
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#define ID_OPTIONS_D3DNONINDEXED 40009
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#define ID_OPTIONS_D3DINDEXED 40010
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#define ID_OPTIONS_SOFTWARESKINNING 40011
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#define ID_OPTIONS_D3DINDEXEDVS 40012
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// Next default values for new objects
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//
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#ifdef APSTUDIO_INVOKED
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#ifndef APSTUDIO_READONLY_SYMBOLS
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#define _APS_NEXT_RESOURCE_VALUE 158
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#define _APS_NEXT_COMMAND_VALUE 40104
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#define _APS_NEXT_CONTROL_VALUE 1019
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#define _APS_NEXT_SYMED_VALUE 102
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#endif
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#endif
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