Files
Client/Library/dxx8/samples/Multimedia/Direct3D/SkinnedMesh/resource.h
LGram16 e067522598 Initial commit: ROW Client source code
Game client codebase including:
- CharacterActionControl: Character and creature management
- GlobalScript: Network, items, skills, quests, utilities
- RYLClient: Main client application with GUI and event handlers
- Engine: 3D rendering engine (RYLGL)
- MemoryManager: Custom memory allocation
- Library: Third-party dependencies (DirectX, boost, etc.)
- Tools: Development utilities

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 16:24:34 +09:00

44 lines
1.6 KiB
C

//{{NO_DEPENDENCIES}}
// Microsoft Developer Studio generated include file.
// Used by SkinnedMesh.rc
//
#define IDI_MAIN_ICON 101
#define IDR_MAIN_ACCEL 113
#define IDR_MAINMENU 141
#define IDD_SELECTDEVICE 144
#define IDD_SHADER1 154
#define IDD_SHADER2 155
#define IDD_SHADER3 156
#define IDD_SHADER4 157
#define IDC_DEVICE_COMBO 1000
#define IDC_MODE_COMBO 1001
#define IDC_ADAPTER_COMBO 1002
#define IDC_FULLSCREENMODES_COMBO 1003
#define IDC_MULTISAMPLE_COMBO 1005
#define IDC_WINDOWED_CHECKBOX 1012
#define IDC_FULLSCREEN_TEXT 1014
#define IDC_WINDOW 1016
#define IDC_FULLSCREEN 1018
#define IDM_CHANGEDEVICE 40002
#define IDM_TOGGLEFULLSCREEN 40003
#define IDM_TOGGLESTART 40004
#define IDM_SINGLESTEP 40005
#define IDM_EXIT 40006
#define ID_FILE_OPENMESHHEIRARCHY 40008
#define ID_OPTIONS_D3DNONINDEXED 40009
#define ID_OPTIONS_D3DINDEXED 40010
#define ID_OPTIONS_SOFTWARESKINNING 40011
#define ID_OPTIONS_D3DINDEXEDVS 40012
// Next default values for new objects
//
#ifdef APSTUDIO_INVOKED
#ifndef APSTUDIO_READONLY_SYMBOLS
#define _APS_NEXT_RESOURCE_VALUE 158
#define _APS_NEXT_COMMAND_VALUE 40104
#define _APS_NEXT_CONTROL_VALUE 1019
#define _APS_NEXT_SYMED_VALUE 102
#endif
#endif