Files
Client/Library/dxx8/samples/Multimedia/Direct3D/Tutorials/Tut01_CreateDevice
LGram16 e067522598 Initial commit: ROW Client source code
Game client codebase including:
- CharacterActionControl: Character and creature management
- GlobalScript: Network, items, skills, quests, utilities
- RYLClient: Main client application with GUI and event handlers
- Engine: 3D rendering engine (RYLGL)
- MemoryManager: Custom memory allocation
- Library: Third-party dependencies (DirectX, boost, etc.)
- Tools: Development utilities

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 16:24:34 +09:00
..

//-----------------------------------------------------------------------------
// Name: CreateDevice Direct3D Tutorial
// 
// Copyright (c) 2000-2001 Microsoft Corporation. All rights reserved.
//-----------------------------------------------------------------------------


Description
===========
   The CreateDevice tutorial is the first tutorial for using the new Direct3D
   interfaces for DirectX 8. It shows how to create a Direct3DDevice8 object.

   
Path
====
   Source:     DXSDK\Samples\Multimedia\D3D\Tutorials\Tut01_CreateDevice


Programming Notes
=================
   The first step of using Direct3D is creating a device. This tutorial is
   so simple, that nothing is rendered with the device. The device is used
   to clear the backbuffer and present the backbuffer contents, but that is
   all.