//-----------------------------------------------------------------------------
// Name: Vertices Direct3D Tutorial
//
// Copyright (c) 2000-2001 Microsoft Corporation. All rights reserved.
//-----------------------------------------------------------------------------
Description
===========
The Vertices tutorial demonstrates the necessary API to render vertices
using Direct3D.
Path
====
Source: DXSDK\Samples\Multimedia\D3D\Tutorials\Tut02_Vertices
Programming Notes
=================
To render geometry in Direct3D, a vertex buffer must be created and filled
with vertices that described the geometry. Vertices can have many components
including positions, normals, blend weights, colors, and texture
coordinates. This simple tutorial uses vertices with only positions and
colors. The important parts of the tutorial are vertex buffer creation,
locking and filling the vertex buffer, and rendering the vertex buffer.