Files
Client/Library/dxx8/samples/Multimedia/Direct3D/Water/CEnvironment.h
LGram16 e067522598 Initial commit: ROW Client source code
Game client codebase including:
- CharacterActionControl: Character and creature management
- GlobalScript: Network, items, skills, quests, utilities
- RYLClient: Main client application with GUI and event handlers
- Engine: 3D rendering engine (RYLGL)
- MemoryManager: Custom memory allocation
- Library: Third-party dependencies (DirectX, boost, etc.)
- Tools: Development utilities

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Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 16:24:34 +09:00

38 lines
784 B
C++

//
// CEnvironment
// Copyright (c) 2000-2001 Microsoft Corporation. All rights reserved.
//
#pragma once
#ifndef __CENVIRONMENT_H__
#define __CENVIRONMENT_H__
class CEnvironment
{
public:
CEnvironment();
~CEnvironment();
HRESULT Initialize(float fSize);
HRESULT OnCreateDevice(IDirect3DDevice8* pDevice);
HRESULT OnResetDevice();
HRESULT OnLostDevice();
HRESULT OnDestroyDevice();
HRESULT SetSurfaces(
IDirect3DTexture8* pXNeg, IDirect3DTexture8* pXPos,
IDirect3DTexture8* pYNeg, IDirect3DTexture8* pYPos,
IDirect3DTexture8* pZNeg, IDirect3DTexture8* pZPos);
HRESULT Draw();
protected:
float m_fSize;
IDirect3DDevice8* m_pDevice;
IDirect3DTexture8* m_pSurf[6];
};
#endif // __CENVIRONMENT_H__