Game client codebase including: - CharacterActionControl: Character and creature management - GlobalScript: Network, items, skills, quests, utilities - RYLClient: Main client application with GUI and event handlers - Engine: 3D rendering engine (RYLGL) - MemoryManager: Custom memory allocation - Library: Third-party dependencies (DirectX, boost, etc.) - Tools: Development utilities 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
28 lines
939 B
C
28 lines
939 B
C
//{{NO_DEPENDENCIES}}
|
|
// Microsoft Developer Studio generated include file.
|
|
// Used by FullScreenDialog.rc
|
|
//
|
|
#define IDI_MAIN 101
|
|
#define IDR_MAIN_ACCEL 103
|
|
#define IDD_DIALOG_SAMPLE 106
|
|
#define IDB_DIRECTX 107
|
|
#define IDM_EXIT 1001
|
|
#define IDC_RADIO1 1003
|
|
#define IDC_RADIO2 1004
|
|
#define IDC_RADIO3 1005
|
|
#define IDC_EDIT1 1006
|
|
#define IDC_COMBO1 1007
|
|
#define IDM_SHOW_DIALOG 40001
|
|
|
|
// Next default values for new objects
|
|
//
|
|
#ifdef APSTUDIO_INVOKED
|
|
#ifndef APSTUDIO_READONLY_SYMBOLS
|
|
#define _APS_NO_MFC 1
|
|
#define _APS_NEXT_RESOURCE_VALUE 108
|
|
#define _APS_NEXT_COMMAND_VALUE 40002
|
|
#define _APS_NEXT_CONTROL_VALUE 1003
|
|
#define _APS_NEXT_SYMED_VALUE 104
|
|
#endif
|
|
#endif
|