Game client codebase including: - CharacterActionControl: Character and creature management - GlobalScript: Network, items, skills, quests, utilities - RYLClient: Main client application with GUI and event handlers - Engine: 3D rendering engine (RYLGL) - MemoryManager: Custom memory allocation - Library: Third-party dependencies (DirectX, boost, etc.) - Tools: Development utilities 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
41 lines
1.3 KiB
Plaintext
41 lines
1.3 KiB
Plaintext
//-----------------------------------------------------------------------------
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//
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// Sample Name: GammaControl Sample
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//
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// Copyright (c) 1999-2001 Microsoft Corporation. All rights reserved.
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//
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//-----------------------------------------------------------------------------
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Description
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===========
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GammaControl demonstrates how to use IDirectDrawGammaControl to adjust
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how bright the system displays the DirectDraw surface.
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Path
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====
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Source: DXSDK\Samples\Multimedia\DDraw\GammaControl
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Executable: DXSDK\Samples\Multimedia\DDraw\Bin
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User's Guide
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============
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Click the left mouse button to decrease the gamma ramp or the right mouse button
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to increase it. Press the ESC key to quit the program.
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Programming Notes
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=================
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For details on how to setup a full-screen DirectDraw app, see the FullScreenMode
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sample.
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To adjust the gamma, first check to see if the device supports it. Call
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IDirectDraw::GetCaps to check if DDCAPS2_PRIMARYGAMMA is set. If it is, then
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you can set the gamma ramp by calling IDirectDrawGammaControl::SetGammaRamp.
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For simplicity this sample creates a gamma ramp which is linear for all
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color components. The ramp runs from 0 at index 0 linearly up to a user
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defined number at index 255 for each of the color components. However, the ramp
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does not need to be linear.
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