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Client/Library/dxx8/samples/Multimedia/DirectDraw/SwitchScreenMode/resource.h
LGram16 e067522598 Initial commit: ROW Client source code
Game client codebase including:
- CharacterActionControl: Character and creature management
- GlobalScript: Network, items, skills, quests, utilities
- RYLClient: Main client application with GUI and event handlers
- Engine: 3D rendering engine (RYLGL)
- MemoryManager: Custom memory allocation
- Library: Third-party dependencies (DirectX, boost, etc.)
- Tools: Development utilities

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 16:24:34 +09:00

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C

//{{NO_DEPENDENCIES}}
// Microsoft Developer Studio generated include file.
// Used by SwitchScreenMode.rc
//
#define IDI_MAIN_ICON 101
#define IDI_MAIN 101
#define IDR_MENU 102
#define IDR_MAIN_ACCEL 103
#define IDB_DIRECTX 107
#define IDM_ABOUT 1000
#define IDM_EXIT 1001
#define IDM_TOGGLEFULLSCREEN 1002
// Next default values for new objects
//
#ifdef APSTUDIO_INVOKED
#ifndef APSTUDIO_READONLY_SYMBOLS
#define _APS_NO_MFC 1
#define _APS_NEXT_RESOURCE_VALUE 108
#define _APS_NEXT_COMMAND_VALUE 40001
#define _APS_NEXT_CONTROL_VALUE 1003
#define _APS_NEXT_SYMED_VALUE 104
#endif
#endif