Game client codebase including: - CharacterActionControl: Character and creature management - GlobalScript: Network, items, skills, quests, utilities - RYLClient: Main client application with GUI and event handlers - Engine: 3D rendering engine (RYLGL) - MemoryManager: Custom memory allocation - Library: Third-party dependencies (DirectX, boost, etc.) - Tools: Development utilities 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
222 lines
5.4 KiB
Makefile
222 lines
5.4 KiB
Makefile
# Microsoft Developer Studio Generated NMAKE File, Based on switchscreenmode.dsp
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!IF "$(CFG)" == ""
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CFG=SwitchScreenMode - Win32 Release
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!MESSAGE No configuration specified. Defaulting to SwitchScreenMode - Win32 Release.
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!ENDIF
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!IF "$(CFG)" != "SwitchScreenMode - Win32 Release" && "$(CFG)" != "SwitchScreenMode - Win32 Debug"
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!MESSAGE Invalid configuration "$(CFG)" specified.
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!MESSAGE You can specify a configuration when running NMAKE
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!MESSAGE by defining the macro CFG on the command line. For example:
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!MESSAGE
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!MESSAGE NMAKE /f "switchscreenmode.mak" CFG="SwitchScreenMode - Win32 Release"
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!MESSAGE
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!MESSAGE Possible choices for configuration are:
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!MESSAGE
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!MESSAGE "SwitchScreenMode - Win32 Release" (based on "Win32 (x86) Application")
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!MESSAGE "SwitchScreenMode - Win32 Debug" (based on "Win32 (x86) Application")
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!MESSAGE
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!ERROR An invalid configuration is specified.
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!ENDIF
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!IF "$(OS)" == "Windows_NT"
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NULL=
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!ELSE
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NULL=nul
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!ENDIF
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!IF "$(CFG)" == "SwitchScreenMode - Win32 Release"
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OUTDIR=.\Release
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INTDIR=.\Release
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# Begin Custom Macros
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OutDir=.\Release
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# End Custom Macros
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ALL : "$(OUTDIR)\switchscreenmode.exe"
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CLEAN :
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-@erase "$(INTDIR)\ddutil.obj"
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-@erase "$(INTDIR)\dxutil.obj"
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-@erase "$(INTDIR)\SwitchScreenMode.obj"
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-@erase "$(INTDIR)\SwitchScreenMode.res"
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-@erase "$(INTDIR)\vc60.idb"
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-@erase "$(OUTDIR)\switchscreenmode.exe"
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"$(OUTDIR)" :
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if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
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CPP=cl.exe
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CPP_PROJ=/nologo /ML /W3 /GX /O2 /I "..\..\common\include" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /Fp"$(INTDIR)\switchscreenmode.pch" /YX /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /c
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.c{$(INTDIR)}.obj::
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$(CPP) @<<
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$(CPP_PROJ) $<
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<<
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.cpp{$(INTDIR)}.obj::
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$(CPP) @<<
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$(CPP_PROJ) $<
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<<
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.cxx{$(INTDIR)}.obj::
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$(CPP) @<<
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$(CPP_PROJ) $<
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<<
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.c{$(INTDIR)}.sbr::
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$(CPP) @<<
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$(CPP_PROJ) $<
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<<
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.cpp{$(INTDIR)}.sbr::
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$(CPP) @<<
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$(CPP_PROJ) $<
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<<
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.cxx{$(INTDIR)}.sbr::
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$(CPP) @<<
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$(CPP_PROJ) $<
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<<
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MTL=midl.exe
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MTL_PROJ=/nologo /D "NDEBUG" /mktyplib203 /win32
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RSC=rc.exe
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RSC_PROJ=/l 0x409 /fo"$(INTDIR)\SwitchScreenMode.res" /d "NDEBUG"
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BSC32=bscmake.exe
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BSC32_FLAGS=/nologo /o"$(OUTDIR)\switchscreenmode.bsc"
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BSC32_SBRS= \
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LINK32=link.exe
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LINK32_FLAGS=winmm.lib dxguid.lib dxerr8.lib ddraw.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:windows /incremental:no /pdb:"$(OUTDIR)\switchscreenmode.pdb" /machine:I386 /out:"$(OUTDIR)\switchscreenmode.exe" /stack:0x200000,0x200000
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LINK32_OBJS= \
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"$(INTDIR)\SwitchScreenMode.obj" \
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"$(INTDIR)\ddutil.obj" \
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"$(INTDIR)\dxutil.obj" \
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"$(INTDIR)\SwitchScreenMode.res"
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"$(OUTDIR)\switchscreenmode.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
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$(LINK32) @<<
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$(LINK32_FLAGS) $(LINK32_OBJS)
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<<
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!ELSEIF "$(CFG)" == "SwitchScreenMode - Win32 Debug"
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OUTDIR=.\Debug
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INTDIR=.\Debug
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# Begin Custom Macros
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OutDir=.\Debug
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# End Custom Macros
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ALL : "$(OUTDIR)\switchscreenmode.exe"
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CLEAN :
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-@erase "$(INTDIR)\ddutil.obj"
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-@erase "$(INTDIR)\dxutil.obj"
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-@erase "$(INTDIR)\SwitchScreenMode.obj"
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-@erase "$(INTDIR)\SwitchScreenMode.res"
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-@erase "$(INTDIR)\vc60.idb"
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-@erase "$(INTDIR)\vc60.pdb"
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-@erase "$(OUTDIR)\switchscreenmode.exe"
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-@erase "$(OUTDIR)\switchscreenmode.ilk"
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-@erase "$(OUTDIR)\switchscreenmode.pdb"
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"$(OUTDIR)" :
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if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
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CPP=cl.exe
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CPP_PROJ=/nologo /MLd /W3 /Gm /GX /Zi /Od /I "..\..\common\include" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /Fp"$(INTDIR)\switchscreenmode.pch" /YX /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /c
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.c{$(INTDIR)}.obj::
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$(CPP) @<<
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$(CPP_PROJ) $<
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<<
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.cpp{$(INTDIR)}.obj::
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$(CPP) @<<
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$(CPP_PROJ) $<
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<<
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.cxx{$(INTDIR)}.obj::
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$(CPP) @<<
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$(CPP_PROJ) $<
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<<
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.c{$(INTDIR)}.sbr::
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$(CPP) @<<
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$(CPP_PROJ) $<
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<<
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.cpp{$(INTDIR)}.sbr::
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$(CPP) @<<
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$(CPP_PROJ) $<
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<<
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.cxx{$(INTDIR)}.sbr::
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$(CPP) @<<
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$(CPP_PROJ) $<
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<<
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MTL=midl.exe
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MTL_PROJ=/nologo /D "_DEBUG" /mktyplib203 /win32
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RSC=rc.exe
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RSC_PROJ=/l 0x409 /fo"$(INTDIR)\SwitchScreenMode.res" /d "_DEBUG"
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BSC32=bscmake.exe
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BSC32_FLAGS=/nologo /o"$(OUTDIR)\switchscreenmode.bsc"
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BSC32_SBRS= \
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LINK32=link.exe
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LINK32_FLAGS=winmm.lib dxguid.lib dxerr8.lib ddraw.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:windows /incremental:yes /pdb:"$(OUTDIR)\switchscreenmode.pdb" /debug /machine:I386 /out:"$(OUTDIR)\switchscreenmode.exe" /stack:0x200000,0x200000
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LINK32_OBJS= \
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"$(INTDIR)\SwitchScreenMode.obj" \
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"$(INTDIR)\ddutil.obj" \
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"$(INTDIR)\dxutil.obj" \
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"$(INTDIR)\SwitchScreenMode.res"
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"$(OUTDIR)\switchscreenmode.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
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$(LINK32) @<<
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$(LINK32_FLAGS) $(LINK32_OBJS)
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<<
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!ENDIF
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!IF "$(NO_EXTERNAL_DEPS)" != "1"
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!IF EXISTS("switchscreenmode.dep")
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!INCLUDE "switchscreenmode.dep"
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!ELSE
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!MESSAGE Warning: cannot find "switchscreenmode.dep"
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!ENDIF
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!ENDIF
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!IF "$(CFG)" == "SwitchScreenMode - Win32 Release" || "$(CFG)" == "SwitchScreenMode - Win32 Debug"
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SOURCE=.\SwitchScreenMode.cpp
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"$(INTDIR)\SwitchScreenMode.obj" : $(SOURCE) "$(INTDIR)"
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SOURCE=.\SwitchScreenMode.rc
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"$(INTDIR)\SwitchScreenMode.res" : $(SOURCE) "$(INTDIR)"
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$(RSC) $(RSC_PROJ) $(SOURCE)
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SOURCE=..\..\common\src\ddutil.cpp
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"$(INTDIR)\ddutil.obj" : $(SOURCE) "$(INTDIR)"
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$(CPP) $(CPP_PROJ) $(SOURCE)
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SOURCE=..\..\common\src\dxutil.cpp
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"$(INTDIR)\dxutil.obj" : $(SOURCE) "$(INTDIR)"
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$(CPP) $(CPP_PROJ) $(SOURCE)
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!ENDIF
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