Game client codebase including: - CharacterActionControl: Character and creature management - GlobalScript: Network, items, skills, quests, utilities - RYLClient: Main client application with GUI and event handlers - Engine: 3D rendering engine (RYLGL) - MemoryManager: Custom memory allocation - Library: Third-party dependencies (DirectX, boost, etc.) - Tools: Development utilities 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
33 lines
1001 B
C
33 lines
1001 B
C
//-----------------------------------------------------------------------------
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// File: constants.h
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//
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// Desc: Contains all constants used by the UI.
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//
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// Copyright (C) 1999-2001 Microsoft Corporation. All Rights Reserved.
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//-----------------------------------------------------------------------------
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#ifndef __CFGUI_CONSTANTS_H__
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#define __CFGUI_CONSTANTS_H__
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#define MINLISTVIEWCALLOUTWIDTH 70
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extern const SIZE g_sizeThumb;
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extern const SIZE g_sizeImage;
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extern const POINT g_ptViewOrigin;
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extern const RECT g_ViewRect;
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extern const RECT g_CheckBoxRect;
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extern const RECT g_InfoWndRect;
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extern const RECT g_UserNamesRect;
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extern const RECT g_UserNamesTitleRect;
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extern const RECT g_GenresRect;
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extern const RECT g_GenresTitleRect;
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extern LPCTSTR g_tszUnassignedControlCaption;
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extern const RECT g_TreeTitleRect;
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extern const RECT g_TreeRect;
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extern const int g_iListHeaderHeight;
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extern const int g_iResetMsgBoxWidth;
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extern const int g_iResetMsgBoxHeight;
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#endif //__CFGUI_CONSTANTS_H__
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