Files
Client/Library/dxx8/samples/Multimedia/DirectInput/DIConfig/cyclestr.h
LGram16 e067522598 Initial commit: ROW Client source code
Game client codebase including:
- CharacterActionControl: Character and creature management
- GlobalScript: Network, items, skills, quests, utilities
- RYLClient: Main client application with GUI and event handlers
- Engine: 3D rendering engine (RYLGL)
- MemoryManager: Custom memory allocation
- Library: Third-party dependencies (DirectX, boost, etc.)
- Tools: Development utilities

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Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 16:24:34 +09:00

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958 B
C

//-----------------------------------------------------------------------------
// File: cyclestr.h
//
// Desc: Implements a circular queue that provides space to hold a string
// without repeatedly allocating and deallocating memory. This is
// only for short-term use such as outputting debug message to
// ensure that the same buffer is not used at more than one place
// simultaneously.
//
// Copyright (C) 1999-2001 Microsoft Corporation. All Rights Reserved.
//-----------------------------------------------------------------------------
#ifndef __CYCLESTR_H__
#define __CYCLESTR_H__
LPTSTR getcyclestr();
LPCTSTR SAFESTR(LPCWSTR);
LPCTSTR SAFESTR(LPCSTR);
LPCTSTR QSAFESTR(LPCWSTR);
LPCTSTR QSAFESTR(LPCSTR);
LPCTSTR BOOLSTR(BOOL);
LPCTSTR RECTSTR(RECT &);
LPCTSTR RECTDIMSTR(RECT &);
LPCTSTR POINTSTR(POINT &);
LPCTSTR GUIDSTR(const GUID &);
LPCTSTR SUPERSTR(LPCWSTR);
LPCTSTR SUPERSTR(LPCSTR);
#endif //__CYCLESTR_H__