Game client codebase including: - CharacterActionControl: Character and creature management - GlobalScript: Network, items, skills, quests, utilities - RYLClient: Main client application with GUI and event handlers - Engine: 3D rendering engine (RYLGL) - MemoryManager: Custom memory allocation - Library: Third-party dependencies (DirectX, boost, etc.) - Tools: Development utilities 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
17 lines
421 B
C
17 lines
421 B
C
//-----------------------------------------------------------------------------
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// File: populate.h
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//
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// Desc: Implements PopulateAppropriately.
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//
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// Copyright (C) 1999-2001 Microsoft Corporation. All Rights Reserved.
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//-----------------------------------------------------------------------------
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#ifndef __POPULATE_H__
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#define __POPULATE_H__
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HRESULT PopulateAppropriately(CDeviceUI &ui);
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#endif //__POPULATE_H__
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