Game client codebase including: - CharacterActionControl: Character and creature management - GlobalScript: Network, items, skills, quests, utilities - RYLClient: Main client application with GUI and event handlers - Engine: 3D rendering engine (RYLGL) - MemoryManager: Custom memory allocation - Library: Third-party dependencies (DirectX, boost, etc.) - Tools: Development utilities 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
47 lines
1.1 KiB
C++
47 lines
1.1 KiB
C++
//-----------------------------------------------------------------------------
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// File: viewselwnd.h
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//
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// Desc: Implements CViewSelWnd class (derived from CFlexWnd). CViewSelWnd
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// is used by the page object when a device has more than one view.
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// CViewSelWnd displays one thumbnail for each view. The user can then
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// select which view he/she wants to see with the mouse.
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//
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// Copyright (C) 1999-2001 Microsoft Corporation. All Rights Reserved.
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//-----------------------------------------------------------------------------
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#ifdef FORWARD_DECLS
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class CViewSelWnd;
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#else // FORWARD_DECLS
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#ifndef __VIEWSELWND_H__
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#define __VIEWSELWND_H__
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class CViewSelWnd : public CFlexWnd
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{
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public:
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CViewSelWnd();
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~CViewSelWnd();
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BOOL Go(HWND hParent, int left, int bottom, CDeviceUI *pUI);
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protected:
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virtual void OnPaint(HDC hDC);
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virtual void OnMouseOver(POINT point, WPARAM fwKeys);
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virtual void OnClick(POINT point, WPARAM fwKeys, BOOL bLeft);
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virtual LRESULT WndProc(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam);
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private:
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CDeviceUI *m_pUI;
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int m_nOver;
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};
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#endif //__VIEWSELWND_H__
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#endif // FORWARD_DECLS
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