Game client codebase including: - CharacterActionControl: Character and creature management - GlobalScript: Network, items, skills, quests, utilities - RYLClient: Main client application with GUI and event handlers - Engine: 3D rendering engine (RYLGL) - MemoryManager: Custom memory allocation - Library: Third-party dependencies (DirectX, boost, etc.) - Tools: Development utilities 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
44 lines
1.6 KiB
Plaintext
44 lines
1.6 KiB
Plaintext
//-----------------------------------------------------------------------------
|
|
//
|
|
// Sample Name: FFConst Sample
|
|
//
|
|
// Copyright (c) 1998-2001 Microsoft Corporation. All rights reserved.
|
|
//
|
|
//-----------------------------------------------------------------------------
|
|
|
|
|
|
Description
|
|
===========
|
|
This application applies raw forces to a force feedback input device,
|
|
illustrating how a simulator-type application can use force feedback to
|
|
generate forces computed by a physics engine.
|
|
|
|
You must have a force feedback device connected to your system in order to
|
|
run the application.
|
|
|
|
Path
|
|
====
|
|
Source: DXSDK\Samples\Multimedia\DInput\FFConst
|
|
|
|
Executable: DXSDK\Samples\Multimedia\DInput\Bin
|
|
|
|
User's Guide
|
|
============
|
|
When you run the application, it displays a window with a crosshair and a
|
|
black spot in it. Click the mouse anywhere within the window's client area to
|
|
move the black spot. (Note that moving the device itself does not do
|
|
anything.) FFConst exerts a constant force on the device from the
|
|
direction of the spot, in proportion to the distance from the crosshair. You
|
|
can also hold down the mouse button and move the spot continuously.
|
|
|
|
Programming Notes
|
|
=================
|
|
This sample program enumerates the input devices and acquires the first
|
|
force-feedback device that it finds. If none are detected, it displays a
|
|
message and terminates.
|
|
|
|
When the user moves the black spot, the joySetForcesXY function converts the
|
|
cursor coordinates to a force direction and magnitude. This data is used to
|
|
modify the parameters of the constant force effect.
|
|
|