Files
Client/Library/dxx8/samples/Multimedia/DirectInput/JoyStick/joystick.mak
LGram16 e067522598 Initial commit: ROW Client source code
Game client codebase including:
- CharacterActionControl: Character and creature management
- GlobalScript: Network, items, skills, quests, utilities
- RYLClient: Main client application with GUI and event handlers
- Engine: 3D rendering engine (RYLGL)
- MemoryManager: Custom memory allocation
- Library: Third-party dependencies (DirectX, boost, etc.)
- Tools: Development utilities

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 16:24:34 +09:00

351 lines
8.3 KiB
Makefile

# Microsoft Developer Studio Generated NMAKE File, Based on joystick.dsp
!IF "$(CFG)" == ""
CFG=Joystick - Win32 Debug Unicode
!MESSAGE No configuration specified. Defaulting to Joystick - Win32 Debug Unicode.
!ENDIF
!IF "$(CFG)" != "Joystick - Win32 Release" && "$(CFG)" != "Joystick - Win32 Debug" && "$(CFG)" != "Joystick - Win32 Debug Unicode" && "$(CFG)" != "Joystick - Win32 Release Unicode"
!MESSAGE Invalid configuration "$(CFG)" specified.
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "joystick.mak" CFG="Joystick - Win32 Debug Unicode"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "Joystick - Win32 Release" (based on "Win32 (x86) Application")
!MESSAGE "Joystick - Win32 Debug" (based on "Win32 (x86) Application")
!MESSAGE "Joystick - Win32 Debug Unicode" (based on "Win32 (x86) Application")
!MESSAGE "Joystick - Win32 Release Unicode" (based on "Win32 (x86) Application")
!MESSAGE
!ERROR An invalid configuration is specified.
!ENDIF
!IF "$(OS)" == "Windows_NT"
NULL=
!ELSE
NULL=nul
!ENDIF
!IF "$(CFG)" == "Joystick - Win32 Release"
OUTDIR=.\Release
INTDIR=.\Release
# Begin Custom Macros
OutDir=.\Release
# End Custom Macros
ALL : "$(OUTDIR)\joystick.exe"
CLEAN :
-@erase "$(INTDIR)\Joystick.obj"
-@erase "$(INTDIR)\Joystick.res"
-@erase "$(INTDIR)\vc60.idb"
-@erase "$(OUTDIR)\joystick.exe"
"$(OUTDIR)" :
if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
CPP=cl.exe
CPP_PROJ=/nologo /ML /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /Fp"$(INTDIR)\joystick.pch" /YX /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /c
.c{$(INTDIR)}.obj::
$(CPP) @<<
$(CPP_PROJ) $<
<<
.cpp{$(INTDIR)}.obj::
$(CPP) @<<
$(CPP_PROJ) $<
<<
.cxx{$(INTDIR)}.obj::
$(CPP) @<<
$(CPP_PROJ) $<
<<
.c{$(INTDIR)}.sbr::
$(CPP) @<<
$(CPP_PROJ) $<
<<
.cpp{$(INTDIR)}.sbr::
$(CPP) @<<
$(CPP_PROJ) $<
<<
.cxx{$(INTDIR)}.sbr::
$(CPP) @<<
$(CPP_PROJ) $<
<<
MTL=midl.exe
MTL_PROJ=/nologo /D "NDEBUG" /mktyplib203 /win32
RSC=rc.exe
RSC_PROJ=/l 0x409 /fo"$(INTDIR)\Joystick.res" /d "NDEBUG"
BSC32=bscmake.exe
BSC32_FLAGS=/nologo /o"$(OUTDIR)\joystick.bsc"
BSC32_SBRS= \
LINK32=link.exe
LINK32_FLAGS=ole32.lib oleaut32.lib dxguid.lib dxerr8.lib dinput8.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib uuid.lib /nologo /subsystem:windows /incremental:no /pdb:"$(OUTDIR)\joystick.pdb" /machine:I386 /out:"$(OUTDIR)\joystick.exe" /stack:0x200000,0x200000
LINK32_OBJS= \
"$(INTDIR)\Joystick.obj" \
"$(INTDIR)\Joystick.res"
"$(OUTDIR)\joystick.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
$(LINK32) @<<
$(LINK32_FLAGS) $(LINK32_OBJS)
<<
!ELSEIF "$(CFG)" == "Joystick - Win32 Debug"
OUTDIR=.\Debug
INTDIR=.\Debug
# Begin Custom Macros
OutDir=.\Debug
# End Custom Macros
ALL : "$(OUTDIR)\joystick.exe"
CLEAN :
-@erase "$(INTDIR)\Joystick.obj"
-@erase "$(INTDIR)\Joystick.res"
-@erase "$(INTDIR)\vc60.idb"
-@erase "$(INTDIR)\vc60.pdb"
-@erase "$(OUTDIR)\joystick.exe"
-@erase "$(OUTDIR)\joystick.ilk"
-@erase "$(OUTDIR)\joystick.pdb"
"$(OUTDIR)" :
if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
CPP=cl.exe
CPP_PROJ=/nologo /MLd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /Fp"$(INTDIR)\joystick.pch" /YX /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /c
.c{$(INTDIR)}.obj::
$(CPP) @<<
$(CPP_PROJ) $<
<<
.cpp{$(INTDIR)}.obj::
$(CPP) @<<
$(CPP_PROJ) $<
<<
.cxx{$(INTDIR)}.obj::
$(CPP) @<<
$(CPP_PROJ) $<
<<
.c{$(INTDIR)}.sbr::
$(CPP) @<<
$(CPP_PROJ) $<
<<
.cpp{$(INTDIR)}.sbr::
$(CPP) @<<
$(CPP_PROJ) $<
<<
.cxx{$(INTDIR)}.sbr::
$(CPP) @<<
$(CPP_PROJ) $<
<<
MTL=midl.exe
MTL_PROJ=/nologo /D "_DEBUG" /mktyplib203 /win32
RSC=rc.exe
RSC_PROJ=/l 0x409 /fo"$(INTDIR)\Joystick.res" /d "_DEBUG"
BSC32=bscmake.exe
BSC32_FLAGS=/nologo /o"$(OUTDIR)\joystick.bsc"
BSC32_SBRS= \
LINK32=link.exe
LINK32_FLAGS=ole32.lib oleaut32.lib dxguid.lib dxerr8.lib dinput8.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib uuid.lib /nologo /subsystem:windows /incremental:yes /pdb:"$(OUTDIR)\joystick.pdb" /debug /machine:I386 /out:"$(OUTDIR)\joystick.exe" /stack:0x200000,0x200000
LINK32_OBJS= \
"$(INTDIR)\Joystick.obj" \
"$(INTDIR)\Joystick.res"
"$(OUTDIR)\joystick.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
$(LINK32) @<<
$(LINK32_FLAGS) $(LINK32_OBJS)
<<
!ELSEIF "$(CFG)" == "Joystick - Win32 Debug Unicode"
OUTDIR=.\Win32_Debug_Unicode
INTDIR=.\Win32_Debug_Unicode
# Begin Custom Macros
OutDir=.\Win32_Debug_Unicode
# End Custom Macros
ALL : "$(OUTDIR)\joystick.exe"
CLEAN :
-@erase "$(INTDIR)\Joystick.obj"
-@erase "$(INTDIR)\Joystick.res"
-@erase "$(INTDIR)\vc60.idb"
-@erase "$(INTDIR)\vc60.pdb"
-@erase "$(OUTDIR)\joystick.exe"
-@erase "$(OUTDIR)\joystick.ilk"
-@erase "$(OUTDIR)\joystick.pdb"
"$(OUTDIR)" :
if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
CPP=cl.exe
CPP_PROJ=/nologo /MLd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "UNICODE" /D "_UNICODE" /Fp"$(INTDIR)\joystick.pch" /YX /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /c
.c{$(INTDIR)}.obj::
$(CPP) @<<
$(CPP_PROJ) $<
<<
.cpp{$(INTDIR)}.obj::
$(CPP) @<<
$(CPP_PROJ) $<
<<
.cxx{$(INTDIR)}.obj::
$(CPP) @<<
$(CPP_PROJ) $<
<<
.c{$(INTDIR)}.sbr::
$(CPP) @<<
$(CPP_PROJ) $<
<<
.cpp{$(INTDIR)}.sbr::
$(CPP) @<<
$(CPP_PROJ) $<
<<
.cxx{$(INTDIR)}.sbr::
$(CPP) @<<
$(CPP_PROJ) $<
<<
MTL=midl.exe
MTL_PROJ=/nologo /D "_DEBUG" /mktyplib203 /win32
RSC=rc.exe
RSC_PROJ=/l 0x409 /fo"$(INTDIR)\Joystick.res" /d "_DEBUG"
BSC32=bscmake.exe
BSC32_FLAGS=/nologo /o"$(OUTDIR)\joystick.bsc"
BSC32_SBRS= \
LINK32=link.exe
LINK32_FLAGS=ole32.lib oleaut32.lib dxguid.lib dxerr8.lib dinput8.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib uuid.lib /nologo /subsystem:windows /incremental:yes /pdb:"$(OUTDIR)\joystick.pdb" /debug /machine:I386 /out:"$(OUTDIR)\joystick.exe" /stack:0x200000,0x200000
LINK32_OBJS= \
"$(INTDIR)\Joystick.obj" \
"$(INTDIR)\Joystick.res"
"$(OUTDIR)\joystick.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
$(LINK32) @<<
$(LINK32_FLAGS) $(LINK32_OBJS)
<<
!ELSEIF "$(CFG)" == "Joystick - Win32 Release Unicode"
OUTDIR=.\Win32_Release_Unicode
INTDIR=.\Win32_Release_Unicode
# Begin Custom Macros
OutDir=.\Win32_Release_Unicode
# End Custom Macros
ALL : "$(OUTDIR)\joystick.exe"
CLEAN :
-@erase "$(INTDIR)\Joystick.obj"
-@erase "$(INTDIR)\Joystick.res"
-@erase "$(INTDIR)\vc60.idb"
-@erase "$(OUTDIR)\joystick.exe"
"$(OUTDIR)" :
if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
CPP=cl.exe
CPP_PROJ=/nologo /ML /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "UNICODE" /D "_UNICODE" /Fp"$(INTDIR)\joystick.pch" /YX /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /c
.c{$(INTDIR)}.obj::
$(CPP) @<<
$(CPP_PROJ) $<
<<
.cpp{$(INTDIR)}.obj::
$(CPP) @<<
$(CPP_PROJ) $<
<<
.cxx{$(INTDIR)}.obj::
$(CPP) @<<
$(CPP_PROJ) $<
<<
.c{$(INTDIR)}.sbr::
$(CPP) @<<
$(CPP_PROJ) $<
<<
.cpp{$(INTDIR)}.sbr::
$(CPP) @<<
$(CPP_PROJ) $<
<<
.cxx{$(INTDIR)}.sbr::
$(CPP) @<<
$(CPP_PROJ) $<
<<
MTL=midl.exe
MTL_PROJ=/nologo /D "NDEBUG" /mktyplib203 /win32
RSC=rc.exe
RSC_PROJ=/l 0x409 /fo"$(INTDIR)\Joystick.res" /d "NDEBUG"
BSC32=bscmake.exe
BSC32_FLAGS=/nologo /o"$(OUTDIR)\joystick.bsc"
BSC32_SBRS= \
LINK32=link.exe
LINK32_FLAGS=ole32.lib oleaut32.lib dxguid.lib dxerr8.lib dinput8.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib uuid.lib /nologo /subsystem:windows /incremental:no /pdb:"$(OUTDIR)\joystick.pdb" /machine:I386 /out:"$(OUTDIR)\joystick.exe" /stack:0x200000,0x200000
LINK32_OBJS= \
"$(INTDIR)\Joystick.obj" \
"$(INTDIR)\Joystick.res"
"$(OUTDIR)\joystick.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
$(LINK32) @<<
$(LINK32_FLAGS) $(LINK32_OBJS)
<<
!ENDIF
!IF "$(NO_EXTERNAL_DEPS)" != "1"
!IF EXISTS("joystick.dep")
!INCLUDE "joystick.dep"
!ELSE
!MESSAGE Warning: cannot find "joystick.dep"
!ENDIF
!ENDIF
!IF "$(CFG)" == "Joystick - Win32 Release" || "$(CFG)" == "Joystick - Win32 Debug" || "$(CFG)" == "Joystick - Win32 Debug Unicode" || "$(CFG)" == "Joystick - Win32 Release Unicode"
SOURCE=.\Joystick.cpp
"$(INTDIR)\Joystick.obj" : $(SOURCE) "$(INTDIR)"
SOURCE=.\Joystick.rc
"$(INTDIR)\Joystick.res" : $(SOURCE) "$(INTDIR)"
$(RSC) $(RSC_PROJ) $(SOURCE)
!ENDIF