Game client codebase including: - CharacterActionControl: Character and creature management - GlobalScript: Network, items, skills, quests, utilities - RYLClient: Main client application with GUI and event handlers - Engine: 3D rendering engine (RYLGL) - MemoryManager: Custom memory allocation - Library: Third-party dependencies (DirectX, boost, etc.) - Tools: Development utilities 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
161 lines
5.6 KiB
Plaintext
161 lines
5.6 KiB
Plaintext
//Microsoft Developer Studio generated resource script.
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//
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#include "resource.h"
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#define APSTUDIO_READONLY_SYMBOLS
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/////////////////////////////////////////////////////////////////////////////
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//
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// Generated from the TEXTINCLUDE 2 resource.
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//
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#define IDC_STATIC -1
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#include <Windows.h>
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/////////////////////////////////////////////////////////////////////////////
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#undef APSTUDIO_READONLY_SYMBOLS
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/////////////////////////////////////////////////////////////////////////////
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// English (U.S.) resources
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#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENU)
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#ifdef _WIN32
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LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US
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#pragma code_page(1252)
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#endif //_WIN32
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#ifdef APSTUDIO_INVOKED
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/////////////////////////////////////////////////////////////////////////////
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//
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// TEXTINCLUDE
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//
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1 TEXTINCLUDE DISCARDABLE
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BEGIN
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"resource.h\0"
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END
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2 TEXTINCLUDE DISCARDABLE
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BEGIN
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"#define IDC_STATIC -1\r\n"
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"#include <Windows.h>\r\n"
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"\0"
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END
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3 TEXTINCLUDE DISCARDABLE
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BEGIN
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"\r\n"
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"\0"
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END
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#endif // APSTUDIO_INVOKED
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/////////////////////////////////////////////////////////////////////////////
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//
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// Icon
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//
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// Icon with lowest ID value placed first to ensure application icon
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// remains consistent on all systems.
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IDI_MAIN ICON DISCARDABLE "DirectX.ico"
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/////////////////////////////////////////////////////////////////////////////
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//
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// DESIGNINFO
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//
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#ifdef APSTUDIO_INVOKED
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GUIDELINES DESIGNINFO DISCARDABLE
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BEGIN
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IDD_MAIN, DIALOG
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BEGIN
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LEFTMARGIN, 7
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RIGHTMARGIN, 326
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TOPMARGIN, 7
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BOTTOMMARGIN, 251
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END
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END
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#endif // APSTUDIO_INVOKED
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/////////////////////////////////////////////////////////////////////////////
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//
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// Dialog
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//
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IDD_MAIN DIALOG DISCARDABLE 0, 0, 333, 260
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STYLE DS_MODALFRAME | DS_CENTER | WS_MINIMIZEBOX | WS_POPUP | WS_VISIBLE |
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WS_CAPTION | WS_SYSMENU
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CAPTION "DirectInput MultiMapper Sample"
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FONT 8, "MS Shell Dlg"
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BEGIN
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PUSHBUTTON "E&xit",IDCANCEL,262,55,64,14
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PUSHBUTTON "Configure &Input",IDM_CONFIGINPUT,262,7,64,14
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RTEXT "Left/Right Axis:",IDC_STATIC,16,89,55,8
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RTEXT "Up/Down Axis:",IDC_STATIC,16,79,55,8
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LTEXT "Static",IDC_UD_AXIS_STATE_P1,80,79,48,8
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LTEXT "Static",IDC_LR_AXIS_STATE_P1,80,89,48,8
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RTEXT "Button State:",IDC_STATIC,16,99,55,8
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LTEXT "Static",IDC_BUTTON_STATE_P1,80,99,48,8
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LTEXT "Set the number of players, and click 'Configure Input' to view or change input settings.",
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IDC_STATIC,7,27,244,17
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GROUPBOX "Player 1",IDC_PLAYER1_GROUP,7,70,319,43
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GROUPBOX "Player 2",IDC_PLAYER2_GROUP,7,115,319,43
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RTEXT "Left/Right Axis:",IDC_TEXT2_P2,16,135,55,8
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RTEXT "Up/Down Axis:",IDC_TEXT1_P2,16,125,55,8
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LTEXT "Static",IDC_UD_AXIS_STATE_P2,80,125,48,8
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LTEXT "Static",IDC_LR_AXIS_STATE_P2,80,135,48,8
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RTEXT "Button State:",IDC_TEXT3_P2,16,145,55,8
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LTEXT "Static",IDC_BUTTON_STATE_P2,80,145,48,8
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LTEXT "Number of active players:",IDC_STATIC,7,54,81,8
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COMBOBOX IDC_NUM_PLAYERS_COMBO,91,52,30,51,CBS_DROPDOWN |
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CBS_SORT | WS_VSCROLL | WS_TABSTOP
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RTEXT "Left/Right Axis:",IDC_TEXT2_P3,16,180,55,8
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RTEXT "Up/Down Axis:",IDC_TEXT1_P3,16,170,55,8
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LTEXT "Static",IDC_UD_AXIS_STATE_P3,80,170,48,8
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LTEXT "Static",IDC_LR_AXIS_STATE_P3,80,180,48,8
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RTEXT "Button State:",IDC_TEXT3_P3,16,190,55,8
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LTEXT "Static",IDC_BUTTON_STATE_P3,80,190,48,8
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GROUPBOX "Player 3",IDC_PLAYER3_GROUP,7,160,319,43
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GROUPBOX "Player 4",IDC_PLAYER4_GROUP,7,206,319,43
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RTEXT "Left/Right Axis:",IDC_TEXT2_P4,16,225,55,8
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RTEXT "Up/Down Axis:",IDC_TEXT1_P4,16,215,55,8
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LTEXT "Static",IDC_UD_AXIS_STATE_P4,80,215,48,8
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LTEXT "Static",IDC_LR_AXIS_STATE_P4,80,225,48,8
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RTEXT "Button State:",IDC_TEXT3_P4,16,235,55,8
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LTEXT "Static",IDC_BUTTON_STATE_P4,80,235,48,8
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LTEXT "This sample shows how a game can use the DirectInput action mapper to assign input devices to players based on knowledge of a user's prefered device. ",
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IDC_STATIC,7,7,252,19
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LTEXT "Sum of movement:",IDC_STATIC,130,54,60,8
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LTEXT "Static",IDC_WORLD_STATE,191,54,65,8
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PUSHBUTTON "Reset &Ownership",IDC_RESET_OWNERSHIP,262,23,64,14
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LISTBOX IDC_DEVICE_ASSIGNED_P1,133,80,185,27,LBS_SORT |
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LBS_NOINTEGRALHEIGHT | LBS_NOSEL | WS_VSCROLL |
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WS_TABSTOP
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LISTBOX IDC_DEVICE_ASSIGNED_P2,133,125,185,27,LBS_SORT |
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LBS_NOINTEGRALHEIGHT | LBS_NOSEL | WS_VSCROLL |
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WS_TABSTOP
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LISTBOX IDC_DEVICE_ASSIGNED_P3,133,170,185,27,LBS_SORT |
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LBS_NOINTEGRALHEIGHT | LBS_NOSEL | WS_VSCROLL |
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WS_TABSTOP
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LISTBOX IDC_DEVICE_ASSIGNED_P4,133,216,185,27,LBS_SORT |
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LBS_NOINTEGRALHEIGHT | LBS_NOSEL | WS_VSCROLL |
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WS_TABSTOP
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PUSHBUTTON "Reset &Mappings",IDC_RESET_MAPPINGS,262,39,64,14
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END
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#endif // English (U.S.) resources
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/////////////////////////////////////////////////////////////////////////////
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#ifndef APSTUDIO_INVOKED
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/////////////////////////////////////////////////////////////////////////////
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//
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// Generated from the TEXTINCLUDE 3 resource.
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//
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/////////////////////////////////////////////////////////////////////////////
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#endif // not APSTUDIO_INVOKED
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