Files
Client/Library/dxx8/samples/Multimedia/DirectInput/MultiMapper/MultiMapper.rc
LGram16 e067522598 Initial commit: ROW Client source code
Game client codebase including:
- CharacterActionControl: Character and creature management
- GlobalScript: Network, items, skills, quests, utilities
- RYLClient: Main client application with GUI and event handlers
- Engine: 3D rendering engine (RYLGL)
- MemoryManager: Custom memory allocation
- Library: Third-party dependencies (DirectX, boost, etc.)
- Tools: Development utilities

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 16:24:34 +09:00

161 lines
5.6 KiB
Plaintext

//Microsoft Developer Studio generated resource script.
//
#include "resource.h"
#define APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 2 resource.
//
#define IDC_STATIC -1
#include <Windows.h>
/////////////////////////////////////////////////////////////////////////////
#undef APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
// English (U.S.) resources
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENU)
#ifdef _WIN32
LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US
#pragma code_page(1252)
#endif //_WIN32
#ifdef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// TEXTINCLUDE
//
1 TEXTINCLUDE DISCARDABLE
BEGIN
"resource.h\0"
END
2 TEXTINCLUDE DISCARDABLE
BEGIN
"#define IDC_STATIC -1\r\n"
"#include <Windows.h>\r\n"
"\0"
END
3 TEXTINCLUDE DISCARDABLE
BEGIN
"\r\n"
"\0"
END
#endif // APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// Icon
//
// Icon with lowest ID value placed first to ensure application icon
// remains consistent on all systems.
IDI_MAIN ICON DISCARDABLE "DirectX.ico"
/////////////////////////////////////////////////////////////////////////////
//
// DESIGNINFO
//
#ifdef APSTUDIO_INVOKED
GUIDELINES DESIGNINFO DISCARDABLE
BEGIN
IDD_MAIN, DIALOG
BEGIN
LEFTMARGIN, 7
RIGHTMARGIN, 326
TOPMARGIN, 7
BOTTOMMARGIN, 251
END
END
#endif // APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// Dialog
//
IDD_MAIN DIALOG DISCARDABLE 0, 0, 333, 260
STYLE DS_MODALFRAME | DS_CENTER | WS_MINIMIZEBOX | WS_POPUP | WS_VISIBLE |
WS_CAPTION | WS_SYSMENU
CAPTION "DirectInput MultiMapper Sample"
FONT 8, "MS Shell Dlg"
BEGIN
PUSHBUTTON "E&xit",IDCANCEL,262,55,64,14
PUSHBUTTON "Configure &Input",IDM_CONFIGINPUT,262,7,64,14
RTEXT "Left/Right Axis:",IDC_STATIC,16,89,55,8
RTEXT "Up/Down Axis:",IDC_STATIC,16,79,55,8
LTEXT "Static",IDC_UD_AXIS_STATE_P1,80,79,48,8
LTEXT "Static",IDC_LR_AXIS_STATE_P1,80,89,48,8
RTEXT "Button State:",IDC_STATIC,16,99,55,8
LTEXT "Static",IDC_BUTTON_STATE_P1,80,99,48,8
LTEXT "Set the number of players, and click 'Configure Input' to view or change input settings.",
IDC_STATIC,7,27,244,17
GROUPBOX "Player 1",IDC_PLAYER1_GROUP,7,70,319,43
GROUPBOX "Player 2",IDC_PLAYER2_GROUP,7,115,319,43
RTEXT "Left/Right Axis:",IDC_TEXT2_P2,16,135,55,8
RTEXT "Up/Down Axis:",IDC_TEXT1_P2,16,125,55,8
LTEXT "Static",IDC_UD_AXIS_STATE_P2,80,125,48,8
LTEXT "Static",IDC_LR_AXIS_STATE_P2,80,135,48,8
RTEXT "Button State:",IDC_TEXT3_P2,16,145,55,8
LTEXT "Static",IDC_BUTTON_STATE_P2,80,145,48,8
LTEXT "Number of active players:",IDC_STATIC,7,54,81,8
COMBOBOX IDC_NUM_PLAYERS_COMBO,91,52,30,51,CBS_DROPDOWN |
CBS_SORT | WS_VSCROLL | WS_TABSTOP
RTEXT "Left/Right Axis:",IDC_TEXT2_P3,16,180,55,8
RTEXT "Up/Down Axis:",IDC_TEXT1_P3,16,170,55,8
LTEXT "Static",IDC_UD_AXIS_STATE_P3,80,170,48,8
LTEXT "Static",IDC_LR_AXIS_STATE_P3,80,180,48,8
RTEXT "Button State:",IDC_TEXT3_P3,16,190,55,8
LTEXT "Static",IDC_BUTTON_STATE_P3,80,190,48,8
GROUPBOX "Player 3",IDC_PLAYER3_GROUP,7,160,319,43
GROUPBOX "Player 4",IDC_PLAYER4_GROUP,7,206,319,43
RTEXT "Left/Right Axis:",IDC_TEXT2_P4,16,225,55,8
RTEXT "Up/Down Axis:",IDC_TEXT1_P4,16,215,55,8
LTEXT "Static",IDC_UD_AXIS_STATE_P4,80,215,48,8
LTEXT "Static",IDC_LR_AXIS_STATE_P4,80,225,48,8
RTEXT "Button State:",IDC_TEXT3_P4,16,235,55,8
LTEXT "Static",IDC_BUTTON_STATE_P4,80,235,48,8
LTEXT "This sample shows how a game can use the DirectInput action mapper to assign input devices to players based on knowledge of a user's prefered device. ",
IDC_STATIC,7,7,252,19
LTEXT "Sum of movement:",IDC_STATIC,130,54,60,8
LTEXT "Static",IDC_WORLD_STATE,191,54,65,8
PUSHBUTTON "Reset &Ownership",IDC_RESET_OWNERSHIP,262,23,64,14
LISTBOX IDC_DEVICE_ASSIGNED_P1,133,80,185,27,LBS_SORT |
LBS_NOINTEGRALHEIGHT | LBS_NOSEL | WS_VSCROLL |
WS_TABSTOP
LISTBOX IDC_DEVICE_ASSIGNED_P2,133,125,185,27,LBS_SORT |
LBS_NOINTEGRALHEIGHT | LBS_NOSEL | WS_VSCROLL |
WS_TABSTOP
LISTBOX IDC_DEVICE_ASSIGNED_P3,133,170,185,27,LBS_SORT |
LBS_NOINTEGRALHEIGHT | LBS_NOSEL | WS_VSCROLL |
WS_TABSTOP
LISTBOX IDC_DEVICE_ASSIGNED_P4,133,216,185,27,LBS_SORT |
LBS_NOINTEGRALHEIGHT | LBS_NOSEL | WS_VSCROLL |
WS_TABSTOP
PUSHBUTTON "Reset &Mappings",IDC_RESET_MAPPINGS,262,39,64,14
END
#endif // English (U.S.) resources
/////////////////////////////////////////////////////////////////////////////
#ifndef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 3 resource.
//
/////////////////////////////////////////////////////////////////////////////
#endif // not APSTUDIO_INVOKED