Game client codebase including: - CharacterActionControl: Character and creature management - GlobalScript: Network, items, skills, quests, utilities - RYLClient: Main client application with GUI and event handlers - Engine: 3D rendering engine (RYLGL) - MemoryManager: Custom memory allocation - Library: Third-party dependencies (DirectX, boost, etc.) - Tools: Development utilities 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
353 lines
12 KiB
C++
353 lines
12 KiB
C++
//-----------------------------------------------------------------------------
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// File: AudioScripts.cpp
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//
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// Desc: Plays a script file using DirectMusic
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//
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// Copyright (c) 2000-2001 Microsoft Corporation. All rights reserved.
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//-----------------------------------------------------------------------------
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#define STRICT
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#include <windows.h>
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#include <basetsd.h>
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#include <commdlg.h>
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#include <objbase.h>
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#include <stdio.h>
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#include <dmusicc.h>
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#include <dmusici.h>
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#include <dxerr8.h>
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#include "resource.h"
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#include <tchar.h>
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#include "DMUtil.h"
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#include "DXUtil.h"
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//-----------------------------------------------------------------------------
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// Function-prototypes
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//-----------------------------------------------------------------------------
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INT_PTR CALLBACK MainDlgProc( HWND hDlg, UINT msg, WPARAM wParam, LPARAM lParam );
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HRESULT OnInitDialog( HWND hDlg );
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HRESULT OnChangeScriptFile( HWND hDlg, TCHAR* strFileName );
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HRESULT OnCallRoutine( HWND hDlg, TCHAR* strRoutine );
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HRESULT UpdateVariables( HWND hDlg );
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HRESULT SetVariable( HWND hDlg, int nIDDlgItem );
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//-----------------------------------------------------------------------------
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// Defines, constants, and global variables
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//-----------------------------------------------------------------------------
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CMusicManager* g_pMusicManager = NULL;
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CMusicScript* g_pMusicScript = NULL;
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HINSTANCE g_hInst = NULL;
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//-----------------------------------------------------------------------------
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// Name: WinMain()
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// Desc: Entry point for the application. Since we use a simple dialog for
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// user interaction we don't need to pump messages.
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//-----------------------------------------------------------------------------
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INT APIENTRY WinMain( HINSTANCE hInst, HINSTANCE hPrevInst, LPSTR pCmdLine,
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INT nCmdShow )
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{
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g_hInst = hInst;
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// Display the main dialog box.
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DialogBox( hInst, MAKEINTRESOURCE(IDD_MAIN), NULL, MainDlgProc );
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return TRUE;
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}
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//-----------------------------------------------------------------------------
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// Name: MainDlgProc()
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// Desc: Handles dialog messages
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//-----------------------------------------------------------------------------
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INT_PTR CALLBACK MainDlgProc( HWND hDlg, UINT msg, WPARAM wParam, LPARAM lParam )
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{
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HRESULT hr;
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switch( msg )
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{
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case WM_INITDIALOG:
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if( FAILED( hr = OnInitDialog( hDlg ) ) )
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{
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DXTRACE_ERR( TEXT("OnInitDialog"), hr );
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MessageBox( hDlg, "Error initializing DirectMusic. Sample will now exit.",
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"DirectMusic Sample", MB_OK | MB_ICONERROR );
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EndDialog( hDlg, 0 );
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return TRUE;
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}
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break;
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case WM_COMMAND:
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switch( LOWORD(wParam) )
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{
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case IDC_COMBO_SCRIPT:
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if ( HIWORD(wParam) == CBN_SELCHANGE )
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{
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char strFile[MAX_PATH] = "";
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GetDlgItemText( hDlg, IDC_COMBO_SCRIPT, strFile, MAX_PATH );
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if( FAILED( hr = OnChangeScriptFile( hDlg, strFile ) ) )
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{
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DXTRACE_ERR( TEXT("OnChangeScriptFile"), hr );
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MessageBox( hDlg, "Error loading script. Sample will now exit.",
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"DirectMusic Sample", MB_OK | MB_ICONERROR );
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EndDialog( hDlg, 0 );
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return TRUE;
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}
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break;
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}
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case IDC_BUTTON_ROUTINE1:
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case IDC_BUTTON_ROUTINE2:
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case IDC_BUTTON_ROUTINE3:
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if ( HIWORD(wParam) == BN_CLICKED )
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{
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TCHAR pstrRoutine[] = TEXT("RoutineX");
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pstrRoutine[_tcslen(pstrRoutine) - 1] = '1' + (LOWORD(wParam) - IDC_BUTTON_ROUTINE1);
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if( FAILED( hr = OnCallRoutine(hDlg, pstrRoutine) ) )
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{
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DXTRACE_ERR( TEXT("OnCallRoutine"), hr );
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MessageBox( hDlg, "Error calling routine. Sample will now exit.",
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"DirectMusic Sample", MB_OK | MB_ICONERROR );
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EndDialog( hDlg, 0 );
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return TRUE;
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}
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}
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break;
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case IDC_EDIT_VARIABLE1:
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case IDC_EDIT_VARIABLE2:
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if ( HIWORD(wParam) == EN_KILLFOCUS )
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{
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if( FAILED( hr = SetVariable( hDlg, LOWORD(wParam) ) ) )
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{
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DXTRACE_ERR( TEXT("SetVariable"), hr );
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MessageBox( hDlg, "Error setting variable. Sample will now exit.",
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"DirectMusic Sample", MB_OK | MB_ICONERROR );
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EndDialog( hDlg, 0 );
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return TRUE;
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}
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}
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break;
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case IDOK:
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if ( HIWORD(wParam) == BN_CLICKED )
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{
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// This is sent by edit boxes to click the default button
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// (which we don't have) when Enter is pressed.
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HWND hwndFocus = GetFocus();
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int nIDDlgItem = 0;
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if ( hwndFocus == GetDlgItem(hDlg, IDC_EDIT_VARIABLE1) )
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nIDDlgItem = IDC_EDIT_VARIABLE1;
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else if ( hwndFocus == GetDlgItem(hDlg, IDC_EDIT_VARIABLE2) )
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nIDDlgItem = IDC_EDIT_VARIABLE2;
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if ( nIDDlgItem != 0)
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{
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if( FAILED( hr = SetVariable( hDlg, nIDDlgItem ) ) )
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{
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DXTRACE_ERR( TEXT("SetVariable"), hr );
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MessageBox( hDlg, "Error setting variable. Sample will now exit.",
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"DirectMusic Sample", MB_OK | MB_ICONERROR );
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EndDialog( hDlg, 0 );
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return TRUE;
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}
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// Select the value to show that Enter committed it
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SendMessage(hwndFocus, EM_SETSEL, 0, -1);
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}
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}
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break;
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case IDCANCEL:
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EndDialog( hDlg, 0 );
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break;
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default:
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return FALSE; // Didn't handle message
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}
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break;
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case WM_DESTROY:
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// Cleanup everything
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SAFE_DELETE( g_pMusicScript );
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SAFE_DELETE( g_pMusicManager );
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break;
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default:
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return FALSE; // Didn't handle message
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}
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return TRUE; // Handled message
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}
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//-----------------------------------------------------------------------------
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// Name: OnInitDialog()
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// Desc: Initializes the dialogs (sets up UI controls, etc.)
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//-----------------------------------------------------------------------------
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HRESULT OnInitDialog( HWND hDlg )
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{
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HRESULT hr;
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// Load the icon
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HICON hIcon = LoadIcon( g_hInst, MAKEINTRESOURCE( IDR_MAINFRAME ) );
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// Set the icon for this dialog.
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SendMessage( hDlg, WM_SETICON, ICON_BIG, (LPARAM) hIcon ); // Set big icon
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SendMessage( hDlg, WM_SETICON, ICON_SMALL, (LPARAM) hIcon ); // Set small icon
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g_pMusicManager = new CMusicManager();
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if( FAILED( hr = g_pMusicManager->Initialize( hDlg ) ) )
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return hr;
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// Set the default media path (something like C:\MSSDK\SAMPLES\MULTIMEDIA\MEDIA)
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// to be used as the search directory for finding DirectMusic content.
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g_pMusicManager->SetSearchDirectory( DXUtil_GetDXSDKMediaPath() );
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// Fill the dropdown script choices
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SendDlgItemMessage( hDlg, IDC_COMBO_SCRIPT, CB_ADDSTRING,
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0, (LPARAM) "ScriptDemoBasic.spt" );
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SendDlgItemMessage( hDlg, IDC_COMBO_SCRIPT, CB_ADDSTRING,
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0, (LPARAM) "ScriptDemoBaseball.spt" );
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// Load ScriptDemoBasic
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OnChangeScriptFile( hDlg, "ScriptDemoBasic.spt" );
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SendDlgItemMessage( hDlg, IDC_COMBO_SCRIPT, CB_SELECTSTRING,
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-1, (LPARAM) "ScriptDemoBasic.spt" );
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if( g_pMusicScript )
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{
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if( FAILED( hr = UpdateVariables( hDlg ) ) )
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return hr;
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}
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return S_OK;
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}
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//-----------------------------------------------------------------------------
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// Name: OnChangeScriptFile()
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// Desc: Called when the user changes script files from the dropdown.
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//-----------------------------------------------------------------------------
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HRESULT OnChangeScriptFile( HWND hDlg, TCHAR* strFileName )
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{
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HRESULT hr;
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// Free any previous script, and make a new one
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SAFE_DELETE( g_pMusicScript );
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// Have the loader collect any garbage now that the old
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// script has been released
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g_pMusicManager->CollectGarbage();
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// Load the script file
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if( FAILED( hr = g_pMusicManager->CreateScriptFromFile( &g_pMusicScript, strFileName ) ) )
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return hr;
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// Get and display a string from the script describing itself.
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// Here we will ignore any errors. The script doesn't have to tell
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// about itself if it doesn't want to.
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if( SUCCEEDED( g_pMusicScript->CallRoutine( TEXT("GetAbout") ) ) )
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{
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// Scripts are normally designed to return Number and Object variables.
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// Retrieving a string is rarely used, and requires use of the more complicated
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// VARIANT data type.
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VARIANT varValue;
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VariantInit(&varValue);
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if( SUCCEEDED( g_pMusicScript->GetScript()->GetVariableVariant( L"About",
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&varValue, NULL ) ) )
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{
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if (varValue.vt == VT_BSTR)
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{
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char strAbout[5000] = "";
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wcstombs( strAbout, varValue.bstrVal, 5000 );
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strAbout[4999] = '\0';
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SetDlgItemText( hDlg, IDC_EDIT_ABOUT, strAbout );
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}
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// The returned VARIANT contains data fields that
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// must be freed or memory will be leaked
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VariantClear(&varValue);
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}
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}
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return S_OK;
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}
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//-----------------------------------------------------------------------------
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// Name: OnCallRoutine()
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// Desc:
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//-----------------------------------------------------------------------------
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HRESULT OnCallRoutine( HWND hDlg, TCHAR* strRoutine )
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{
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HRESULT hr;
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if( FAILED( hr = g_pMusicScript->CallRoutine( strRoutine ) ) )
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return DXTRACE_ERR( TEXT("CallRoutine"), hr );
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if( FAILED( hr = UpdateVariables( hDlg ) ) )
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return DXTRACE_ERR( TEXT("UpdateVariables"), hr );
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return S_OK;
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}
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//-----------------------------------------------------------------------------
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// Name: UpdateVariables()
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// Desc:
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//-----------------------------------------------------------------------------
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HRESULT UpdateVariables( HWND hDlg )
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{
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LONG lVal = 0;
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HRESULT hr;
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if( FAILED( hr = g_pMusicScript->GetVariableNumber( TEXT("Variable1"), &lVal ) ) )
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return DXTRACE_ERR( TEXT("GetVariableNumber"), hr );
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SetDlgItemInt( hDlg, IDC_EDIT_VARIABLE1, lVal, TRUE );
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if( FAILED( hr = g_pMusicScript->GetVariableNumber( TEXT("Variable2"), &lVal ) ) )
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return DXTRACE_ERR( TEXT("GetVariableNumber"), hr );
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SetDlgItemInt( hDlg, IDC_EDIT_VARIABLE2, lVal, TRUE );
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return S_OK;
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}
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//-----------------------------------------------------------------------------
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// Name: SetVariable()
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// Desc:
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//-----------------------------------------------------------------------------
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HRESULT SetVariable( HWND hDlg, int nIDDlgItem )
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{
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HRESULT hr;
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BOOL fIntConvertOK = FALSE;
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int iVal = GetDlgItemInt( hDlg, nIDDlgItem, &fIntConvertOK, TRUE );
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TCHAR* pstrVariable = (nIDDlgItem == IDC_EDIT_VARIABLE1) ? TEXT("Variable1") : TEXT("Variable2");
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hr = g_pMusicScript->SetVariableNumber( pstrVariable, iVal );
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if( FAILED(hr) )
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return hr;
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return S_OK;
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}
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