Files
Client/Library/dxx8/samples/Multimedia/DirectPlay/AddressOverride/AddressOverride.cpp
LGram16 e067522598 Initial commit: ROW Client source code
Game client codebase including:
- CharacterActionControl: Character and creature management
- GlobalScript: Network, items, skills, quests, utilities
- RYLClient: Main client application with GUI and event handlers
- Engine: 3D rendering engine (RYLGL)
- MemoryManager: Custom memory allocation
- Library: Third-party dependencies (DirectX, boost, etc.)
- Tools: Development utilities

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 16:24:34 +09:00

1343 lines
53 KiB
C++

//----------------------------------------------------------------------------
// File: AddressOverride.cpp
//
// Desc: The main game file for the AddressOverride sample. AddressOverride
// shows how to override the DirectPlay addressing in order to host or
// connect to another session on the network.
//
// After a new game has started the sample begins a very simplistic
// game called "The Greeting Game". When two or more players are connected
// to the game, the players have the option of sending a single simple
// DirectPlay message to all of the other players. When this message
// is receieved by the other players, they simply display a dialog box.
//
// Copyright (c) 1999-2001 Microsoft Corp. All rights reserved.
//-----------------------------------------------------------------------------
#define STRICT
#include <winsock.h>
#include <windows.h>
#include <basetsd.h>
#include <dplay8.h>
#include <dplobby8.h>
#include <dpaddr.h>
#include <dxerr8.h>
#include <tchar.h>
#include <cguid.h>
#include "DXUtil.h"
#include "resource.h"
//-----------------------------------------------------------------------------
// Player context locking defines
//-----------------------------------------------------------------------------
CRITICAL_SECTION g_csPlayerContext;
#define PLAYER_LOCK() EnterCriticalSection( &g_csPlayerContext );
#define PLAYER_ADDREF( pPlayerInfo ) if( pPlayerInfo ) pPlayerInfo->lRefCount++;
#define PLAYER_RELEASE( pPlayerInfo ) if( pPlayerInfo ) { pPlayerInfo->lRefCount--; if( pPlayerInfo->lRefCount <= 0 ) SAFE_DELETE( pPlayerInfo ); } pPlayerInfo = NULL;
#define PLAYER_UNLOCK() LeaveCriticalSection( &g_csPlayerContext );
//-----------------------------------------------------------------------------
// Defines, and constants
//-----------------------------------------------------------------------------
#define DPLAY_SAMPLE_KEY TEXT("Software\\Microsoft\\DirectX DirectPlay Samples")
#define MAX_PLAYER_NAME 14
#define WM_APP_UPDATE_STATS (WM_APP + 0)
#define WM_APP_DISPLAY_WAVE (WM_APP + 1)
#define TIMER_WAIT_HOSTS_RESPONSE (1)
// This GUID allows DirectPlay to find other instances of the same game on
// the network. So it must be unique for every game, and the same for
// every instance of that game. // {02AE835D-9179-485f-8343-901D327CE794}
GUID g_guidApp = { 0x2ae835d, 0x9179, 0x485f, { 0x83, 0x43, 0x90, 0x1d, 0x32, 0x7c, 0xe7, 0x94 } };
struct APP_PLAYER_INFO
{
LONG lRefCount; // Ref count so we can cleanup when all threads
// are done w/ this object
DPNID dpnidPlayer; // DPNID of player
TCHAR strPlayerName[MAX_PLAYER_NAME]; // Player name
};
//-----------------------------------------------------------------------------
// Global variables
//-----------------------------------------------------------------------------
IDirectPlay8Peer* g_pDP = NULL; // DirectPlay peer object
HINSTANCE g_hInst = NULL; // HINST of app
HWND g_hDlg = NULL; // HWND of main dialog
DPNID g_dpnidLocalPlayer = 0; // DPNID of local player
LONG g_lNumberOfActivePlayers = 0; // Number of players currently in game
TCHAR g_strAppName[256] = TEXT("AddressOverride");
HRESULT g_hrDialog; // Exit code for app
TCHAR g_strLocalPlayerName[MAX_PATH]; // Local player name
TCHAR g_strSessionName[MAX_PATH]; // Session name
TCHAR g_strPreferredProvider[MAX_PATH]; // Provider string
BOOL g_bHostPlayer = FALSE; // TRUE if local player is host
GUID* g_pCurSPGuid = NULL; // Currently selected guid
TCHAR g_strLocalIP[100]; // Local IP address
HANDLE g_hConnectCompleteEvent = NULL; // Event signaled when connection complete
HRESULT g_hrConnectComplete = S_OK; // Status of connection when it completes
HANDLE g_hEnumHostEvent = NULL; // Event signaled when the first session is enum
DPNHANDLE g_hEnumAsyncOp = NULL; // Async handle for enuming hosts
DPN_APPLICATION_DESC* g_pEnumedSessionAppDesc = NULL; // App desc of first session enumed
IDirectPlay8Address* g_pEnumedSessionHostAddr = NULL; // Host addr of first session enumed
IDirectPlay8Address* g_pEnumedSessionDeviceAddr = NULL; // Address of device to use
//-----------------------------------------------------------------------------
// App specific DirectPlay messages and structures
//-----------------------------------------------------------------------------
#define GAME_MSGID_WAVE 1
// Change compiler pack alignment to be BYTE aligned, and pop the current value
#pragma pack( push, 1 )
struct GAMEMSG_GENERIC
{
DWORD dwType;
};
// Pop the old pack alignment
#pragma pack( pop )
//-----------------------------------------------------------------------------
// Function-prototypes
//-----------------------------------------------------------------------------
HRESULT WINAPI DirectPlayMessageHandler( PVOID pvUserContext, DWORD dwMessageId, PVOID pMsgBuffer );
INT_PTR CALLBACK OverrideDlgProc( HWND hDlg, UINT msg, WPARAM wParam, LPARAM lParam );
INT_PTR CALLBACK GreetingDlgProc( HWND hDlg, UINT msg, WPARAM wParam, LPARAM lParam );
HRESULT InitDirectPlay();
HRESULT OnInitOverrideDialog( HWND hDlg );
VOID SetupAddressFields( HWND hDlg );
HRESULT EnumServiceProviders( HWND hDlg );
HRESULT EnumAdapters( HWND hDlg, GUID* pSPGuid );
HRESULT LaunchMultiplayerGame( HWND hDlg );
HRESULT WaveToAllPlayers();
VOID AppendTextToEditControl( HWND hDlg, TCHAR* strNewLogLine );
//-----------------------------------------------------------------------------
// Name: WinMain()
// Desc: Entry point for the application. Since we use a simple dialog for
// user interaction we don't need to pump messages.
//-----------------------------------------------------------------------------
INT APIENTRY WinMain( HINSTANCE hInst, HINSTANCE hPrevInst,
LPSTR pCmdLine, INT nCmdShow )
{
HRESULT hr;
HKEY hDPlaySampleRegKey;
BOOL bConnectSuccess = FALSE;
g_hInst = hInst;
InitializeCriticalSection( &g_csPlayerContext );
g_hConnectCompleteEvent = CreateEvent( NULL, FALSE, FALSE, NULL );
g_hEnumHostEvent = CreateEvent( NULL, TRUE, FALSE, NULL );
// Read persistent state information from registry
RegCreateKeyEx( HKEY_CURRENT_USER, DPLAY_SAMPLE_KEY, 0, NULL,
REG_OPTION_NON_VOLATILE, KEY_ALL_ACCESS, NULL,
&hDPlaySampleRegKey, NULL );
DXUtil_ReadStringRegKey( hDPlaySampleRegKey, TEXT("Player Name"),
g_strLocalPlayerName, MAX_PATH, TEXT("TestPlayer") );
DXUtil_ReadStringRegKey( hDPlaySampleRegKey, TEXT("Session Name"),
g_strSessionName, MAX_PATH, TEXT("TestGame") );
DXUtil_ReadStringRegKey( hDPlaySampleRegKey, TEXT("Preferred Provider"),
g_strPreferredProvider, MAX_PATH,
TEXT("DirectPlay8 TCP/IP Service Provider") );
// Init COM so we can use CoCreateInstance
CoInitializeEx( NULL, COINIT_MULTITHREADED );
if( FAILED( hr = InitDirectPlay() ) )
{
DXTRACE_ERR( TEXT("InitDirectPlay"), hr );
MessageBox( NULL, TEXT("Failed initializing IDirectPlay8Peer. ")
TEXT("The sample will now quit."),
g_strAppName, MB_OK | MB_ICONERROR );
return FALSE;
}
// Connect or host a DirectPlay session. Pop UI to query
// for addressing so that DirectPlay's default dialogs are overridden
g_hrDialog = S_OK;
DialogBox( g_hInst, MAKEINTRESOURCE(IDD_ADDRESS_OVERRIDE), NULL,
(DLGPROC) OverrideDlgProc );
if( FAILED( g_hrDialog ) )
{
DXTRACE_ERR( TEXT("ConnectUsingOverrideDlg"), g_hrDialog );
MessageBox( NULL, TEXT("Multiplayer connect failed. ")
TEXT("The sample will now quit."),
g_strAppName, MB_OK | MB_ICONERROR );
bConnectSuccess = FALSE;
}
else if( g_hrDialog == S_FALSE )
{
// The user canceled the connect dialog, so quit
bConnectSuccess = FALSE;
}
else
{
bConnectSuccess = TRUE;
// Write information to the registry
DXUtil_WriteStringRegKey( hDPlaySampleRegKey, TEXT("Player Name"), g_strLocalPlayerName );
DXUtil_WriteStringRegKey( hDPlaySampleRegKey, TEXT("Session Name"), g_strSessionName );
DXUtil_WriteStringRegKey( hDPlaySampleRegKey, TEXT("Preferred Provider"), g_strPreferredProvider );
}
if( bConnectSuccess )
{
// App is now connected via DirectPlay, so start the game.
// For this sample, we just start a simple dialog box game.
g_hrDialog = S_OK;
DialogBox( hInst, MAKEINTRESOURCE(IDD_MAIN_GAME), NULL,
(DLGPROC) GreetingDlgProc );
if( FAILED( g_hrDialog ) )
{
if( g_hrDialog == DPNERR_CONNECTIONLOST )
{
MessageBox( NULL, TEXT("The DirectPlay session was lost. ")
TEXT("The sample will now quit."),
g_strAppName, MB_OK | MB_ICONERROR );
}
else
{
DXTRACE_ERR( TEXT("DialogBox"), g_hrDialog );
MessageBox( NULL, TEXT("An error occured during the game. ")
TEXT("The sample will now quit."),
g_strAppName, MB_OK | MB_ICONERROR );
}
}
}
if( g_pDP )
{
g_pDP->Close(0);
SAFE_RELEASE( g_pDP );
}
RegCloseKey( hDPlaySampleRegKey );
DeleteCriticalSection( &g_csPlayerContext );
CloseHandle( g_hEnumHostEvent );
CloseHandle( g_hConnectCompleteEvent );
CoUninitialize();
return TRUE;
}
//-----------------------------------------------------------------------------
// Name: InitDirectPlay()
// Desc:
//-----------------------------------------------------------------------------
HRESULT InitDirectPlay()
{
HRESULT hr;
// Create IDirectPlay8Peer
if( FAILED( hr = CoCreateInstance( CLSID_DirectPlay8Peer, NULL,
CLSCTX_INPROC_SERVER,
IID_IDirectPlay8Peer,
(LPVOID*) &g_pDP ) ) )
return DXTRACE_ERR( TEXT("CoCreateInstance"), hr );
// Init IDirectPlay8Peer
if( FAILED( hr = g_pDP->Initialize( NULL, DirectPlayMessageHandler, 0 ) ) )
return DXTRACE_ERR( TEXT("Initialize"), hr );
return S_OK;
}
//-----------------------------------------------------------------------------
// Name: OverrideDlgProc()
// Desc: Handles dialog messages
//-----------------------------------------------------------------------------
INT_PTR CALLBACK OverrideDlgProc( HWND hDlg, UINT msg,
WPARAM wParam, LPARAM lParam )
{
HRESULT hr;
switch( msg )
{
case WM_INITDIALOG:
{
g_hDlg = hDlg;
if( FAILED( hr = OnInitOverrideDialog( hDlg ) ) )
{
DXTRACE_ERR( TEXT("OnInitDialog"), hr );
MessageBox( NULL, TEXT("Failed initializing dialog box. ")
TEXT("The sample will now quit."),
g_strAppName, MB_OK | MB_ICONERROR );
EndDialog( hDlg, 0 );
}
break;
}
case WM_COMMAND:
{
switch( LOWORD(wParam) )
{
case IDC_HOST_SESSION:
SetupAddressFields( hDlg );
break;
case IDC_SP_COMBO:
{
// If the pSPGuid changed then re-enum the adapters, and
// update the address fields.
int nSPIndex = (int) SendDlgItemMessage( hDlg, IDC_SP_COMBO, CB_GETCURSEL, 0, 0 );
GUID* pSPGuid = (GUID*) SendDlgItemMessage( hDlg, IDC_SP_COMBO, CB_GETITEMDATA, nSPIndex, 0 );
if( pSPGuid != NULL && g_pCurSPGuid != pSPGuid )
{
g_pCurSPGuid = pSPGuid;
SetupAddressFields( hDlg );
EnumAdapters( hDlg, pSPGuid );
}
break;
}
case IDOK:
if( FAILED( g_hrDialog = LaunchMultiplayerGame( hDlg ) ) )
{
if( g_hrDialog == DPNERR_ADDRESSING )
{
// This will be returned if the ip address is invalid
MessageBox( hDlg, TEXT("IP address not valid."),
g_strAppName, MB_OK );
}
else if( g_hrDialog == DPNERR_INVALIDDEVICEADDRESS )
{
// This will be returned if the user canceled the dialog
MessageBox( hDlg, TEXT("User cancelled the DirectPlay dialog."),
g_strAppName, MB_OK );
}
else
{
DXTRACE_ERR( TEXT("LaunchMultiplayerGame"), g_hrDialog );
MessageBox( NULL, TEXT("Failed to launch game. "),
g_strAppName, MB_OK | MB_ICONERROR );
}
}
break;
case IDCANCEL:
g_hrDialog = S_FALSE;
EndDialog( hDlg, 0 );
break;
}
break;
}
case WM_TIMER:
if( wParam == TIMER_WAIT_HOSTS_RESPONSE )
{
DWORD dwResult;
dwResult = WaitForSingleObject( g_hEnumHostEvent, 0 );
if( dwResult == WAIT_OBJECT_0 )
{
// Connect to host that was found. There should only be on device address in
// the connection settings structure when connecting to a session, so just
// pass in the first one.
// The enumeration is automatically cancelled after Connect is called
DPNHANDLE hAsync;
hr = g_pDP->Connect( g_pEnumedSessionAppDesc, // the application desc
g_pEnumedSessionHostAddr, // address of the host of the session
g_pEnumedSessionDeviceAddr, // address of the local device used to connect to the host
NULL, NULL, // DPN_SECURITY_DESC, DPN_SECURITY_CREDENTIALS
NULL, 0, // user data, user data size
NULL, // player context,
NULL, &hAsync, // async context, async handle,
0 ); // flags
if( FAILED(hr) )
return DXTRACE_ERR( TEXT("Connect"), hr );
// Wait until the MessageHandler sets an event to tell us the
// DPN_MSGID_CONNECT_COMPLETE has been processed. Then
// m_hrConnectComplete will be valid.
WaitForSingleObject( g_hConnectCompleteEvent, INFINITE );
if( FAILED( g_hrConnectComplete ) )
{
DXTRACE_ERR( TEXT("DPN_MSGID_CONNECT_COMPLETE"), g_hrConnectComplete );
MessageBox( hDlg, TEXT("Unable to join game."),
g_strAppName, MB_OK | MB_ICONERROR );
hr = g_hrConnectComplete;
}
if( g_pEnumedSessionAppDesc )
{
SAFE_DELETE_ARRAY( g_pEnumedSessionAppDesc->pwszSessionName );
SAFE_DELETE_ARRAY( g_pEnumedSessionAppDesc );
}
SAFE_RELEASE( g_pEnumedSessionHostAddr );
SAFE_RELEASE( g_pEnumedSessionDeviceAddr );
EndDialog( g_hDlg, 0 );
}
}
break;
case WM_DESTROY:
{
GetDlgItemText( hDlg, IDC_PLAYER_NAME, g_strLocalPlayerName, MAX_PATH );
GetDlgItemText( hDlg, IDC_SESSION_NAME, g_strSessionName, MAX_PATH );
int nIndex = (int) SendDlgItemMessage( hDlg, IDC_SP_COMBO, CB_GETCURSEL, 0, 0 );
SendDlgItemMessage( hDlg, IDC_SP_COMBO, CB_GETLBTEXT, nIndex, (LPARAM) g_strPreferredProvider );
int nCount,i;
nCount = (int)SendDlgItemMessage( hDlg, IDC_SP_COMBO, CB_GETCOUNT, 0, 0 );
for( i=0; i<nCount; i++ )
{
GUID* pGuid = (LPGUID) SendDlgItemMessage( hDlg, IDC_SP_COMBO, CB_GETITEMDATA, i, 0 );
SAFE_DELETE( pGuid );
}
nCount = (int)SendDlgItemMessage( hDlg, IDC_ADAPTER_COMBO, CB_GETCOUNT, 0, 0 );
for( i=0; i<nCount; i++ )
{
GUID* pGuid = (LPGUID) SendDlgItemMessage( hDlg, IDC_ADAPTER_COMBO,
CB_GETITEMDATA, i, 0 );
SAFE_DELETE( pGuid );
}
break;
}
}
return FALSE; // Didn't handle message
}
//-----------------------------------------------------------------------------
// Name: OnInitOverrideDialog
// Desc:
//-----------------------------------------------------------------------------
HRESULT OnInitOverrideDialog( HWND hDlg )
{
HRESULT hr;
// Load and set the icon
HICON hIcon = LoadIcon( g_hInst, MAKEINTRESOURCE( IDI_MAIN ) );
SendMessage( hDlg, WM_SETICON, ICON_BIG, (LPARAM) hIcon ); // Set big icon
SendMessage( hDlg, WM_SETICON, ICON_SMALL, (LPARAM) hIcon ); // Set small icon
CheckDlgButton( hDlg, IDC_HOST_SESSION, BST_CHECKED );
SetDlgItemText( hDlg, IDC_PLAYER_NAME, g_strLocalPlayerName );
SetDlgItemText( hDlg, IDC_SESSION_NAME, g_strSessionName );
if( FAILED( hr = EnumServiceProviders( hDlg ) ) )
return DXTRACE_ERR( TEXT("EnumServiceProviders"), hr );
WSADATA WSAData;
_tcscpy( g_strLocalIP, TEXT("") );
if( WSAStartup (MAKEWORD(1,0), &WSAData) == 0)
{
CHAR strLocalHostName[MAX_PATH];
gethostname( strLocalHostName, MAX_PATH );
HOSTENT* pHostEnt = gethostbyname( strLocalHostName );
if( pHostEnt )
{
in_addr* pInAddr = (in_addr*) pHostEnt->h_addr_list[0];
char* strLocalIP = inet_ntoa( *pInAddr );
if( strLocalIP )
DXUtil_ConvertAnsiStringToGeneric( g_strLocalIP, strLocalIP );
}
WSACleanup();
}
SetDlgItemText( hDlg, IDC_LOCAL_IP, g_strLocalIP );
SetupAddressFields( hDlg );
int nSPIndex = (int) SendDlgItemMessage( hDlg, IDC_SP_COMBO, CB_GETCURSEL, 0, 0 );
GUID* pSPGuid = (GUID*) SendDlgItemMessage( hDlg, IDC_SP_COMBO, CB_GETITEMDATA, nSPIndex, 0 );
if( pSPGuid != NULL )
{
g_pCurSPGuid = pSPGuid;
EnumAdapters( hDlg, pSPGuid );
}
return S_OK;
}
//-----------------------------------------------------------------------------
// Name: SetupAddressFields
// Desc: Based on the SP selected, update the address UI
//-----------------------------------------------------------------------------
VOID SetupAddressFields( HWND hDlg )
{
int nSPIndex = (int) SendDlgItemMessage( hDlg, IDC_SP_COMBO, CB_GETCURSEL, 0, 0 );
if( nSPIndex == LB_ERR )
return;
GUID* pGuid = (GUID*) SendDlgItemMessage( hDlg, IDC_SP_COMBO, CB_GETITEMDATA, nSPIndex, 0 );
if( pGuid == NULL )
return;
BOOL bHosting = IsDlgButtonChecked( hDlg, IDC_HOST_SESSION );
if( *pGuid == CLSID_DP8SP_TCPIP )
{
EnableWindow( GetDlgItem(hDlg, IDC_ADDRESS_LINE2), TRUE );
SetDlgItemText( hDlg, IDC_ADDRESS_LINE2, TEXT("") );
EnableWindow( GetDlgItem(hDlg, IDC_ADDRESS_LINE2_TEXT), TRUE );
SetDlgItemText( hDlg, IDC_ADDRESS_LINE2_TEXT, TEXT("Port:") );
if( bHosting )
{
EnableWindow( GetDlgItem(hDlg, IDC_ADDRESS_LINE1), FALSE );
SetDlgItemText( hDlg, IDC_ADDRESS_LINE1, TEXT("") );
EnableWindow( GetDlgItem(hDlg, IDC_ADDRESS_LINE1_TEXT), FALSE );
SetDlgItemText( hDlg, IDC_ADDRESS_LINE1_TEXT, TEXT("") );
}
else
{
EnableWindow( GetDlgItem(hDlg, IDC_ADDRESS_LINE1), TRUE );
SetDlgItemText( hDlg, IDC_ADDRESS_LINE1, TEXT("") );
EnableWindow( GetDlgItem(hDlg, IDC_ADDRESS_LINE1_TEXT), TRUE );
SetDlgItemText( hDlg, IDC_ADDRESS_LINE1_TEXT, TEXT("IP Address:") );
}
}
else if( *pGuid == CLSID_DP8SP_MODEM )
{
EnableWindow( GetDlgItem(hDlg, IDC_ADDRESS_LINE1), TRUE );
SetDlgItemText( hDlg, IDC_ADDRESS_LINE1, TEXT("") );
EnableWindow( GetDlgItem(hDlg, IDC_ADDRESS_LINE1_TEXT), TRUE );
SetDlgItemText( hDlg, IDC_ADDRESS_LINE1_TEXT, TEXT("Phone Number:") );
EnableWindow( GetDlgItem(hDlg, IDC_ADDRESS_LINE2), FALSE );
SetDlgItemText( hDlg, IDC_ADDRESS_LINE2, TEXT("") );
EnableWindow( GetDlgItem(hDlg, IDC_ADDRESS_LINE2_TEXT), FALSE );
SetDlgItemText( hDlg, IDC_ADDRESS_LINE2_TEXT, TEXT("") );
}
else if( *pGuid == CLSID_DP8SP_IPX )
{
EnableWindow( GetDlgItem(hDlg, IDC_ADDRESS_LINE1), FALSE );
SetDlgItemText( hDlg, IDC_ADDRESS_LINE1, TEXT("") );
EnableWindow( GetDlgItem(hDlg, IDC_ADDRESS_LINE1_TEXT), FALSE );
SetDlgItemText( hDlg, IDC_ADDRESS_LINE1_TEXT, TEXT("") );
EnableWindow( GetDlgItem(hDlg, IDC_ADDRESS_LINE2), TRUE );
SetDlgItemText( hDlg, IDC_ADDRESS_LINE2, TEXT("") );
EnableWindow( GetDlgItem(hDlg, IDC_ADDRESS_LINE2_TEXT), TRUE );
SetDlgItemText( hDlg, IDC_ADDRESS_LINE2_TEXT, TEXT("Port:") );
}
else
{
// CLSID_DP8SP_SERIAL or unknown so disable all the address lines
EnableWindow( GetDlgItem(hDlg, IDC_ADDRESS_LINE1), FALSE );
SetDlgItemText( hDlg, IDC_ADDRESS_LINE1, TEXT("") );
EnableWindow( GetDlgItem(hDlg, IDC_ADDRESS_LINE1_TEXT), FALSE );
SetDlgItemText( hDlg, IDC_ADDRESS_LINE1_TEXT, TEXT("") );
EnableWindow( GetDlgItem(hDlg, IDC_ADDRESS_LINE2), FALSE );
SetDlgItemText( hDlg, IDC_ADDRESS_LINE2, TEXT("") );
EnableWindow( GetDlgItem(hDlg, IDC_ADDRESS_LINE2_TEXT), FALSE );
SetDlgItemText( hDlg, IDC_ADDRESS_LINE2_TEXT, TEXT("") );
}
}
//-----------------------------------------------------------------------------
// Name: EnumServiceProviders()
// Desc: Fills the combobox with service providers
//-----------------------------------------------------------------------------
HRESULT EnumServiceProviders( HWND hDlg )
{
DPN_SERVICE_PROVIDER_INFO* pdnSPInfo = NULL;
HRESULT hr;
DWORD dwItems = 0;
DWORD dwSize = 0;
int nIndex;
// Enumerate all DirectPlay service providers, and store them in the listbox
hr = g_pDP->EnumServiceProviders( NULL, NULL, pdnSPInfo, &dwSize,
&dwItems, 0 );
if( hr != DPNERR_BUFFERTOOSMALL )
return DXTRACE_ERR( TEXT("EnumServiceProviders"), hr );
pdnSPInfo = (DPN_SERVICE_PROVIDER_INFO*) new BYTE[dwSize];
if( FAILED( hr = g_pDP->EnumServiceProviders( NULL, NULL, pdnSPInfo,
&dwSize, &dwItems, 0 ) ) )
return DXTRACE_ERR( TEXT("EnumServiceProviders"), hr );
DPN_SERVICE_PROVIDER_INFO* pdnSPInfoEnum = pdnSPInfo;
for ( DWORD i = 0; i < dwItems; i++ )
{
TCHAR strName[MAX_PATH];
DXUtil_ConvertWideStringToGeneric( strName, pdnSPInfoEnum->pwszName );
// Found a service provider, so put it in the listbox
nIndex = (int)SendDlgItemMessage( hDlg, IDC_SP_COMBO, CB_ADDSTRING,
0, (LPARAM) strName );
// Store pointer to GUID in listbox
GUID* pGuid = new GUID;
memcpy( pGuid, &pdnSPInfoEnum->guid, sizeof(GUID) );
SendDlgItemMessage( hDlg, IDC_SP_COMBO, CB_SETITEMDATA,
nIndex, (LPARAM) pGuid );
pdnSPInfoEnum++;
}
SAFE_DELETE_ARRAY( pdnSPInfo );
// Try to select the default preferred provider
nIndex = (int)SendDlgItemMessage( hDlg, IDC_SP_COMBO, CB_FINDSTRINGEXACT, (WPARAM)-1,
(LPARAM)g_strPreferredProvider );
if( nIndex != LB_ERR )
SendDlgItemMessage( hDlg, IDC_SP_COMBO, CB_SETCURSEL, nIndex, 0 );
else
SendDlgItemMessage( hDlg, IDC_SP_COMBO, CB_SETCURSEL, 0, 0 );
return S_OK;
}
//-----------------------------------------------------------------------------
// Name: EnumAdapters()
// Desc: Fills the combobox with adapters for a specified SP
//-----------------------------------------------------------------------------
HRESULT EnumAdapters( HWND hDlg, GUID* pSPGuid )
{
DPN_SERVICE_PROVIDER_INFO* pdnSPInfo = NULL;
TCHAR strName[MAX_PATH];
HRESULT hr;
DWORD dwItems = 0;
DWORD dwSize = 0;
int nIndex;
int nAllAdaptersIndex = 0;
SendDlgItemMessage( hDlg, IDC_ADAPTER_COMBO, CB_RESETCONTENT, 0, 0 );
// Enumerate all DirectPlay service providers, and store them in the listbox
hr = g_pDP->EnumServiceProviders( pSPGuid, NULL, pdnSPInfo, &dwSize,
&dwItems, 0 );
if( SUCCEEDED(hr) ) // No adapters found
return S_OK;
if( hr != DPNERR_BUFFERTOOSMALL )
return DXTRACE_ERR( TEXT("EnumServiceProviders"), hr );
pdnSPInfo = (DPN_SERVICE_PROVIDER_INFO*) new BYTE[dwSize];
if( FAILED( hr = g_pDP->EnumServiceProviders( pSPGuid, NULL, pdnSPInfo,
&dwSize, &dwItems, 0 ) ) )
return DXTRACE_ERR( TEXT("EnumServiceProviders"), hr );
DPN_SERVICE_PROVIDER_INFO* pdnSPInfoEnum = pdnSPInfo;
for ( DWORD i = 0; i < dwItems; i++ )
{
DXUtil_ConvertWideStringToGeneric( strName, pdnSPInfoEnum->pwszName );
// Found a service provider, so put it in the listbox
nIndex = (int)SendDlgItemMessage( hDlg, IDC_ADAPTER_COMBO, CB_ADDSTRING,
0, (LPARAM) strName );
if( _tcscmp( strName, TEXT("All Adapters") ) == 0 )
nAllAdaptersIndex = nIndex;
// Store pointer to GUID in listbox
GUID* pGuid = new GUID;
memcpy( pGuid, &pdnSPInfoEnum->guid, sizeof(GUID) );
SendDlgItemMessage( hDlg, IDC_ADAPTER_COMBO, CB_SETITEMDATA,
nIndex, (LPARAM) pGuid );
pdnSPInfoEnum++;
}
SAFE_DELETE_ARRAY( pdnSPInfo );
SendDlgItemMessage( hDlg, IDC_ADAPTER_COMBO, CB_SETCURSEL, nAllAdaptersIndex, 0 );
return S_OK;
}
//-----------------------------------------------------------------------------
// Name: LaunchMultiplayerGame
// Desc:
//-----------------------------------------------------------------------------
HRESULT LaunchMultiplayerGame( HWND hDlg )
{
HRESULT hr;
g_bHostPlayer = IsDlgButtonChecked( hDlg, IDC_HOST_SESSION );
IDirectPlay8Address* pHostAddress = NULL;
IDirectPlay8Address* pDeviceAddress = NULL;
BOOL bOkToQuery = FALSE;
int nSPIndex = (int) SendDlgItemMessage( hDlg, IDC_SP_COMBO, CB_GETCURSEL, 0, 0 );
GUID* pSPGuid = (GUID*) SendDlgItemMessage( hDlg, IDC_SP_COMBO, CB_GETITEMDATA, nSPIndex, 0 );
if( !g_bHostPlayer )
{
// Create a host address if connecting to a host,
// otherwise keep it as NULL
if( FAILED( hr = CoCreateInstance( CLSID_DirectPlay8Address, NULL, CLSCTX_INPROC_SERVER,
IID_IDirectPlay8Address, (void **) &pHostAddress ) ) )
return DXTRACE_ERR( TEXT("CoCreateInstance"), hr );
// Set the SP to pHostAddress
if( FAILED( hr = pHostAddress->SetSP( pSPGuid ) ) )
return DXTRACE_ERR( TEXT("SetSP"), hr );
}
// Create a device address to specify which device we are using
if( FAILED( hr = CoCreateInstance( CLSID_DirectPlay8Address, NULL, CLSCTX_INPROC_SERVER,
IID_IDirectPlay8Address, (void **) &pDeviceAddress ) ) )
return DXTRACE_ERR( TEXT("CoCreateInstance"), hr );
// Set the SP to pDeviceAddress
if( FAILED( hr = pDeviceAddress->SetSP( pSPGuid ) ) )
return DXTRACE_ERR( TEXT("SetSP"), hr );
// Add the adapter to pHostAddress
int nAdapterIndex = (int) SendDlgItemMessage( hDlg, IDC_ADAPTER_COMBO, CB_GETCURSEL, 0, 0 );
GUID* pAdapterGuid = NULL;
if( nAdapterIndex != CB_ERR )
{
GUID* pAdapterGuid = (GUID*) SendDlgItemMessage( hDlg, IDC_ADAPTER_COMBO, CB_GETITEMDATA,
nAdapterIndex, 0 );
if( FAILED( hr = pDeviceAddress->SetDevice( pAdapterGuid ) ) )
return DXTRACE_ERR( TEXT("SetDevice"), hr );
}
if( *pSPGuid == CLSID_DP8SP_TCPIP )
{
TCHAR strIP[MAX_PATH];
TCHAR strPort[MAX_PATH];
GetDlgItemText( hDlg, IDC_ADDRESS_LINE1, strIP, MAX_PATH );
GetDlgItemText( hDlg, IDC_ADDRESS_LINE2, strPort, MAX_PATH );
if( g_bHostPlayer )
{
if( _tcslen( strPort ) > 0 )
{
// Add the port to pDeviceAddress
DWORD dwPort = _ttoi( strPort );
if( FAILED( hr = pDeviceAddress->AddComponent( DPNA_KEY_PORT,
&dwPort, sizeof(dwPort),
DPNA_DATATYPE_DWORD ) ) )
return DXTRACE_ERR( TEXT("AddComponent"), hr );
}
}
else
{
// Add the IP address to pHostAddress
if( _tcslen( strIP ) > 0 )
{
WCHAR wstrIP[MAX_PATH];
DXUtil_ConvertGenericStringToWide( wstrIP, strIP );
if( FAILED( hr = pHostAddress->AddComponent( DPNA_KEY_HOSTNAME,
wstrIP, (wcslen(wstrIP)+1)*sizeof(WCHAR),
DPNA_DATATYPE_STRING ) ) )
return DXTRACE_ERR( TEXT("AddComponent"), hr );
}
if( _tcslen( strPort ) > 0 )
{
// Add the port to pHostAddress
DWORD dwPort = _ttoi( strPort );
if( FAILED( hr = pHostAddress->AddComponent( DPNA_KEY_PORT,
&dwPort, sizeof(dwPort),
DPNA_DATATYPE_DWORD ) ) )
return DXTRACE_ERR( TEXT("AddComponent"), hr );
}
}
}
else if( *pSPGuid == CLSID_DP8SP_IPX )
{
TCHAR strPort[MAX_PATH];
GetDlgItemText( hDlg, IDC_ADDRESS_LINE2, strPort, MAX_PATH );
if( g_bHostPlayer )
{
if( _tcslen( strPort ) > 0 )
{
// Add the port to pDeviceAddress
DWORD dwPort = _ttoi( strPort );
if( FAILED( hr = pDeviceAddress->AddComponent( DPNA_KEY_PORT,
&dwPort, sizeof(dwPort),
DPNA_DATATYPE_DWORD ) ) )
return DXTRACE_ERR( TEXT("AddComponent"), hr );
}
}
else
{
if( _tcslen( strPort ) > 0 )
{
// Add the port to pHostAddress
DWORD dwPort = _ttoi( strPort );
if( FAILED( hr = pHostAddress->AddComponent( DPNA_KEY_PORT,
&dwPort, sizeof(dwPort),
DPNA_DATATYPE_DWORD ) ) )
return DXTRACE_ERR( TEXT("AddComponent"), hr );
}
}
}
else if( *pSPGuid == CLSID_DP8SP_MODEM )
{
TCHAR strPhone[MAX_PATH];
GetDlgItemText( hDlg, IDC_ADDRESS_LINE1, strPhone, MAX_PATH );
if( !g_bHostPlayer )
{
// Add the phonenumber to pHostAddress
if( _tcslen( strPhone ) > 0 )
{
WCHAR wstrPhone[MAX_PATH];
DXUtil_ConvertGenericStringToWide( wstrPhone, strPhone );
if( FAILED( hr = pHostAddress->AddComponent( DPNA_KEY_PHONENUMBER,
wstrPhone, (wcslen(wstrPhone)+1)*sizeof(WCHAR),
DPNA_DATATYPE_STRING ) ) )
return DXTRACE_ERR( TEXT("AddComponent"), hr );
}
}
}
else if( *pSPGuid == CLSID_DP8SP_SERIAL )
{
// This simple client doesn't have UI to query for the various
// fields needed for the serial. So we just let DPlay popup a dialog
// to ask the user which settings are needed.
bOkToQuery = TRUE;
}
else
{
// Unknown SP, so leave as is
bOkToQuery = TRUE;
}
DPN_APPLICATION_DESC dpnAppDesc;
ZeroMemory( &dpnAppDesc, sizeof(DPN_APPLICATION_DESC) );
dpnAppDesc.dwSize = sizeof(DPN_APPLICATION_DESC);
dpnAppDesc.guidApplication = g_guidApp;
dpnAppDesc.guidInstance = GUID_NULL;
// Set the peer info
WCHAR wszPeerName[MAX_PATH];
DXUtil_ConvertGenericStringToWide( wszPeerName, g_strLocalPlayerName );
DPN_PLAYER_INFO dpPlayerInfo;
ZeroMemory( &dpPlayerInfo, sizeof(DPN_PLAYER_INFO) );
dpPlayerInfo.dwSize = sizeof(DPN_PLAYER_INFO);
dpPlayerInfo.dwInfoFlags = DPNINFO_NAME;
dpPlayerInfo.pwszName = wszPeerName;
// Set the peer info, and use the DPNOP_SYNC since by default this
// is an async call. If it is not DPNOP_SYNC, then the peer info may not
// be set by the time we call Connect() below.
if( FAILED( hr = g_pDP->SetPeerInfo( &dpPlayerInfo, NULL, NULL, DPNOP_SYNC ) ) )
return DXTRACE_ERR( TEXT("SetPeerInfo"), hr );
if( g_bHostPlayer )
{
// Set the dpnAppDesc.pwszSessionName
TCHAR strSessionName[MAX_PATH];
GetDlgItemText( hDlg, IDC_SESSION_NAME, strSessionName, MAX_PATH );
if( _tcslen( strSessionName ) == 0 )
{
dpnAppDesc.pwszSessionName = NULL;
}
else
{
WCHAR wstrSessionName[MAX_PATH];
DXUtil_ConvertGenericStringToWide( wstrSessionName, strSessionName );
dpnAppDesc.pwszSessionName = new WCHAR[wcslen(wstrSessionName)+1];
wcscpy( dpnAppDesc.pwszSessionName, wstrSessionName );
}
// Host a game as described by pSettings
hr = g_pDP->Host( &dpnAppDesc, // the application desc
&pDeviceAddress, // array of addresses of the local devices used to connect to the host
1, // number in array
NULL, NULL, // DPN_SECURITY_DESC, DPN_SECURITY_CREDENTIALS
NULL, // player context
bOkToQuery ); // flags
SAFE_DELETE_ARRAY( dpnAppDesc.pwszSessionName );
SAFE_RELEASE( pDeviceAddress );
if( FAILED(hr) )
{
SAFE_RELEASE( pHostAddress );
SAFE_RELEASE( pDeviceAddress );
if( hr == DPNERR_INVALIDDEVICEADDRESS ) // This will be returned if the user canceled the dplay query dlg
return hr;
return DXTRACE_ERR( TEXT("Host"), hr );
}
EndDialog( g_hDlg, 0 );
}
else
{
// Query for the enum host timeout for this SP
DPN_SP_CAPS dpspCaps;
ZeroMemory( &dpspCaps, sizeof(DPN_SP_CAPS) );
dpspCaps.dwSize = sizeof(DPN_SP_CAPS);
if( FAILED( hr = g_pDP->GetSPCaps( pSPGuid, &dpspCaps, 0 ) ) )
return DXTRACE_ERR( TEXT("GetSPCaps"), hr );
// Set the host expire time to around 3 times
// length of the dwDefaultEnumRetryInterval
DWORD dwEnumHostTimeout = dpspCaps.dwDefaultEnumRetryInterval * 3;
// Enumerate hosts
DPN_APPLICATION_DESC dnAppDesc;
ZeroMemory( &dnAppDesc, sizeof(DPN_APPLICATION_DESC) );
dnAppDesc.dwSize = sizeof(DPN_APPLICATION_DESC);
dnAppDesc.guidApplication = g_guidApp;
// Enumerate all the active DirectPlay games on the selected connection
hr = g_pDP->EnumHosts( &dnAppDesc, // application description
pHostAddress, // host address
pDeviceAddress, // device address
NULL, // pointer to user data
0, // user data size
0, // retry count (0=default)
0, // retry interval (0=default)
dwEnumHostTimeout, // time out (forever)
NULL, // user context
&g_hEnumAsyncOp, // async handle
bOkToQuery // flags
);
if( FAILED(hr) )
{
SAFE_RELEASE( pHostAddress );
SAFE_RELEASE( pDeviceAddress );
if( hr == DPNERR_ADDRESSING ) // This will be returned if the ip address is invalid
return hr; // For example, something like "asdf"
if( hr == DPNERR_INVALIDDEVICEADDRESS ) // This will be returned if the user canceled the dplay query dlg
return hr;
return DXTRACE_ERR( TEXT("EnumHosts"), hr );
}
SetTimer( g_hDlg, TIMER_WAIT_HOSTS_RESPONSE, 100, NULL );
}
// Cleanup the addresses
SAFE_RELEASE( pHostAddress );
SAFE_RELEASE( pDeviceAddress );
return S_OK;
}
//-----------------------------------------------------------------------------
// Name: GreetingDlgProc()
// Desc: Handles dialog messages
//-----------------------------------------------------------------------------
INT_PTR CALLBACK GreetingDlgProc( HWND hDlg, UINT msg,
WPARAM wParam, LPARAM lParam )
{
switch( msg )
{
case WM_INITDIALOG:
{
g_hDlg = hDlg;
// Load and set the icon
HICON hIcon = LoadIcon( g_hInst, MAKEINTRESOURCE( IDI_MAIN ) );
SendMessage( hDlg, WM_SETICON, ICON_BIG, (LPARAM) hIcon ); // Set big icon
SendMessage( hDlg, WM_SETICON, ICON_SMALL, (LPARAM) hIcon ); // Set small icon
if( g_bHostPlayer )
SetWindowText( hDlg, TEXT("AddressOverride (Host)") );
else
SetWindowText( hDlg, TEXT("AddressOverride") );
// Display local player's name
SetDlgItemText( hDlg, IDC_PLAYER_NAME, g_strLocalPlayerName );
PostMessage( hDlg, WM_APP_UPDATE_STATS, 0, 0 );
break;
}
case WM_APP_UPDATE_STATS:
{
// Update the number of players in the game
TCHAR strNumberPlayers[32];
wsprintf( strNumberPlayers, TEXT("%d"), g_lNumberOfActivePlayers );
SetDlgItemText( hDlg, IDC_NUM_PLAYERS, strNumberPlayers );
break;
}
case WM_APP_DISPLAY_WAVE:
{
HRESULT hr;
DPNID dpnidPlayer = (DWORD)wParam;
APP_PLAYER_INFO* pPlayerInfo = NULL;
PLAYER_LOCK(); // enter player context CS
// Get the player context accosicated with this DPNID
hr = g_pDP->GetPlayerContext( dpnidPlayer,
(LPVOID* const) &pPlayerInfo,
0);
PLAYER_ADDREF( pPlayerInfo ); // addref player, since we are using it now
PLAYER_UNLOCK(); // leave player context CS
if( FAILED(hr) || pPlayerInfo == NULL )
{
// The player who sent this may have gone away before this
// message was handled, so just ignore it
break;
}
// Make wave message and display it.
TCHAR szWaveMessage[MAX_PATH];
wsprintf( szWaveMessage, TEXT("%s just waved at you, %s!\r\n"),
pPlayerInfo->strPlayerName, g_strLocalPlayerName );
PLAYER_LOCK();
PLAYER_RELEASE( pPlayerInfo ); // Release player and cleanup if needed
PLAYER_UNLOCK();
AppendTextToEditControl( hDlg, szWaveMessage );
break;
}
case WM_COMMAND:
{
switch( LOWORD(wParam) )
{
case IDC_WAVE:
if( FAILED( g_hrDialog = WaveToAllPlayers() ) )
{
DXTRACE_ERR( TEXT("WaveToAllPlayers"), g_hrDialog );
EndDialog( hDlg, 0 );
}
return TRUE;
case IDCANCEL:
g_hrDialog = S_OK;
EndDialog( hDlg, 0 );
return TRUE;
}
break;
}
}
return FALSE; // Didn't handle message
}
//-----------------------------------------------------------------------------
// Name: DirectPlayMessageHandler
// Desc: Handler for DirectPlay messages. This function is called by
// the DirectPlay message handler pool of threads, so be careful of thread
// synchronization problems with shared memory
//-----------------------------------------------------------------------------
HRESULT WINAPI DirectPlayMessageHandler( PVOID pvUserContext,
DWORD dwMessageId,
PVOID pMsgBuffer )
{
// Try not to stay in this message handler for too long, otherwise
// there will be a backlog of data. The best solution is to
// queue data as it comes in, and then handle it on other threads.
// This function is called by the DirectPlay message handler pool of
// threads, so be careful of thread synchronization problems with shared memory
switch( dwMessageId )
{
case DPN_MSGID_ENUM_HOSTS_RESPONSE:
{
PDPNMSG_ENUM_HOSTS_RESPONSE pEnumHostsResponseMsg;
pEnumHostsResponseMsg = (PDPNMSG_ENUM_HOSTS_RESPONSE)pMsgBuffer;
// This simple sample only records the
// first enum responce, and connects to that host
if( NULL == g_pEnumedSessionHostAddr )
{
// Duplicate pEnumHostsResponseMsg->pAddressSender in g_pEnumedSessionHostAddr.
if( pEnumHostsResponseMsg->pAddressSender )
pEnumHostsResponseMsg->pAddressSender->Duplicate( &g_pEnumedSessionHostAddr );
// Duplicate pEnumHostsResponseMsg->pAddressDevice in g_pEnumedSessionDeviceAddr.
if( pEnumHostsResponseMsg->pAddressDevice )
pEnumHostsResponseMsg->pAddressDevice->Duplicate( &g_pEnumedSessionDeviceAddr );
// Copy pEnumHostsResponseMsg->pApplicationDescription to g_pEnumedSessionAppDesc
g_pEnumedSessionAppDesc = new DPN_APPLICATION_DESC;
ZeroMemory( g_pEnumedSessionAppDesc, sizeof(DPN_APPLICATION_DESC) );
memcpy( g_pEnumedSessionAppDesc, pEnumHostsResponseMsg->pApplicationDescription,
sizeof(DPN_APPLICATION_DESC) );
if( pEnumHostsResponseMsg->pApplicationDescription->pwszSessionName )
{
g_pEnumedSessionAppDesc->pwszSessionName = new WCHAR[ wcslen(pEnumHostsResponseMsg->pApplicationDescription->pwszSessionName)+1 ];
wcscpy( g_pEnumedSessionAppDesc->pwszSessionName,
pEnumHostsResponseMsg->pApplicationDescription->pwszSessionName );
}
SetEvent( g_hEnumHostEvent );
}
break;
}
case DPN_MSGID_ASYNC_OP_COMPLETE:
{
PDPNMSG_ASYNC_OP_COMPLETE pAsyncOpCompleteMsg;
pAsyncOpCompleteMsg = (PDPNMSG_ASYNC_OP_COMPLETE)pMsgBuffer;
if( pAsyncOpCompleteMsg->hAsyncOp == g_hEnumAsyncOp )
{
if( WAIT_TIMEOUT == WaitForSingleObject( g_hEnumHostEvent, 0 ) )
{
MessageBox( g_hDlg, TEXT("No session found."), g_strAppName, MB_OK );
SAFE_RELEASE( g_pEnumedSessionDeviceAddr );
KillTimer( g_hDlg, TIMER_WAIT_HOSTS_RESPONSE );
g_hEnumAsyncOp = NULL;
}
g_hEnumHostEvent = NULL;
}
break;
}
case DPN_MSGID_CREATE_PLAYER:
{
HRESULT hr;
PDPNMSG_CREATE_PLAYER pCreatePlayerMsg;
pCreatePlayerMsg = (PDPNMSG_CREATE_PLAYER)pMsgBuffer;
// Create a new and fill in a APP_PLAYER_INFO
APP_PLAYER_INFO* pPlayerInfo = new APP_PLAYER_INFO;
ZeroMemory( pPlayerInfo, sizeof(APP_PLAYER_INFO) );
pPlayerInfo->lRefCount = 1;
pPlayerInfo->dpnidPlayer = pCreatePlayerMsg->dpnidPlayer;
// Get the peer info and extract its name
DWORD dwSize = 0;
DPN_PLAYER_INFO* pdpPlayerInfo = NULL;
hr = DPNERR_CONNECTING;
// GetPeerInfo might return DPNERR_CONNECTING when connecting,
// so just keep calling it if it does
while( hr == DPNERR_CONNECTING )
hr = g_pDP->GetPeerInfo( pCreatePlayerMsg->dpnidPlayer, pdpPlayerInfo, &dwSize, 0 );
if( hr == DPNERR_BUFFERTOOSMALL )
{
pdpPlayerInfo = (DPN_PLAYER_INFO*) new BYTE[ dwSize ];
ZeroMemory( pdpPlayerInfo, dwSize );
pdpPlayerInfo->dwSize = sizeof(DPN_PLAYER_INFO);
hr = g_pDP->GetPeerInfo( pCreatePlayerMsg->dpnidPlayer, pdpPlayerInfo, &dwSize, 0 );
if( SUCCEEDED(hr) )
{
// This stores a extra TCHAR copy of the player name for
// easier access. This will be redundent copy since DPlay
// also keeps a copy of the player name in GetPeerInfo()
DXUtil_ConvertWideStringToGeneric( pPlayerInfo->strPlayerName,
pdpPlayerInfo->pwszName, MAX_PLAYER_NAME );
if( pdpPlayerInfo->dwPlayerFlags & DPNPLAYER_LOCAL )
g_dpnidLocalPlayer = pCreatePlayerMsg->dpnidPlayer;
}
SAFE_DELETE_ARRAY( pdpPlayerInfo );
}
// Tell DirectPlay to store this pPlayerInfo
// pointer in the pvPlayerContext.
pCreatePlayerMsg->pvPlayerContext = pPlayerInfo;
// Update the number of active players, and
// post a message to the dialog thread to update the
// UI. This keeps the DirectPlay message handler
// from blocking
InterlockedIncrement( &g_lNumberOfActivePlayers );
if( g_hDlg != NULL )
PostMessage( g_hDlg, WM_APP_UPDATE_STATS, 0, 0 );
break;
}
case DPN_MSGID_DESTROY_PLAYER:
{
PDPNMSG_DESTROY_PLAYER pDestroyPlayerMsg;
pDestroyPlayerMsg = (PDPNMSG_DESTROY_PLAYER)pMsgBuffer;
APP_PLAYER_INFO* pPlayerInfo = (APP_PLAYER_INFO*) pDestroyPlayerMsg->pvPlayerContext;
PLAYER_LOCK(); // enter player context CS
PLAYER_RELEASE( pPlayerInfo ); // Release player and cleanup if needed
PLAYER_UNLOCK(); // leave player context CS
// Update the number of active players, and
// post a message to the dialog thread to update the
// UI. This keeps the DirectPlay message handler
// from blocking
InterlockedDecrement( &g_lNumberOfActivePlayers );
if( g_hDlg != NULL )
PostMessage( g_hDlg, WM_APP_UPDATE_STATS, 0, 0 );
break;
}
case DPN_MSGID_HOST_MIGRATE:
{
PDPNMSG_HOST_MIGRATE pHostMigrateMsg;
pHostMigrateMsg = (PDPNMSG_HOST_MIGRATE)pMsgBuffer;
// Check to see if we are the new host
if( pHostMigrateMsg->dpnidNewHost == g_dpnidLocalPlayer )
SetWindowText( g_hDlg, TEXT("AddressOverride (Host)") );
break;
}
case DPN_MSGID_TERMINATE_SESSION:
{
PDPNMSG_TERMINATE_SESSION pTerminateSessionMsg;
pTerminateSessionMsg = (PDPNMSG_TERMINATE_SESSION)pMsgBuffer;
g_hrDialog = DPNERR_CONNECTIONLOST;
EndDialog( g_hDlg, 0 );
break;
}
case DPN_MSGID_RECEIVE:
{
PDPNMSG_RECEIVE pReceiveMsg;
pReceiveMsg = (PDPNMSG_RECEIVE)pMsgBuffer;
APP_PLAYER_INFO* pPlayerInfo = (APP_PLAYER_INFO*) pReceiveMsg->pvPlayerContext;
if( NULL == pPlayerInfo )
break;
GAMEMSG_GENERIC* pMsg = (GAMEMSG_GENERIC*) pReceiveMsg->pReceiveData;
if( pMsg->dwType == GAME_MSGID_WAVE )
{
// This message is sent when a player has waved to us, so
// post a message to the dialog thread to update the UI.
// This keeps the DirectPlay threads from blocking, and also
// serializes the recieves since DirectPlayMessageHandler can
// be called simultaneously from a pool of DirectPlay threads.
PostMessage( g_hDlg, WM_APP_DISPLAY_WAVE, pPlayerInfo->dpnidPlayer, 0 );
}
break;
}
case DPN_MSGID_CONNECT_COMPLETE:
{
PDPNMSG_CONNECT_COMPLETE pConnectCompleteMsg;
pConnectCompleteMsg = (PDPNMSG_CONNECT_COMPLETE)pMsgBuffer;
// Set m_hrConnectComplete, then set an event letting
// everyone know that the DPN_MSGID_CONNECT_COMPLETE msg
// has been handled
g_hrConnectComplete = pConnectCompleteMsg->hResultCode;
SetEvent( g_hConnectCompleteEvent );
break;
}
}
return S_OK;
}
//-----------------------------------------------------------------------------
// Name: WaveToAllPlayers()
// Desc: Send a app-defined "wave" DirectPlay message to all connected players
//-----------------------------------------------------------------------------
HRESULT WaveToAllPlayers()
{
// This is called by the dialog UI thread. This will send a message to all
// the players or inform the player that there is no one to wave at.
if( g_lNumberOfActivePlayers == 1 )
{
MessageBox( NULL, TEXT("No one is around to wave at! :("),
TEXT("AddressOverride"), MB_OK );
}
else
{
// Send a message to all of the players
GAMEMSG_GENERIC msgWave;
msgWave.dwType = GAME_MSGID_WAVE;
DPN_BUFFER_DESC bufferDesc;
bufferDesc.dwBufferSize = sizeof(GAMEMSG_GENERIC);
bufferDesc.pBufferData = (BYTE*) &msgWave;
// DirectPlay will tell via the message handler
// if there are any severe errors, so ignore any errors
DPNHANDLE hAsync;
g_pDP->SendTo( DPNID_ALL_PLAYERS_GROUP, &bufferDesc, 1,
0, NULL, &hAsync, DPNSEND_NOLOOPBACK | DPNSEND_GUARANTEED );
}
return S_OK;
}
//-----------------------------------------------------------------------------
// Name: AppendTextToEditControl()
// Desc: Appends a string of text to the edit control
//-----------------------------------------------------------------------------
VOID AppendTextToEditControl( HWND hDlg, TCHAR* strNewLogLine )
{
static TCHAR strText[1024*10];
HWND hEdit = GetDlgItem( hDlg, IDC_LOG_EDIT );
SendMessage( hEdit, WM_SETREDRAW, FALSE, 0 );
GetWindowText( hEdit, strText, 1024*9 );
_tcscat( strText, strNewLogLine );
int nSecondLine = 0;
if( SendMessage( hEdit, EM_GETLINECOUNT, 0, 0 ) > 9 )
nSecondLine = (int)SendMessage( hEdit, EM_LINEINDEX, 1, 0 );
SetWindowText( hEdit, &strText[nSecondLine] );
SendMessage( hEdit, WM_SETREDRAW, TRUE, 0 );
InvalidateRect( hEdit, NULL, TRUE );
UpdateWindow( hEdit );
}