Game client codebase including: - CharacterActionControl: Character and creature management - GlobalScript: Network, items, skills, quests, utilities - RYLClient: Main client application with GUI and event handlers - Engine: 3D rendering engine (RYLGL) - MemoryManager: Custom memory allocation - Library: Third-party dependencies (DirectX, boost, etc.) - Tools: Development utilities 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
134 lines
3.0 KiB
C++
134 lines
3.0 KiB
C++
//----------------------------------------------------------------------------
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// File: dummyconnector.h
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//
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// Desc: see main.cpp
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//
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// Copyright (c) 1999-2001 Microsoft Corp. All rights reserved.
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//-----------------------------------------------------------------------------
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#ifndef _DUMMY_CONNECTOR_H
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#define _DUMMY_CONNECTOR_H
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//-----------------------------------------------------------------------------
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// Name:
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// Desc:
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//-----------------------------------------------------------------------------
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#include "NetAbstract.h"
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#include <tchar.h>
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//-----------------------------------------------------------------------------
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// Name:
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// Desc:
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//-----------------------------------------------------------------------------
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class CDummyConnectorServer : public IOutboundServer
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{
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public:
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CDummyConnectorServer() : m_pTarget(NULL),m_dwID(0) {};
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void SetTarget( INetClient* ptarget )
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{
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m_pTarget = ptarget;
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};
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// From IOutboundServer
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virtual HRESULT SendPacket( DWORD /*to*/ , void* data , DWORD size , BOOL /*guaranteed*/, DWORD /*dwTimeout*/ )
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{
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if ( m_pTarget )
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return m_pTarget->OnPacket( m_dwID , data , size );
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return S_OK;
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};
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virtual HRESULT GetConnectionInfo( DWORD dwID, TCHAR* strConnectionInfo )
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{
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_tcscpy( strConnectionInfo, TEXT("") );
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return S_OK;
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}
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virtual HRESULT RejectClient( DWORD dwID, HRESULT hrReason )
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{
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return S_OK;
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}
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private:
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INetClient* m_pTarget;
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DWORD m_dwID;
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};
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//-----------------------------------------------------------------------------
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// Name:
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// Desc:
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//-----------------------------------------------------------------------------
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class CDummyConnectorClient : public IOutboundClient
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{
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public:
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CDummyConnectorClient() : m_pTarget(NULL),m_dwID(0) {};
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void SetTarget( INetServer* ptarget )
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{
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m_pTarget = ptarget;
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};
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// Connect (sends an "add connection" message to target)
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void Connect( DWORD id )
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{
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m_dwID = id;
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if ( m_pTarget )
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m_pTarget->OnAddConnection( id );
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};
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// Disconnect (sends a "remove connection" message to target
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void Disconnect( DWORD id )
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{
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if ( m_pTarget )
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m_pTarget->OnRemoveConnection( m_dwID );
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}
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// From IOutboundClient
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virtual HRESULT SendPacket( void* data , DWORD size , BOOL /*guaranteed*/, DWORD /*dwTimeout*/ )
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{
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if ( m_pTarget )
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return m_pTarget->OnPacket( m_dwID , data , size );
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return S_OK;
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};
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virtual DWORD GetThroughputBPS()
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{
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return 0;
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}
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virtual DWORD GetRoundTripLatencyMS()
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{
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return 0;
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}
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virtual BOOL IsSessionLost() { return FALSE; };
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virtual DWORD GetSessionLostReason() { return 0; };
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virtual HRESULT GetConnectionInfo( TCHAR* strConnectionInfo )
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{
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_tcscpy( strConnectionInfo, TEXT("") );
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return S_OK;
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}
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private:
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INetServer* m_pTarget;
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DWORD m_dwID;
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};
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#endif
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