Game client codebase including: - CharacterActionControl: Character and creature management - GlobalScript: Network, items, skills, quests, utilities - RYLClient: Main client application with GUI and event handlers - Engine: 3D rendering engine (RYLGL) - MemoryManager: Custom memory allocation - Library: Third-party dependencies (DirectX, boost, etc.) - Tools: Development utilities 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
28 lines
692 B
C
28 lines
692 B
C
//----------------------------------------------------------------------------
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// File: stressmazeguid.h
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//
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// Desc: see main.cpp
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//
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// Copyright (c) 1999-2001 Microsoft Corp. All rights reserved.
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//-----------------------------------------------------------------------------
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#ifndef _STRESSMAZE_GUID_H
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#define _STRESSMAZE_GUID_H
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//-----------------------------------------------------------------------------
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// Name:
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// Desc:
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//-----------------------------------------------------------------------------
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// {C8078137-D0BD-444a-9CF3-4CFB2A0B759E}
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static const GUID StressMazeAppGUID =
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{ 0xc8078137, 0xd0bd, 0x444a, { 0x9c, 0xf3, 0x4c, 0xfb, 0x2a, 0xb, 0x75, 0x9e } };
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#endif
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