Files
Client/Library/dxx8/samples/Multimedia/DirectPlay/Maze/MazeCommon/ThingID.h
LGram16 e067522598 Initial commit: ROW Client source code
Game client codebase including:
- CharacterActionControl: Character and creature management
- GlobalScript: Network, items, skills, quests, utilities
- RYLClient: Main client application with GUI and event handlers
- Engine: 3D rendering engine (RYLGL)
- MemoryManager: Custom memory allocation
- Library: Third-party dependencies (DirectX, boost, etc.)
- Tools: Development utilities

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 16:24:34 +09:00

34 lines
1.1 KiB
C

//----------------------------------------------------------------------------
// File:
//
// Desc:
//
// Copyright (c) 1999-2001 Microsoft Corp. All rights reserved.
//-----------------------------------------------------------------------------
#ifndef _CLIENT_ID_H
#define _CLIENT_ID_H
//-----------------------------------------------------------------------------
// Name:
// Desc: Client IDs are 32-bit values that refer to a particular Client. They are
// broken up into two bitfields, one of which can be used into an index
// of a list of Client 'slots', the other bitfield is a "uniqueness" value
// that is incremented each time a new Client is created. Hence, although
// the same slot may be reused by different Clients are different times,
// it's possible to distinguish between the two by comparing uniqueness
// values (you can just compare the whole 32-bit id).
//-----------------------------------------------------------------------------
typedef DWORD CLClientID;
#define CLIENT_SLOT_BITS 13
#define MAX_CLIENTS (1<<CLIENT_SLOT_BITS)
#define CLIENT_SLOT_MASK (MAX_CLIENTS-1)
#endif