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Client/Library/dxx8/samples/Multimedia/DirectPlay/Maze/MazeCommon/Trig.h
LGram16 e067522598 Initial commit: ROW Client source code
Game client codebase including:
- CharacterActionControl: Character and creature management
- GlobalScript: Network, items, skills, quests, utilities
- RYLClient: Main client application with GUI and event handlers
- Engine: 3D rendering engine (RYLGL)
- MemoryManager: Custom memory allocation
- Library: Third-party dependencies (DirectX, boost, etc.)
- Tools: Development utilities

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Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 16:24:34 +09:00

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899 B
C

//----------------------------------------------------------------------------
// File: trig.h
//
// Desc: see main.cpp
//
// Copyright (c) 1999-2001 Microsoft Corp. All rights reserved.
//-----------------------------------------------------------------------------
#ifndef _TRIG_H
#define _TRIG_H
//-----------------------------------------------------------------------------
// Name:
// Desc:
//-----------------------------------------------------------------------------
typedef DWORD ANGLE;
const float TRIG_ANGLE_SCALE = (3.1415926536f*2.0f) / 65536.0f;
#define TRIG_ANGLE_MASK 0xffff
inline float Sin( ANGLE angle ) { return float(sin(float(angle&0xffff)*TRIG_ANGLE_SCALE)); };
inline float Cos( ANGLE angle ) { return float(cos(float(angle&0xffff)*TRIG_ANGLE_SCALE)); };
inline float AngleToFloat( ANGLE angle ) { return float(angle&0xffff) * TRIG_ANGLE_SCALE; };
#endif