Game client codebase including: - CharacterActionControl: Character and creature management - GlobalScript: Network, items, skills, quests, utilities - RYLClient: Main client application with GUI and event handlers - Engine: 3D rendering engine (RYLGL) - MemoryManager: Custom memory allocation - Library: Third-party dependencies (DirectX, boost, etc.) - Tools: Development utilities 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
36 lines
1.0 KiB
C++
36 lines
1.0 KiB
C++
//----------------------------------------------------------------------------
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// File: imazegraphics.h
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//
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// Desc: see main.cpp
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//
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// Copyright (c) 1999-2001 Microsoft Corp. All rights reserved.
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//-----------------------------------------------------------------------------
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#ifndef _IMAZEGRAPHICS_
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#define _IMAZEGRAPHICS_
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class CMazeApp;
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class CDPlay8Client;
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class CMazeClient;
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enum EnumLineType { LINE_PROMPT, LINE_INPUT, LINE_LOG, LINE_CMD };
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//-----------------------------------------------------------------------------
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// Name:
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// Desc:
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//-----------------------------------------------------------------------------
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interface IMazeGraphics
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{
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public:
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virtual VOID Init( CMazeApp* pMazeApp, CDPlay8Client* pDP8Client, CMazeClient* pMazeClient ) = 0;
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virtual HRESULT Create( HINSTANCE hInstance ) = 0;
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virtual INT Run() = 0;
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virtual void HandleOutputMsg( EnumLineType enumLineType, TCHAR* strLine ) = 0;
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virtual BOOL IsPreview() = 0;
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virtual void Shutdown() = 0;
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};
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#endif
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