Files
Client/Library/dxx8/samples/Multimedia/DirectPlay/Maze/MazeCommon/imazegraphics.h
LGram16 e067522598 Initial commit: ROW Client source code
Game client codebase including:
- CharacterActionControl: Character and creature management
- GlobalScript: Network, items, skills, quests, utilities
- RYLClient: Main client application with GUI and event handlers
- Engine: 3D rendering engine (RYLGL)
- MemoryManager: Custom memory allocation
- Library: Third-party dependencies (DirectX, boost, etc.)
- Tools: Development utilities

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Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 16:24:34 +09:00

36 lines
1.0 KiB
C++

//----------------------------------------------------------------------------
// File: imazegraphics.h
//
// Desc: see main.cpp
//
// Copyright (c) 1999-2001 Microsoft Corp. All rights reserved.
//-----------------------------------------------------------------------------
#ifndef _IMAZEGRAPHICS_
#define _IMAZEGRAPHICS_
class CMazeApp;
class CDPlay8Client;
class CMazeClient;
enum EnumLineType { LINE_PROMPT, LINE_INPUT, LINE_LOG, LINE_CMD };
//-----------------------------------------------------------------------------
// Name:
// Desc:
//-----------------------------------------------------------------------------
interface IMazeGraphics
{
public:
virtual VOID Init( CMazeApp* pMazeApp, CDPlay8Client* pDP8Client, CMazeClient* pMazeClient ) = 0;
virtual HRESULT Create( HINSTANCE hInstance ) = 0;
virtual INT Run() = 0;
virtual void HandleOutputMsg( EnumLineType enumLineType, TCHAR* strLine ) = 0;
virtual BOOL IsPreview() = 0;
virtual void Shutdown() = 0;
};
#endif