Game client codebase including: - CharacterActionControl: Character and creature management - GlobalScript: Network, items, skills, quests, utilities - RYLClient: Main client application with GUI and event handlers - Engine: 3D rendering engine (RYLGL) - MemoryManager: Custom memory allocation - Library: Third-party dependencies (DirectX, boost, etc.) - Tools: Development utilities 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
646 lines
15 KiB
Makefile
646 lines
15 KiB
Makefile
# Microsoft Developer Studio Generated NMAKE File, Based on MazeConsoleClient.dsp
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!IF "$(CFG)" == ""
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CFG=MazeConsoleClient - Win32 Debug Unicode
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!MESSAGE No configuration specified. Defaulting to MazeConsoleClient - Win32 Debug Unicode.
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!ENDIF
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!IF "$(CFG)" != "MazeConsoleClient - Win32 Release" && "$(CFG)" != "MazeConsoleClient - Win32 Debug" && "$(CFG)" != "MazeConsoleClient - Win32 Debug Unicode" && "$(CFG)" != "MazeConsoleClient - Win32 Release Unicode"
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!MESSAGE Invalid configuration "$(CFG)" specified.
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!MESSAGE You can specify a configuration when running NMAKE
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!MESSAGE by defining the macro CFG on the command line. For example:
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!MESSAGE
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!MESSAGE NMAKE /f "MazeConsoleClient.mak" CFG="MazeConsoleClient - Win32 Debug Unicode"
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!MESSAGE
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!MESSAGE Possible choices for configuration are:
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!MESSAGE
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!MESSAGE "MazeConsoleClient - Win32 Release" (based on "Win32 (x86) Console Application")
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!MESSAGE "MazeConsoleClient - Win32 Debug" (based on "Win32 (x86) Console Application")
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!MESSAGE "MazeConsoleClient - Win32 Debug Unicode" (based on "Win32 (x86) Console Application")
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!MESSAGE "MazeConsoleClient - Win32 Release Unicode" (based on "Win32 (x86) Console Application")
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!MESSAGE
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!ERROR An invalid configuration is specified.
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!ENDIF
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!IF "$(OS)" == "Windows_NT"
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NULL=
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!ELSE
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NULL=nul
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!ENDIF
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!IF "$(CFG)" == "MazeConsoleClient - Win32 Release"
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OUTDIR=.\Release
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INTDIR=.\Release
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# Begin Custom Macros
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OutDir=.\Release
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# End Custom Macros
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ALL : "$(OUTDIR)\MazeConsoleClient.exe"
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CLEAN :
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-@erase "$(INTDIR)\ConsoleGraphics.obj"
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-@erase "$(INTDIR)\dplay8client.obj"
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-@erase "$(INTDIR)\dxutil.obj"
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-@erase "$(INTDIR)\Main.obj"
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-@erase "$(INTDIR)\Maze.obj"
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-@erase "$(INTDIR)\MazeApp.obj"
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-@erase "$(INTDIR)\MazeClient.obj"
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-@erase "$(INTDIR)\MazeServer.obj"
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-@erase "$(INTDIR)\vc60.idb"
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-@erase "$(OUTDIR)\MazeConsoleClient.exe"
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"$(OUTDIR)" :
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if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
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CPP=cl.exe
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CPP_PROJ=/nologo /MT /W3 /GX /O2 /I "..\..\..\common\include" /I "..\mazecommon" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /D "WIN32" /D "_WIN32_DCOM" /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /c
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.c{$(INTDIR)}.obj::
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$(CPP) @<<
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$(CPP_PROJ) $<
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<<
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.cpp{$(INTDIR)}.obj::
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$(CPP) @<<
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$(CPP_PROJ) $<
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<<
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.cxx{$(INTDIR)}.obj::
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$(CPP) @<<
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$(CPP_PROJ) $<
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<<
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.c{$(INTDIR)}.sbr::
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$(CPP) @<<
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$(CPP_PROJ) $<
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<<
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.cpp{$(INTDIR)}.sbr::
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$(CPP) @<<
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$(CPP_PROJ) $<
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<<
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.cxx{$(INTDIR)}.sbr::
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$(CPP) @<<
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$(CPP_PROJ) $<
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<<
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RSC=rc.exe
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BSC32=bscmake.exe
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BSC32_FLAGS=/nologo /o"$(OUTDIR)\MazeConsoleClient.bsc"
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BSC32_SBRS= \
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LINK32=link.exe
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LINK32_FLAGS=dxguid.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib oleaut32.lib odbc32.lib odbccp32.lib dxerr8.lib winmm.lib kernel32.lib user32.lib ole32.lib uuid.lib /nologo /subsystem:console /incremental:no /pdb:"$(OUTDIR)\MazeConsoleClient.pdb" /machine:I386 /out:"$(OUTDIR)\MazeConsoleClient.exe" /stack:0x5000,0x5000
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LINK32_OBJS= \
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"$(INTDIR)\ConsoleGraphics.obj" \
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"$(INTDIR)\Main.obj" \
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"$(INTDIR)\dplay8client.obj" \
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"$(INTDIR)\dxutil.obj" \
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"$(INTDIR)\Maze.obj" \
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"$(INTDIR)\MazeApp.obj" \
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"$(INTDIR)\MazeClient.obj" \
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"$(INTDIR)\MazeServer.obj"
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"$(OUTDIR)\MazeConsoleClient.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
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$(LINK32) @<<
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$(LINK32_FLAGS) $(LINK32_OBJS)
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<<
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!ELSEIF "$(CFG)" == "MazeConsoleClient - Win32 Debug"
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OUTDIR=.\Debug
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INTDIR=.\Debug
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# Begin Custom Macros
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OutDir=.\Debug
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# End Custom Macros
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ALL : "$(OUTDIR)\MazeConsoleClient.exe"
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CLEAN :
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-@erase "$(INTDIR)\ConsoleGraphics.obj"
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-@erase "$(INTDIR)\dplay8client.obj"
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-@erase "$(INTDIR)\dxutil.obj"
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-@erase "$(INTDIR)\Main.obj"
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-@erase "$(INTDIR)\Maze.obj"
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-@erase "$(INTDIR)\MazeApp.obj"
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-@erase "$(INTDIR)\MazeClient.obj"
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-@erase "$(INTDIR)\MazeServer.obj"
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-@erase "$(INTDIR)\vc60.idb"
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-@erase "$(INTDIR)\vc60.pdb"
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-@erase "$(OUTDIR)\MazeConsoleClient.exe"
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-@erase "$(OUTDIR)\MazeConsoleClient.ilk"
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-@erase "$(OUTDIR)\MazeConsoleClient.pdb"
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"$(OUTDIR)" :
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if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
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CPP=cl.exe
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CPP_PROJ=/nologo /MTd /W3 /Gm /GX /Zi /Od /I "..\mazecommon" /I "..\..\..\common\include" /D "_CONSOLE" /D "_DEBUG" /D "WIN32" /D "_WIN32_DCOM" /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /c
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.c{$(INTDIR)}.obj::
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$(CPP) @<<
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$(CPP_PROJ) $<
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<<
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.cpp{$(INTDIR)}.obj::
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$(CPP) @<<
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$(CPP_PROJ) $<
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<<
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.cxx{$(INTDIR)}.obj::
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$(CPP) @<<
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$(CPP_PROJ) $<
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<<
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.c{$(INTDIR)}.sbr::
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$(CPP) @<<
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$(CPP_PROJ) $<
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<<
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.cpp{$(INTDIR)}.sbr::
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$(CPP) @<<
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$(CPP_PROJ) $<
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<<
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.cxx{$(INTDIR)}.sbr::
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$(CPP) @<<
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$(CPP_PROJ) $<
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<<
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RSC=rc.exe
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BSC32=bscmake.exe
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BSC32_FLAGS=/nologo /o"$(OUTDIR)\MazeConsoleClient.bsc"
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BSC32_SBRS= \
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LINK32=link.exe
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LINK32_FLAGS=dxguid.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib oleaut32.lib odbc32.lib odbccp32.lib dxerr8.lib winmm.lib kernel32.lib user32.lib ole32.lib uuid.lib /nologo /subsystem:console /incremental:yes /pdb:"$(OUTDIR)\MazeConsoleClient.pdb" /debug /machine:I386 /out:"$(OUTDIR)\MazeConsoleClient.exe" /pdbtype:sept /stack:0x5000,0x5000
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LINK32_OBJS= \
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"$(INTDIR)\ConsoleGraphics.obj" \
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"$(INTDIR)\Main.obj" \
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"$(INTDIR)\dplay8client.obj" \
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"$(INTDIR)\dxutil.obj" \
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"$(INTDIR)\Maze.obj" \
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"$(INTDIR)\MazeApp.obj" \
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"$(INTDIR)\MazeClient.obj" \
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"$(INTDIR)\MazeServer.obj"
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"$(OUTDIR)\MazeConsoleClient.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
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$(LINK32) @<<
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$(LINK32_FLAGS) $(LINK32_OBJS)
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<<
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!ELSEIF "$(CFG)" == "MazeConsoleClient - Win32 Debug Unicode"
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OUTDIR=.\Win32_Debug_Unicode
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INTDIR=.\Win32_Debug_Unicode
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# Begin Custom Macros
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OutDir=.\Win32_Debug_Unicode
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# End Custom Macros
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ALL : "$(OUTDIR)\MazeConsoleClient.exe"
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CLEAN :
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-@erase "$(INTDIR)\ConsoleGraphics.obj"
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-@erase "$(INTDIR)\dplay8client.obj"
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-@erase "$(INTDIR)\dxutil.obj"
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-@erase "$(INTDIR)\Main.obj"
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-@erase "$(INTDIR)\Maze.obj"
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-@erase "$(INTDIR)\MazeApp.obj"
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-@erase "$(INTDIR)\MazeClient.obj"
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-@erase "$(INTDIR)\MazeServer.obj"
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-@erase "$(INTDIR)\vc60.idb"
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-@erase "$(INTDIR)\vc60.pdb"
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-@erase "$(OUTDIR)\MazeConsoleClient.exe"
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-@erase "$(OUTDIR)\MazeConsoleClient.ilk"
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-@erase "$(OUTDIR)\MazeConsoleClient.pdb"
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"$(OUTDIR)" :
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if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
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CPP=cl.exe
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CPP_PROJ=/nologo /MTd /W3 /Gm /GX /Zi /Od /I "..\mazecommon" /I "..\..\..\common\include" /D "_DEBUG" /D "_CONSOLE" /D "WIN32" /D "_WIN32_DCOM" /D "UNICODE" /D "_UNICODE" /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /c
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.c{$(INTDIR)}.obj::
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$(CPP) @<<
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$(CPP_PROJ) $<
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<<
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.cpp{$(INTDIR)}.obj::
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$(CPP) @<<
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$(CPP_PROJ) $<
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<<
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.cxx{$(INTDIR)}.obj::
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$(CPP) @<<
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$(CPP_PROJ) $<
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<<
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.c{$(INTDIR)}.sbr::
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$(CPP) @<<
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$(CPP_PROJ) $<
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<<
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.cpp{$(INTDIR)}.sbr::
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$(CPP) @<<
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$(CPP_PROJ) $<
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<<
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.cxx{$(INTDIR)}.sbr::
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$(CPP) @<<
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$(CPP_PROJ) $<
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<<
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RSC=rc.exe
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BSC32=bscmake.exe
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BSC32_FLAGS=/nologo /o"$(OUTDIR)\MazeConsoleClient.bsc"
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BSC32_SBRS= \
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LINK32=link.exe
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LINK32_FLAGS=dxguid.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib oleaut32.lib odbc32.lib odbccp32.lib dxerr8.lib winmm.lib kernel32.lib user32.lib ole32.lib uuid.lib /nologo /subsystem:console /incremental:yes /pdb:"$(OUTDIR)\MazeConsoleClient.pdb" /debug /machine:I386 /out:"$(OUTDIR)\MazeConsoleClient.exe" /pdbtype:sept /stack:0x5000,0x5000
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LINK32_OBJS= \
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"$(INTDIR)\ConsoleGraphics.obj" \
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"$(INTDIR)\Main.obj" \
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"$(INTDIR)\dplay8client.obj" \
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"$(INTDIR)\dxutil.obj" \
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"$(INTDIR)\Maze.obj" \
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"$(INTDIR)\MazeApp.obj" \
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"$(INTDIR)\MazeClient.obj" \
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"$(INTDIR)\MazeServer.obj"
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"$(OUTDIR)\MazeConsoleClient.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
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$(LINK32) @<<
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$(LINK32_FLAGS) $(LINK32_OBJS)
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<<
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!ELSEIF "$(CFG)" == "MazeConsoleClient - Win32 Release Unicode"
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OUTDIR=.\Win32_Release_Unicode
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INTDIR=.\Win32_Release_Unicode
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# Begin Custom Macros
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OutDir=.\Win32_Release_Unicode
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# End Custom Macros
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ALL : "$(OUTDIR)\MazeConsoleClient.exe" "$(OUTDIR)\MazeConsoleClient.bsc"
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CLEAN :
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-@erase "$(INTDIR)\ConsoleGraphics.obj"
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-@erase "$(INTDIR)\ConsoleGraphics.sbr"
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-@erase "$(INTDIR)\dplay8client.obj"
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-@erase "$(INTDIR)\dplay8client.sbr"
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-@erase "$(INTDIR)\dxutil.obj"
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-@erase "$(INTDIR)\dxutil.sbr"
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-@erase "$(INTDIR)\Main.obj"
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-@erase "$(INTDIR)\Main.sbr"
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-@erase "$(INTDIR)\Maze.obj"
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-@erase "$(INTDIR)\Maze.sbr"
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-@erase "$(INTDIR)\MazeApp.obj"
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-@erase "$(INTDIR)\MazeApp.sbr"
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-@erase "$(INTDIR)\MazeClient.obj"
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-@erase "$(INTDIR)\MazeClient.sbr"
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-@erase "$(INTDIR)\MazeServer.obj"
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-@erase "$(INTDIR)\MazeServer.sbr"
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-@erase "$(INTDIR)\vc60.idb"
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-@erase "$(OUTDIR)\MazeConsoleClient.bsc"
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-@erase "$(OUTDIR)\MazeConsoleClient.exe"
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"$(OUTDIR)" :
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if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
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CPP=cl.exe
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CPP_PROJ=/nologo /MT /W3 /GX /O2 /I "..\..\..\common\include" /I "..\mazecommon" /D "NDEBUG" /D "_MBCS" /D "_CONSOLE" /D "WIN32" /D "_WIN32_DCOM" /D "UNICODE" /D "_UNICODE" /FR"$(INTDIR)\\" /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /c
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.c{$(INTDIR)}.obj::
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$(CPP) @<<
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$(CPP_PROJ) $<
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<<
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.cpp{$(INTDIR)}.obj::
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$(CPP) @<<
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$(CPP_PROJ) $<
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<<
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.cxx{$(INTDIR)}.obj::
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$(CPP) @<<
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$(CPP_PROJ) $<
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<<
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.c{$(INTDIR)}.sbr::
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$(CPP) @<<
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$(CPP_PROJ) $<
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<<
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.cpp{$(INTDIR)}.sbr::
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$(CPP) @<<
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$(CPP_PROJ) $<
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<<
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.cxx{$(INTDIR)}.sbr::
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$(CPP) @<<
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$(CPP_PROJ) $<
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<<
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RSC=rc.exe
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BSC32=bscmake.exe
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BSC32_FLAGS=/nologo /o"$(OUTDIR)\MazeConsoleClient.bsc"
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BSC32_SBRS= \
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"$(INTDIR)\ConsoleGraphics.sbr" \
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"$(INTDIR)\Main.sbr" \
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"$(INTDIR)\dplay8client.sbr" \
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"$(INTDIR)\dxutil.sbr" \
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"$(INTDIR)\Maze.sbr" \
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"$(INTDIR)\MazeApp.sbr" \
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"$(INTDIR)\MazeClient.sbr" \
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"$(INTDIR)\MazeServer.sbr"
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"$(OUTDIR)\MazeConsoleClient.bsc" : "$(OUTDIR)" $(BSC32_SBRS)
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$(BSC32) @<<
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$(BSC32_FLAGS) $(BSC32_SBRS)
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<<
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LINK32=link.exe
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LINK32_FLAGS=dxguid.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib oleaut32.lib odbc32.lib odbccp32.lib dxerr8.lib winmm.lib kernel32.lib user32.lib ole32.lib uuid.lib /nologo /subsystem:console /incremental:no /pdb:"$(OUTDIR)\MazeConsoleClient.pdb" /machine:I386 /out:"$(OUTDIR)\MazeConsoleClient.exe" /stack:0x5000,0x5000
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LINK32_OBJS= \
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"$(INTDIR)\ConsoleGraphics.obj" \
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"$(INTDIR)\Main.obj" \
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"$(INTDIR)\dplay8client.obj" \
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"$(INTDIR)\dxutil.obj" \
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"$(INTDIR)\Maze.obj" \
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"$(INTDIR)\MazeApp.obj" \
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"$(INTDIR)\MazeClient.obj" \
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"$(INTDIR)\MazeServer.obj"
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"$(OUTDIR)\MazeConsoleClient.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
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$(LINK32) @<<
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$(LINK32_FLAGS) $(LINK32_OBJS)
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<<
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!ENDIF
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!IF "$(NO_EXTERNAL_DEPS)" != "1"
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!IF EXISTS("MazeConsoleClient.dep")
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!INCLUDE "MazeConsoleClient.dep"
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!ELSE
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!MESSAGE Warning: cannot find "MazeConsoleClient.dep"
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!ENDIF
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!ENDIF
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!IF "$(CFG)" == "MazeConsoleClient - Win32 Release" || "$(CFG)" == "MazeConsoleClient - Win32 Debug" || "$(CFG)" == "MazeConsoleClient - Win32 Debug Unicode" || "$(CFG)" == "MazeConsoleClient - Win32 Release Unicode"
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SOURCE=.\ConsoleGraphics.cpp
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!IF "$(CFG)" == "MazeConsoleClient - Win32 Release"
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"$(INTDIR)\ConsoleGraphics.obj" : $(SOURCE) "$(INTDIR)"
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!ELSEIF "$(CFG)" == "MazeConsoleClient - Win32 Debug"
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"$(INTDIR)\ConsoleGraphics.obj" : $(SOURCE) "$(INTDIR)"
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!ELSEIF "$(CFG)" == "MazeConsoleClient - Win32 Debug Unicode"
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"$(INTDIR)\ConsoleGraphics.obj" : $(SOURCE) "$(INTDIR)"
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!ELSEIF "$(CFG)" == "MazeConsoleClient - Win32 Release Unicode"
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"$(INTDIR)\ConsoleGraphics.obj" "$(INTDIR)\ConsoleGraphics.sbr" : $(SOURCE) "$(INTDIR)"
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!ENDIF
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SOURCE=.\Main.cpp
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!IF "$(CFG)" == "MazeConsoleClient - Win32 Release"
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"$(INTDIR)\Main.obj" : $(SOURCE) "$(INTDIR)"
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!ELSEIF "$(CFG)" == "MazeConsoleClient - Win32 Debug"
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"$(INTDIR)\Main.obj" : $(SOURCE) "$(INTDIR)"
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!ELSEIF "$(CFG)" == "MazeConsoleClient - Win32 Debug Unicode"
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"$(INTDIR)\Main.obj" : $(SOURCE) "$(INTDIR)"
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!ELSEIF "$(CFG)" == "MazeConsoleClient - Win32 Release Unicode"
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"$(INTDIR)\Main.obj" "$(INTDIR)\Main.sbr" : $(SOURCE) "$(INTDIR)"
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!ENDIF
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SOURCE=..\mazecommon\dplay8client.cpp
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!IF "$(CFG)" == "MazeConsoleClient - Win32 Release"
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"$(INTDIR)\dplay8client.obj" : $(SOURCE) "$(INTDIR)"
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$(CPP) $(CPP_PROJ) $(SOURCE)
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!ELSEIF "$(CFG)" == "MazeConsoleClient - Win32 Debug"
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"$(INTDIR)\dplay8client.obj" : $(SOURCE) "$(INTDIR)"
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$(CPP) $(CPP_PROJ) $(SOURCE)
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!ELSEIF "$(CFG)" == "MazeConsoleClient - Win32 Debug Unicode"
|
|
|
|
|
|
"$(INTDIR)\dplay8client.obj" : $(SOURCE) "$(INTDIR)"
|
|
$(CPP) $(CPP_PROJ) $(SOURCE)
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "MazeConsoleClient - Win32 Release Unicode"
|
|
|
|
|
|
"$(INTDIR)\dplay8client.obj" "$(INTDIR)\dplay8client.sbr" : $(SOURCE) "$(INTDIR)"
|
|
$(CPP) $(CPP_PROJ) $(SOURCE)
|
|
|
|
|
|
!ENDIF
|
|
|
|
SOURCE=..\..\..\common\src\dxutil.cpp
|
|
|
|
!IF "$(CFG)" == "MazeConsoleClient - Win32 Release"
|
|
|
|
|
|
"$(INTDIR)\dxutil.obj" : $(SOURCE) "$(INTDIR)"
|
|
$(CPP) $(CPP_PROJ) $(SOURCE)
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "MazeConsoleClient - Win32 Debug"
|
|
|
|
|
|
"$(INTDIR)\dxutil.obj" : $(SOURCE) "$(INTDIR)"
|
|
$(CPP) $(CPP_PROJ) $(SOURCE)
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "MazeConsoleClient - Win32 Debug Unicode"
|
|
|
|
|
|
"$(INTDIR)\dxutil.obj" : $(SOURCE) "$(INTDIR)"
|
|
$(CPP) $(CPP_PROJ) $(SOURCE)
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "MazeConsoleClient - Win32 Release Unicode"
|
|
|
|
|
|
"$(INTDIR)\dxutil.obj" "$(INTDIR)\dxutil.sbr" : $(SOURCE) "$(INTDIR)"
|
|
$(CPP) $(CPP_PROJ) $(SOURCE)
|
|
|
|
|
|
!ENDIF
|
|
|
|
SOURCE=..\mazecommon\Maze.cpp
|
|
|
|
!IF "$(CFG)" == "MazeConsoleClient - Win32 Release"
|
|
|
|
|
|
"$(INTDIR)\Maze.obj" : $(SOURCE) "$(INTDIR)"
|
|
$(CPP) $(CPP_PROJ) $(SOURCE)
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "MazeConsoleClient - Win32 Debug"
|
|
|
|
|
|
"$(INTDIR)\Maze.obj" : $(SOURCE) "$(INTDIR)"
|
|
$(CPP) $(CPP_PROJ) $(SOURCE)
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "MazeConsoleClient - Win32 Debug Unicode"
|
|
|
|
|
|
"$(INTDIR)\Maze.obj" : $(SOURCE) "$(INTDIR)"
|
|
$(CPP) $(CPP_PROJ) $(SOURCE)
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "MazeConsoleClient - Win32 Release Unicode"
|
|
|
|
|
|
"$(INTDIR)\Maze.obj" "$(INTDIR)\Maze.sbr" : $(SOURCE) "$(INTDIR)"
|
|
$(CPP) $(CPP_PROJ) $(SOURCE)
|
|
|
|
|
|
!ENDIF
|
|
|
|
SOURCE=..\MazeCommon\MazeApp.cpp
|
|
|
|
!IF "$(CFG)" == "MazeConsoleClient - Win32 Release"
|
|
|
|
|
|
"$(INTDIR)\MazeApp.obj" : $(SOURCE) "$(INTDIR)"
|
|
$(CPP) $(CPP_PROJ) $(SOURCE)
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "MazeConsoleClient - Win32 Debug"
|
|
|
|
|
|
"$(INTDIR)\MazeApp.obj" : $(SOURCE) "$(INTDIR)"
|
|
$(CPP) $(CPP_PROJ) $(SOURCE)
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "MazeConsoleClient - Win32 Debug Unicode"
|
|
|
|
|
|
"$(INTDIR)\MazeApp.obj" : $(SOURCE) "$(INTDIR)"
|
|
$(CPP) $(CPP_PROJ) $(SOURCE)
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "MazeConsoleClient - Win32 Release Unicode"
|
|
|
|
|
|
"$(INTDIR)\MazeApp.obj" "$(INTDIR)\MazeApp.sbr" : $(SOURCE) "$(INTDIR)"
|
|
$(CPP) $(CPP_PROJ) $(SOURCE)
|
|
|
|
|
|
!ENDIF
|
|
|
|
SOURCE=..\mazecommon\MazeClient.cpp
|
|
|
|
!IF "$(CFG)" == "MazeConsoleClient - Win32 Release"
|
|
|
|
|
|
"$(INTDIR)\MazeClient.obj" : $(SOURCE) "$(INTDIR)"
|
|
$(CPP) $(CPP_PROJ) $(SOURCE)
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "MazeConsoleClient - Win32 Debug"
|
|
|
|
|
|
"$(INTDIR)\MazeClient.obj" : $(SOURCE) "$(INTDIR)"
|
|
$(CPP) $(CPP_PROJ) $(SOURCE)
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "MazeConsoleClient - Win32 Debug Unicode"
|
|
|
|
|
|
"$(INTDIR)\MazeClient.obj" : $(SOURCE) "$(INTDIR)"
|
|
$(CPP) $(CPP_PROJ) $(SOURCE)
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "MazeConsoleClient - Win32 Release Unicode"
|
|
|
|
|
|
"$(INTDIR)\MazeClient.obj" "$(INTDIR)\MazeClient.sbr" : $(SOURCE) "$(INTDIR)"
|
|
$(CPP) $(CPP_PROJ) $(SOURCE)
|
|
|
|
|
|
!ENDIF
|
|
|
|
SOURCE=..\MazeCommon\MazeServer.cpp
|
|
|
|
!IF "$(CFG)" == "MazeConsoleClient - Win32 Release"
|
|
|
|
|
|
"$(INTDIR)\MazeServer.obj" : $(SOURCE) "$(INTDIR)"
|
|
$(CPP) $(CPP_PROJ) $(SOURCE)
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "MazeConsoleClient - Win32 Debug"
|
|
|
|
|
|
"$(INTDIR)\MazeServer.obj" : $(SOURCE) "$(INTDIR)"
|
|
$(CPP) $(CPP_PROJ) $(SOURCE)
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "MazeConsoleClient - Win32 Debug Unicode"
|
|
|
|
|
|
"$(INTDIR)\MazeServer.obj" : $(SOURCE) "$(INTDIR)"
|
|
$(CPP) $(CPP_PROJ) $(SOURCE)
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "MazeConsoleClient - Win32 Release Unicode"
|
|
|
|
|
|
"$(INTDIR)\MazeServer.obj" "$(INTDIR)\MazeServer.sbr" : $(SOURCE) "$(INTDIR)"
|
|
$(CPP) $(CPP_PROJ) $(SOURCE)
|
|
|
|
|
|
!ENDIF
|
|
|
|
|
|
!ENDIF
|
|
|