Files
Client/Library/dxx8/samples/Multimedia/DirectPlay/SimpleClientServer/SimpleClient/resource.h
LGram16 e067522598 Initial commit: ROW Client source code
Game client codebase including:
- CharacterActionControl: Character and creature management
- GlobalScript: Network, items, skills, quests, utilities
- RYLClient: Main client application with GUI and event handlers
- Engine: 3D rendering engine (RYLGL)
- MemoryManager: Custom memory allocation
- Library: Third-party dependencies (DirectX, boost, etc.)
- Tools: Development utilities

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 16:24:34 +09:00

30 lines
1.0 KiB
C

//{{NO_DEPENDENCIES}}
// Microsoft Developer Studio generated include file.
// Used by SimpleClient.rc
//
#define IDD_MAIN_GAME 101
#define IDD_LOBBY_WAIT_STATUS 105
#define IDC_WAVE 1001
#define IDC_NUM_PLAYERS 1002
#define IDC_PLAYER_NAME 1003
#define IDC_LOG_EDIT 1016
#define IDD_CLIENT_CONNECT 12001
#define IDC_PLAYER_NAME_EDIT 12100
#define IDC_GAMES_LIST 12101
#define IDC_JOIN 12102
#define IDC_IP_ADDRESS 12103
#define IDC_SEARCH_CHECK 12104
#define IDC_WAIT_TEXT 12105
#define IDI_MAIN 12200
// Next default values for new objects
//
#ifdef APSTUDIO_INVOKED
#ifndef APSTUDIO_READONLY_SYMBOLS
#define _APS_NEXT_RESOURCE_VALUE 106
#define _APS_NEXT_COMMAND_VALUE 40001
#define _APS_NEXT_CONTROL_VALUE 1005
#define _APS_NEXT_SYMED_VALUE 103
#endif
#endif