Game client codebase including: - CharacterActionControl: Character and creature management - GlobalScript: Network, items, skills, quests, utilities - RYLClient: Main client application with GUI and event handlers - Engine: 3D rendering engine (RYLGL) - MemoryManager: Custom memory allocation - Library: Third-party dependencies (DirectX, boost, etc.) - Tools: Development utilities 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
31 lines
1.0 KiB
Plaintext
31 lines
1.0 KiB
Plaintext
//-----------------------------------------------------------------------------
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//
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// Sample Name: VoiceGroup Sample
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//
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// Copyright (c) 1999-2001 Microsoft Corporation. All rights reserved.
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//
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//-----------------------------------------------------------------------------
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Description
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===========
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VoiceGroup is similar in form to VoiceConnect. VoiceGroup shows how use DirectPlay
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along with DirectPlayVoice to allow talking in to a specific group of players.
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Path
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====
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Source: DXSDK\Samples\Multimedia\DirectPlay\VoiceGroup
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Executable: DXSDK\Samples\Multimedia\DirectPlay\Bin
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User's Guide
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============
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Refer to User's Guide section of the VoiceConnect sample for the basics.
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With VoiceGroup you can also click "Cycle Group Assignment" to change the local
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player's group assignment between group 1 and 5 as well as "Unassigned". You
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can also click "Cycle Target Assignment" to change the local player's voice target
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assignment between group 1 and 5 to only talk to one of those groups, or "Everyone"
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to talk to everyone in the session.
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