Game client codebase including: - CharacterActionControl: Character and creature management - GlobalScript: Network, items, skills, quests, utilities - RYLClient: Main client application with GUI and event handlers - Engine: 3D rendering engine (RYLGL) - MemoryManager: Custom memory allocation - Library: Third-party dependencies (DirectX, boost, etc.) - Tools: Development utilities 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
55 lines
1.5 KiB
C
55 lines
1.5 KiB
C
//------------------------------------------------------------------------------
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// File: Bdasampl.h
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//
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// Desc: Sample code header file for BDA graph building.
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//
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// Copyright (c) 2000-2001, Microsoft Corporation. All rights reserved.
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//------------------------------------------------------------------------------
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#ifndef BDASAMPL_H_INCLUDED_
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#define BDASAMPL_H_INCLUDED_
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#include <streams.h>
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#include <mmreg.h>
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#include <msacm.h>
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#include <fcntl.h>
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#include <io.h>
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#include <stdio.h>
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// Temporarily disable /W4 C4201: nonstandard extension used : nameless struct/union
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#pragma warning(disable:4201)
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#include <ks.h>
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// Enable default handling of C4201 warning
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#pragma warning(default:4201)
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#include <ksmedia.h>
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#include <bdatypes.h>
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#include <bdamedia.h>
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#include <bdaiface.h>
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#include <uuids.h>
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#include <tuner.h>
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#include <commctrl.h>
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#include <atlbase.h>
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#include "resource.h"
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//-----------------------------------------------------------------------------
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LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM);
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BOOL CALLBACK DlgProc(HWND, UINT, WPARAM, LPARAM);
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BOOL CALLBACK AboutDlgProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam);
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BOOL CALLBACK SelectChannelDlgProc(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam);
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VOID ErrorMessageBox(LPTSTR sz,...);
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//-----------------------------------------------------------------------------
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// index of tuning spaces
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enum NETWORK_TYPE
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{
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ATSC = 0x0003
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};
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#endif // BDASAMPL_H_INCLUDED_
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