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Client/Library/dxx8/samples/Multimedia/DirectShow/BDA/BDASample/resource.h
LGram16 e067522598 Initial commit: ROW Client source code
Game client codebase including:
- CharacterActionControl: Character and creature management
- GlobalScript: Network, items, skills, quests, utilities
- RYLClient: Main client application with GUI and event handlers
- Engine: 3D rendering engine (RYLGL)
- MemoryManager: Custom memory allocation
- Library: Third-party dependencies (DirectX, boost, etc.)
- Tools: Development utilities

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 16:24:34 +09:00

47 lines
1.2 KiB
C

//------------------------------------------------------------------------------
// File: Resource.h
//
// Desc: Sample code for BDA graph building.
//
// Copyright (c) 2000-2001, Microsoft Corporation. All rights reserved.
//------------------------------------------------------------------------------
// Dialogs
#define IDD_ABOUT 400
#define IDD_SELECT_CHANNEL 401
// Menus
#define IDM_EXIT 502
#define IDM_BUILD_ATSC 503
#define IDM_RUN_GRAPH 505
#define IDM_STOP_GRAPH 506
#define IDM_SELECT_CHANNEL 508
#define IDM_ABOUT 509
// Buttons
#define IDC_CHANNEL 1001
#define IDC_SPIN_MAJOR 1002
#define IDC_SPIN_MINOR 1003
#define IDC_MAJOR_CHANNEL 1004
#define IDC_MINOR_CHANNEL 1005
#define IDC_ENTER 1008
#define IDC_STATIC -1
// Accel
#define ACC_GRAPH 1100
#ifdef APSTUDIO_INVOKED
#ifndef APSTUDIO_READONLY_SYMBOLS
#define _APS_NO_MFC 1
#define _APS_NEXT_RESOURCE_VALUE 101
#define _APS_NEXT_COMMAND_VALUE 40001
#define _APS_NEXT_CONTROL_VALUE 1007
#define _APS_NEXT_SYMED_VALUE 101
#endif
#endif