Game client codebase including: - CharacterActionControl: Character and creature management - GlobalScript: Network, items, skills, quests, utilities - RYLClient: Main client application with GUI and event handlers - Engine: 3D rendering engine (RYLGL) - MemoryManager: Custom memory allocation - Library: Third-party dependencies (DirectX, boost, etc.) - Tools: Development utilities 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
47 lines
1.3 KiB
C
47 lines
1.3 KiB
C
//------------------------------------------------------------------------------
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// File: DllSetup.h
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//
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// Desc: DirectShow base classes.
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//
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// Copyright (c) 1992-2001 Microsoft Corporation. All rights reserved.
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//------------------------------------------------------------------------------
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// To be self registering, OLE servers must
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// export functions named DllRegisterServer
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// and DllUnregisterServer. To allow use of
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// custom and default implementations the
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// defaults are named AMovieDllRegisterServer
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// and AMovieDllUnregisterServer.
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//
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// To the use the default implementation you
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// must provide stub functions.
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//
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// i.e. STDAPI DllRegisterServer()
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// {
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// return AMovieDllRegisterServer();
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// }
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//
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// STDAPI DllUnregisterServer()
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// {
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// return AMovieDllUnregisterServer();
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// }
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//
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//
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// AMovieDllRegisterServer calls IAMovieSetup.Register(), and
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// AMovieDllUnregisterServer calls IAMovieSetup.Unregister().
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STDAPI AMovieDllRegisterServer2( BOOL );
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STDAPI AMovieDllRegisterServer();
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STDAPI AMovieDllUnregisterServer();
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// helper functions
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STDAPI EliminateSubKey( HKEY, LPTSTR );
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STDAPI
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AMovieSetupRegisterFilter2( const AMOVIESETUP_FILTER * const psetupdata
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, IFilterMapper2 * pIFM2
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, BOOL bRegister );
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