Files
Client/Library/dxx8/samples/Multimedia/DirectShow/Capture/AMCap/status.h
LGram16 e067522598 Initial commit: ROW Client source code
Game client codebase including:
- CharacterActionControl: Character and creature management
- GlobalScript: Network, items, skills, quests, utilities
- RYLClient: Main client application with GUI and event handlers
- Engine: 3D rendering engine (RYLGL)
- MemoryManager: Custom memory allocation
- Library: Third-party dependencies (DirectX, boost, etc.)
- Tools: Development utilities

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 16:24:34 +09:00

21 lines
822 B
C

//------------------------------------------------------------------------------
// File: Status.h
//
// Desc: Header file for the Status Bar
//
// Copyright (c) 1992-2001 Microsoft Corporation. All rights reserved.
//------------------------------------------------------------------------------
//------------------------------------------------------------------------------
// Global Variables
//------------------------------------------------------------------------------
extern TCHAR szStatusClass[];
//------------------------------------------------------------------------------
// Function Prototypes
//------------------------------------------------------------------------------
BOOL statusInit(HANDLE hInst, HANDLE hPrev);
void statusUpdateStatus(HWND hwnd, LPCTSTR lpsz);
int statusGetHeight(void);