Game client codebase including: - CharacterActionControl: Character and creature management - GlobalScript: Network, items, skills, quests, utilities - RYLClient: Main client application with GUI and event handlers - Engine: 3D rendering engine (RYLGL) - MemoryManager: Custom memory allocation - Library: Third-party dependencies (DirectX, boost, etc.) - Tools: Development utilities 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
21 lines
822 B
C
21 lines
822 B
C
//------------------------------------------------------------------------------
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// File: Status.h
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//
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// Desc: Header file for the Status Bar
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//
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// Copyright (c) 1992-2001 Microsoft Corporation. All rights reserved.
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//------------------------------------------------------------------------------
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//------------------------------------------------------------------------------
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// Global Variables
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//------------------------------------------------------------------------------
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extern TCHAR szStatusClass[];
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//------------------------------------------------------------------------------
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// Function Prototypes
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//------------------------------------------------------------------------------
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BOOL statusInit(HANDLE hInst, HANDLE hPrev);
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void statusUpdateStatus(HWND hwnd, LPCTSTR lpsz);
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int statusGetHeight(void);
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