Game client codebase including: - CharacterActionControl: Character and creature management - GlobalScript: Network, items, skills, quests, utilities - RYLClient: Main client application with GUI and event handlers - Engine: 3D rendering engine (RYLGL) - MemoryManager: Custom memory allocation - Library: Third-party dependencies (DirectX, boost, etc.) - Tools: Development utilities 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
16 lines
730 B
Plaintext
16 lines
730 B
Plaintext
DirectShow Sample -- AudioCap
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This sample application demonstrates PCM audio capture using DirectShow and allows
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the user to audition the audio input while recording. AudioCap enables the user to
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perform the following tasks:
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- Capture audio to a file
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- Select the audio capture device and its corresponding input pin
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- View properties on the audio capture device
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- Select the sample rate and number of channels (stereo or mono)
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NOTE: In order to write .WAV files to your disk, you must first build and register
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the WavDest filter in the Samples\Multimedia\DirectShow\Filters\WAVDest directory.
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Without this filter, you may audition audio input, but you will not be able to
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write it to your disk. |