Game client codebase including: - CharacterActionControl: Character and creature management - GlobalScript: Network, items, skills, quests, utilities - RYLClient: Main client application with GUI and event handlers - Engine: 3D rendering engine (RYLGL) - MemoryManager: Custom memory allocation - Library: Third-party dependencies (DirectX, boost, etc.) - Tools: Development utilities 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
15 lines
415 B
C
15 lines
415 B
C
//============================================================================
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//
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// Microsoft Windows Media Technology
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// Copyright (C) Microsoft Corporation, 1999-2001. All Rights Reserved.
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//
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// File: wmsdk.h
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//
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// Description: WMSDK global include file
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//
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//============================================================================
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#include "wmsdkidl.h"
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#include "asferr.h"
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#include "nserror.h"
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