Game client codebase including: - CharacterActionControl: Character and creature management - GlobalScript: Network, items, skills, quests, utilities - RYLClient: Main client application with GUI and event handlers - Engine: 3D rendering engine (RYLGL) - MemoryManager: Custom memory allocation - Library: Third-party dependencies (DirectX, boost, etc.) - Tools: Development utilities 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
484 lines
16 KiB
C++
484 lines
16 KiB
C++
//----------------------------------------------------------------------------
|
|
// File: DMODemo.cpp
|
|
//
|
|
// Desc: The dmodemo sample shows how to stream and playback audio data in a
|
|
// wave file of reasonable size using DSound Audio Effect DMOs.
|
|
//
|
|
// The basic tasks are as follows:
|
|
// 1) get the wave file name and DMO name selected by the user
|
|
// 2) call CAppStream::Init() to create the Media Object, get
|
|
// interface pointer of IMediaObject and IMediaObjectInPlace,if
|
|
// there is one. Read the wave file into a buffer and read wav format.
|
|
// 3) call CAppStream::Stream() to process the data using the Media Object,
|
|
// and retrieve data from the DMO output stream to a buffer in memory.
|
|
// 4) create the DSound buffer from the buffer which holds the output data
|
|
// from DMO.
|
|
// 5) playback the DSound buffer.
|
|
//
|
|
// Copyright (c) 1999-2001 Microsoft Corp. All rights reserved.
|
|
//-----------------------------------------------------------------------------
|
|
#define STRICT
|
|
#include <TCHAR.h>
|
|
#include <windows.h>
|
|
#include <windowsx.h>
|
|
#include <objbase.h>
|
|
#include <commdlg.h>
|
|
#include <dxerr8.h>
|
|
#include <mmsystem.h>
|
|
#include <dsound.h>
|
|
#include "DSUtil.h"
|
|
#include "DXUtil.h"
|
|
#include <dmoreg.h>
|
|
#include "appstream.h"
|
|
#include "wave.h"
|
|
#include "resource.h"
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Function-prototypes
|
|
//-----------------------------------------------------------------------------
|
|
INT_PTR CALLBACK MainDlgProc( HWND hDlg, UINT msg, WPARAM wParam, LPARAM lParam );
|
|
HRESULT InitializeAudioEffectDMOList( HWND hDlg, int* iNumDmo );
|
|
VOID OnInitDialog( HWND hDlg );
|
|
VOID OnOpenSoundFile( HWND hDlg );
|
|
HRESULT StreamData( HWND hDlg, LPTSTR lpszFileInput, REFCLSID rclsid );
|
|
VOID OnTimer( HWND hDlg );
|
|
VOID EnablePlayUI( HWND hDlg, BOOL bEnable );
|
|
VOID ResetSoundBuffer();
|
|
//-----------------------------------------------------------------------------
|
|
// Defines, constants, and global variables
|
|
//-----------------------------------------------------------------------------
|
|
#define MAX_NUM 100
|
|
#define APPNAME TEXT("DMO Demo")
|
|
|
|
|
|
// struct holding DMOs registerd as DMOCATGORY_AUDIO_EFFECT
|
|
typedef struct tagDMOINFO {
|
|
TCHAR szName[MAX_NUM];
|
|
CLSID clsidDMO;
|
|
} DMOINFO;
|
|
|
|
DMOINFO g_rgDmoInfo[MAX_PATH];
|
|
TCHAR g_szInputFileName[MAX_PATH];
|
|
CSoundManager* g_pSoundManager = NULL;
|
|
CSound* g_pSound = NULL;
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Name: WinMain()
|
|
// Desc: Entry point for the application. Since we use a simple dialog for
|
|
// user interaction we don't need to pump messages.
|
|
//-----------------------------------------------------------------------------
|
|
INT APIENTRY WinMain( HINSTANCE hInst, HINSTANCE hPrevInst, LPSTR pCmdLine,
|
|
INT nCmdShow )
|
|
{
|
|
// Display the main dialog box.
|
|
DialogBox( hInst, MAKEINTRESOURCE(IDD_MAIN), NULL, MainDlgProc );
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Name: MainDlgProc()
|
|
// Desc: Handles dialog messages
|
|
//-----------------------------------------------------------------------------
|
|
INT_PTR CALLBACK MainDlgProc( HWND hDlg, UINT msg, WPARAM wParam, LPARAM lParam )
|
|
{
|
|
int iSelectedDMOIndex =0;
|
|
HRESULT hr;
|
|
|
|
switch( msg )
|
|
{
|
|
case WM_INITDIALOG:
|
|
OnInitDialog( hDlg );
|
|
break;
|
|
|
|
case WM_COMMAND:
|
|
switch( LOWORD(wParam) )
|
|
{
|
|
case IDC_SOUNDFILE:
|
|
OnOpenSoundFile( hDlg );
|
|
break;
|
|
|
|
case IDCANCEL:
|
|
EndDialog( hDlg, IDCANCEL );
|
|
|
|
break;
|
|
|
|
case IDC_PLAY:
|
|
iSelectedDMOIndex = ComboBox_GetCurSel( GetDlgItem( hDlg, IDC_DMOCOMBO ) );
|
|
if( iSelectedDMOIndex < 0 )
|
|
{
|
|
MessageBox( hDlg, TEXT("Selecting DMO failed."), TEXT(DEMO_NAME),
|
|
MB_OK | MB_ICONERROR );
|
|
break;
|
|
|
|
}
|
|
|
|
// Very large files may take some time to stream, so update the
|
|
// window title to indicate progress.
|
|
SetWindowText( hDlg, TEXT("Reading file...") );
|
|
hr = StreamData( hDlg, g_szInputFileName, g_rgDmoInfo[iSelectedDMOIndex].clsidDMO );
|
|
if( FAILED( hr ) )
|
|
{
|
|
break;
|
|
}
|
|
|
|
SetWindowText( hDlg, APPNAME );
|
|
hr = g_pSound->Play( 0, // lowest priority
|
|
0 ); // no flag is set
|
|
if( FAILED( hr ) )
|
|
{
|
|
MessageBox( hDlg, TEXT("Error playing DirectSound buffer.")
|
|
, TEXT(DEMO_NAME),
|
|
MB_OK | MB_ICONERROR );
|
|
}
|
|
|
|
EnablePlayUI( hDlg, FALSE );
|
|
|
|
break;
|
|
|
|
case IDC_STOP:
|
|
ResetSoundBuffer();
|
|
EnablePlayUI( hDlg, TRUE );
|
|
break;
|
|
|
|
default:
|
|
return FALSE; // Didn't handle message
|
|
}
|
|
break;
|
|
|
|
case WM_TIMER:
|
|
OnTimer( hDlg );
|
|
break;
|
|
|
|
case WM_DESTROY:
|
|
// Cleanup everything
|
|
SAFE_DELETE( g_pSound );
|
|
SAFE_DELETE( g_pSoundManager );
|
|
KillTimer(hDlg, 1);
|
|
|
|
break;
|
|
|
|
default:
|
|
return FALSE; // Didn't handle message
|
|
}
|
|
|
|
return TRUE; // Handled message
|
|
}
|
|
|
|
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Name: OnInitDialog()
|
|
// Desc: Initializes the dialogs (sets up UI controls, etc.)
|
|
//-----------------------------------------------------------------------------
|
|
VOID OnInitDialog( HWND hDlg )
|
|
{
|
|
int iNumDmo = 0;
|
|
HRESULT hr;
|
|
|
|
// Load the icon
|
|
HINSTANCE hInst = (HINSTANCE) GetWindowLongPtr( hDlg, GWLP_HINSTANCE );
|
|
HICON hIcon = LoadIcon( hInst, MAKEINTRESOURCE( IDR_DEMOICON ) );
|
|
|
|
// Set the icon for this dialog.
|
|
SendMessage( hDlg, WM_SETICON, ICON_BIG, (LPARAM) hIcon ); // Set big icon
|
|
SendMessage( hDlg, WM_SETICON, ICON_SMALL, (LPARAM) hIcon ); // Set small icon
|
|
|
|
// get registered DMOs
|
|
hr = InitializeAudioEffectDMOList( hDlg, &iNumDmo);
|
|
if( FAILED( hr ) ) {
|
|
|
|
MessageBox( hDlg, TEXT("Error enumerating DMOs. "), TEXT(DEMO_NAME),
|
|
MB_OK | MB_ICONERROR );
|
|
return;
|
|
}
|
|
|
|
for(int ii = 0; ii <iNumDmo; ii++){
|
|
ComboBox_AddString(GetDlgItem(hDlg, IDC_DMOCOMBO), g_rgDmoInfo[ii].szName);
|
|
}
|
|
ComboBox_SetCurSel(GetDlgItem(hDlg, IDC_DMOCOMBO), 0);
|
|
|
|
// CSoundManager creates a CSound buffer.
|
|
// and sets cooperative level to DSSCL_PRIORITY (See DirectSound documentation for
|
|
// more iformation), and set primary buffer format to stereo, 22kHz and 16-bit output.
|
|
g_pSoundManager = new CSoundManager();
|
|
if( g_pSoundManager == NULL )
|
|
{
|
|
MessageBox( hDlg, TEXT("Creating CSoundManager failed."),
|
|
TEXT(DEMO_NAME), MB_OK | MB_ICONERROR );
|
|
EndDialog( hDlg, IDCANCEL );
|
|
}
|
|
hr = g_pSoundManager->Initialize( hDlg, DSSCL_PRIORITY, 2, 22050, 16 );
|
|
if( FAILED( hr ) )
|
|
{
|
|
MessageBox( hDlg, TEXT("Error initializing DirectSound."),
|
|
TEXT(DEMO_NAME), MB_OK | MB_ICONERROR );
|
|
EndDialog( hDlg, IDCANCEL );
|
|
}
|
|
|
|
// Set the UI controls
|
|
SetDlgItemText( hDlg, IDC_FILENAME, TEXT("No file loaded.") );
|
|
|
|
// Create a timer, so we can check for when the soundbuffer is stopped
|
|
SetTimer( hDlg, 0, 250, NULL );
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Name: OnOpenSoundFile()
|
|
// Desc: Called when the user requests to open a sound file
|
|
//-----------------------------------------------------------------------------
|
|
VOID OnOpenSoundFile( HWND hDlg )
|
|
{
|
|
static TCHAR strFileName[MAX_PATH] = TEXT("");
|
|
static TCHAR strPath[MAX_PATH] = TEXT("");
|
|
|
|
OPENFILENAME ofn;
|
|
|
|
// Setup the OPENFILENAME structure
|
|
ofn.lStructSize = sizeof(OPENFILENAME);
|
|
ofn.hwndOwner = hDlg;
|
|
ofn.hInstance = NULL;
|
|
ofn.lpstrFilter = TEXT("Wave Files\0*.wav\0All Files\0*.*\0\0");
|
|
ofn.lpstrCustomFilter = NULL;
|
|
ofn.nMaxCustFilter = 0;
|
|
ofn.nFilterIndex= 1;
|
|
ofn.lpstrFile = strFileName;
|
|
ofn.nMaxFile = MAX_PATH;
|
|
ofn.lpstrFileTitle = NULL;
|
|
ofn.nMaxFileTitle = 0;
|
|
ofn.lpstrInitialDir = strPath;
|
|
ofn.lpstrTitle = TEXT("Open Sound File");
|
|
ofn.Flags = OFN_FILEMUSTEXIST | OFN_HIDEREADONLY;
|
|
ofn.nFileOffset = 0;
|
|
ofn.nFileExtension = 0;
|
|
ofn.lpstrDefExt = TEXT(".wav");
|
|
ofn.lCustData = 0;
|
|
ofn.lpfnHook = NULL;
|
|
ofn.lpTemplateName = NULL;
|
|
|
|
// Get the default media path (something like C:\WINDOWS\MEDIA)
|
|
if( '\0' == strPath[0] )
|
|
{
|
|
UINT uResult = GetWindowsDirectory( strPath, MAX_PATH );
|
|
if( uResult == 0 )
|
|
{
|
|
MessageBox( hDlg, TEXT("GetWindowsDirectory() failed."),
|
|
TEXT(DEMO_NAME), MB_OK | MB_ICONERROR );
|
|
return;
|
|
}
|
|
if( lstrcmp( &strPath[lstrlen(strPath)], TEXT("\\") ) )
|
|
lstrcat( strPath, TEXT("\\") );
|
|
lstrcat( strPath, TEXT("MEDIA") );
|
|
}
|
|
|
|
ResetSoundBuffer();
|
|
|
|
// Update the UI controls to show the sound as loading a file
|
|
EnableWindow( GetDlgItem( hDlg, IDC_PLAY ), FALSE);
|
|
EnableWindow( GetDlgItem( hDlg, IDC_STOP ), FALSE);
|
|
SetDlgItemText( hDlg, IDC_FILENAME, TEXT("Loading file...") );
|
|
|
|
// Display the OpenFileName dialog. Then, try to load the specified file
|
|
if( TRUE != GetOpenFileName( &ofn ) )
|
|
{
|
|
SetDlgItemText( hDlg, IDC_FILENAME, TEXT("Load aborted.") );
|
|
return;
|
|
}
|
|
|
|
// Update the UI controls to show the sound as the file is loaded
|
|
SetDlgItemText( hDlg, IDC_FILENAME, strFileName );
|
|
EnablePlayUI( hDlg, TRUE );
|
|
|
|
// Remember the path for next time
|
|
lstrcpy(g_szInputFileName, strFileName);
|
|
lstrcpy( strPath, strFileName );
|
|
|
|
TCHAR* strLastSlash = _tcsrchr( strPath, '\\' );
|
|
strLastSlash[0] = '\0';
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Name: OutputDMOs()
|
|
// Desc: Called to fill the combo box
|
|
//-----------------------------------------------------------------------------
|
|
HRESULT InitializeAudioEffectDMOList( HWND hDlg, int* iNumDmo)
|
|
{
|
|
|
|
IEnumDMO* pEveryRegisterDMOEnum = NULL;
|
|
HRESULT hrNext;
|
|
DWORD ulNumInfoReturned;
|
|
CLSID clsidCurrentDMO;
|
|
WCHAR* apszDMOName;
|
|
|
|
|
|
// Enumerate all the registered DMOs registered as DMOCATEGORY_AUDIO_EFFECT.
|
|
HRESULT hr = DMOEnum( DMOCATEGORY_AUDIO_EFFECT,
|
|
DMO_ENUMF_INCLUDE_KEYED,
|
|
0, // Number of input partial media types.
|
|
NULL,
|
|
0, // Number of output partial media types.
|
|
NULL,
|
|
&pEveryRegisterDMOEnum );
|
|
|
|
if( FAILED( hr ) ) {
|
|
return hr;
|
|
}
|
|
|
|
do
|
|
{
|
|
hrNext = pEveryRegisterDMOEnum->Next( 1, &clsidCurrentDMO, &apszDMOName, &ulNumInfoReturned );
|
|
if( FAILED( hrNext ) ) {
|
|
SAFE_RELEASE( pEveryRegisterDMOEnum );
|
|
return hrNext;
|
|
}
|
|
|
|
if( S_OK == hrNext ) {
|
|
#ifdef _UNICODE
|
|
lstrcpy(g_rgDmoInfo[*iNumDmo].szName, apszDMOName );
|
|
#else
|
|
TCHAR tempStr[MAX_PATH];
|
|
int i = wcstombs(tempStr, apszDMOName, MAX_PATH);
|
|
if( i == -1 )
|
|
{
|
|
MessageBox( hDlg, TEXT("wcstombs function encountered a wide character that could not be converted to a multibyte character."),
|
|
TEXT(DEMO_NAME), MB_OK | MB_ICONERROR );
|
|
return E_FAIL;
|
|
|
|
}
|
|
|
|
lstrcpy(g_rgDmoInfo[*iNumDmo].szName, tempStr );
|
|
|
|
#endif
|
|
|
|
CoTaskMemFree( apszDMOName );
|
|
|
|
g_rgDmoInfo[*iNumDmo].clsidDMO = clsidCurrentDMO;
|
|
|
|
(*iNumDmo)++;
|
|
}
|
|
|
|
} while( (S_OK == hrNext) && (*iNumDmo < MAX_NUM) );
|
|
|
|
SAFE_RELEASE( pEveryRegisterDMOEnum );
|
|
return S_OK;
|
|
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Name: StreamData()
|
|
// Desc: Called when the user requests to Play
|
|
//-----------------------------------------------------------------------------
|
|
HRESULT StreamData( HWND hDlg, LPTSTR lpszInputFile, REFGUID rclsid )
|
|
{
|
|
HRESULT hr;
|
|
BYTE *pbOutData;
|
|
ULONG uDataSize =0 ;
|
|
LPWAVEFORMATEX pwfx = NULL; // pointer to waveformatex structure.
|
|
|
|
hr = CoInitializeEx( NULL, COINIT_APARTMENTTHREADED );
|
|
if( FAILED ( hr ) ) {
|
|
MessageBox( hDlg, TEXT("Could not initialize COM library."),
|
|
TEXT(DEMO_NAME), MB_OK | MB_ICONERROR );
|
|
return hr;
|
|
}
|
|
|
|
CAppStream* pStream = new CAppStream();
|
|
if ( !pStream ){
|
|
return E_OUTOFMEMORY;
|
|
}
|
|
hr = pStream->StreamData( lpszInputFile,
|
|
rclsid,
|
|
hDlg,
|
|
&pbOutData,
|
|
&uDataSize,
|
|
&pwfx );
|
|
if ( FAILED( hr ) ) {
|
|
return hr;
|
|
}
|
|
|
|
// Free any previous sound, and make a new one
|
|
SAFE_DELETE( g_pSound );
|
|
|
|
// Load the data from memory into a DirectSound buffer
|
|
hr = g_pSoundManager->CreateFromMemory( &g_pSound, pbOutData,uDataSize, pwfx, DSBCAPS_GLOBALFOCUS, GUID_NULL );
|
|
if( FAILED( hr ) )
|
|
{
|
|
// Not a critical failure, so just update the status
|
|
MessageBox( hDlg, TEXT("Could not create sound buffer."),
|
|
TEXT(DEMO_NAME), MB_OK | MB_ICONERROR );
|
|
SetDlgItemText( hDlg, IDC_FILENAME, TEXT("Could not create sound buffer.") );
|
|
return hr;
|
|
}
|
|
|
|
SAFE_DELETE_ARRAY( pbOutData );
|
|
SAFE_DELETE ( pStream );
|
|
SafeGlobalFree( pwfx );
|
|
|
|
CoUninitialize();
|
|
return hr;
|
|
}
|
|
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Name: OnTimer()
|
|
// Desc: When we think the sound is playing this periodically checks to see if
|
|
// the sound has stopped. If it has then updates the dialog.
|
|
//-----------------------------------------------------------------------------
|
|
VOID OnTimer( HWND hDlg )
|
|
{
|
|
if( IsWindowEnabled( GetDlgItem( hDlg, IDC_STOP ) ) )
|
|
{
|
|
// We think the sound is playing, so see if it has stopped yet.
|
|
if( !g_pSound->IsSoundPlaying() )
|
|
{
|
|
// Update the UI controls to show the sound as stopped
|
|
EnablePlayUI( hDlg, TRUE );
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Name: EnablePlayUI( hDlg,)
|
|
// Desc: Enables or disables the Play UI controls
|
|
//-----------------------------------------------------------------------------
|
|
VOID EnablePlayUI( HWND hDlg, BOOL bEnable )
|
|
{
|
|
if( bEnable )
|
|
{
|
|
EnableWindow( GetDlgItem( hDlg, IDC_STOP ), FALSE );
|
|
EnableWindow( GetDlgItem( hDlg, IDC_PLAY ), TRUE );
|
|
SetFocus( GetDlgItem( hDlg, IDC_PLAY ) );
|
|
}
|
|
else
|
|
{
|
|
EnableWindow( GetDlgItem( hDlg, IDC_STOP ), TRUE );
|
|
SetFocus( GetDlgItem( hDlg, IDC_STOP ) );
|
|
EnableWindow( GetDlgItem( hDlg, IDC_PLAY ), FALSE );
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Name: ResetSoundBuffer()
|
|
// Desc: called when user click stop button or open file button
|
|
//-----------------------------------------------------------------------------
|
|
VOID ResetSoundBuffer()
|
|
{
|
|
if( g_pSound )
|
|
{
|
|
g_pSound->Stop();
|
|
g_pSound->Reset();
|
|
}
|
|
|
|
}
|
|
|
|
|