Game client codebase including: - CharacterActionControl: Character and creature management - GlobalScript: Network, items, skills, quests, utilities - RYLClient: Main client application with GUI and event handlers - Engine: 3D rendering engine (RYLGL) - MemoryManager: Custom memory allocation - Library: Third-party dependencies (DirectX, boost, etc.) - Tools: Development utilities 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
82 lines
2.3 KiB
C++
82 lines
2.3 KiB
C++
//------------------------------------------------------------------------------
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// File: GargDMOProp.h
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//
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// Desc: DirectShow sample code - definition of the CGargDMOProp class.
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//
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// Copyright (c) 1999-2001 Microsoft Corporation. All rights reserved.
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//------------------------------------------------------------------------------
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#ifndef __GARGDMOPROP_H_
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#define __GARGDMOPROP_H_
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#include "resource.h" // main symbols
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#include "controlhelp.h"
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EXTERN_C const CLSID CLSID_GargDMOProp;
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/////////////////////////////////////////////////////////////////////////////
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// CGargDMOProp
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class ATL_NO_VTABLE CGargDMOProp :
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public CComObjectRootEx<CComMultiThreadModel>,
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public CComCoClass<CGargDMOProp, &CLSID_GargDMOProp>,
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public IPropertyPageImpl<CGargDMOProp>,
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public CDialogImpl<CGargDMOProp>
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{
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public:
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enum {IDD = IDD_GARGDMOPROP};
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DECLARE_GET_CONTROLLING_UNKNOWN()
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DECLARE_REGISTRY_RESOURCEID(IDR_GARGDMOPROP)
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DECLARE_PROTECT_FINAL_CONSTRUCT()
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BEGIN_COM_MAP(CGargDMOProp)
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COM_INTERFACE_ENTRY(IPropertyPage)
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COM_INTERFACE_ENTRY_AGGREGATE(IID_IMarshal, m_pUnkMarshaler.p)
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END_COM_MAP()
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BEGIN_MSG_MAP(CGargDMOProp)
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MESSAGE_HANDLER(WM_INITDIALOG, OnInitDialog);
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MESSAGE_HANDLER(WM_HSCROLL, OnControlMessage);
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MESSAGE_HANDLER(WM_COMMAND, OnControlMessage);
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CHAIN_MSG_MAP(IPropertyPageImpl<CGargDMOProp>)
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END_MSG_MAP()
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// Handler prototypes:
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// LRESULT MessageHandler(UINT uMsg, WPARAM wParam, LPARAM lParam, BOOL& bHandled);
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// LRESULT CommandHandler(WORD wNotifyCode, WORD wID, HWND hWndCtl, BOOL& bHandled);
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// LRESULT NotifyHandler(int idCtrl, LPNMHDR pnmh, BOOL& bHandled);
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CGargDMOProp();
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HRESULT FinalConstruct()
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{
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return CoCreateFreeThreadedMarshaler(
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GetControllingUnknown(), &m_pUnkMarshaler.p);
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}
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void FinalRelease()
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{
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m_pUnkMarshaler.Release();
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}
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CComPtr<IUnknown> m_pUnkMarshaler;
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STDMETHOD(SetObjects)(ULONG nObjects, IUnknown **ppUnk);
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STDMETHOD(Apply)(void);
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// Message handlers
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LRESULT OnInitDialog(UINT uMsg, WPARAM wParam, LPARAM lParam, BOOL& bHandled);
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LRESULT OnControlMessage(UINT uMsg, WPARAM wParam, LPARAM lParam, BOOL& bHandled);
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// Member variables
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CSliderValue m_sliderRate;
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CRadioChoice m_radioWaveform;
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Handler *m_rgpHandlers[3];
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CComPtr<IGargleDMOSample> m_pIGargleFX;
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};
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#endif //__GARGDMOPROP_H_
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