Game client codebase including: - CharacterActionControl: Character and creature management - GlobalScript: Network, items, skills, quests, utilities - RYLClient: Main client application with GUI and event handlers - Engine: 3D rendering engine (RYLGL) - MemoryManager: Custom memory allocation - Library: Third-party dependencies (DirectX, boost, etc.) - Tools: Development utilities 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
24 lines
476 B
Plaintext
24 lines
476 B
Plaintext
HKCR
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{
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GargleDMO.GargDMOProp.1 = s 'GargDMOProp Class'
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{
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CLSID = s '{3E7BB80F-2245-4483-ACC5-3A2EFDE0ACA6}'
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}
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GargleDMO.GargDMOProp = s 'GargDMOProp Class'
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{
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CLSID = s '{3E7BB80F-2245-4483-ACC5-3A2EFDE0ACA6}'
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CurVer = s 'GargleDMO.GargDMOProp.1'
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}
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NoRemove CLSID
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{
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ForceRemove {3E7BB80F-2245-4483-ACC5-3A2EFDE0ACA6} = s 'GargDMOProp Class'
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{
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ForceRemove 'Programmable'
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InprocServer32 = s '%MODULE%'
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{
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val ThreadingModel = s 'Both'
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}
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}
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}
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}
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