Files
Client/Library/dxx8/samples/Multimedia/DirectShow/DMO/GargleDMO/igargle.h
LGram16 e067522598 Initial commit: ROW Client source code
Game client codebase including:
- CharacterActionControl: Character and creature management
- GlobalScript: Network, items, skills, quests, utilities
- RYLClient: Main client application with GUI and event handlers
- Engine: 3D rendering engine (RYLGL)
- MemoryManager: Custom memory allocation
- Library: Third-party dependencies (DirectX, boost, etc.)
- Tools: Development utilities

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Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 16:24:34 +09:00

60 lines
1.5 KiB
C

//------------------------------------------------------------------------------
// File: IGargle.h
//
// Desc: DirectShow sample code - custom interface to allow the user
// to adjust the modulation rate. It defines the interface between
// the user interface component (the property sheet) and the filter
// itself. This interface is exported by the code in Gargle.cpp and
// is used by the code in GargProp.cpp.
//
// Copyright (c) 1992-2001 Microsoft Corporation. All rights reserved.
//------------------------------------------------------------------------------
#ifndef __IGARGLEDMO__
#define __IGARGLEDMO__
#ifdef __cplusplus
extern "C" {
#endif
//
// IGargleDMOSample's GUID
//
// {9AE9B11C-4EF8-42bc-9484-65EA0008964F}
DEFINE_GUID(IID_IGargleDMOSample,
0x9ae9b11c, 0x4ef8, 0x42bc, 0x94, 0x84, 0x65, 0xea, 0x0, 0x8, 0x96, 0x4f);
typedef struct _GargleFX
{
DWORD dwRateHz; // Rate of modulation in hz
DWORD dwWaveShape; // GARGLE_FX_WAVE_xxx
} GargleFX, *LPGargleFX;
#define GARGLE_FX_WAVE_TRIANGLE 0
#define GARGLE_FX_WAVE_SQUARE 1
typedef const GargleFX *LPCGargleFX;
#define GARGLE_FX_RATEHZ_MIN 1
#define GARGLE_FX_RATEHZ_MAX 1000
//
// IGargleDMOSample
//
DECLARE_INTERFACE_(IGargleDMOSample, IUnknown) {
// IGargleDMOSample methods
STDMETHOD(SetAllParameters) (THIS_ LPCGargleFX pcGargleFx) PURE;
STDMETHOD(GetAllParameters) (THIS_ LPGargleFX pGargleFx) PURE;
};
#ifdef __cplusplus
}
#endif
#endif // __IGARGLEDMO__