Game client codebase including: - CharacterActionControl: Character and creature management - GlobalScript: Network, items, skills, quests, utilities - RYLClient: Main client application with GUI and event handlers - Engine: 3D rendering engine (RYLGL) - MemoryManager: Custom memory allocation - Library: Third-party dependencies (DirectX, boost, etc.) - Tools: Development utilities 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
35 lines
1.4 KiB
C
35 lines
1.4 KiB
C
//------------------------------------------------------------------------------
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// File: StringUtil.h
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//
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// Desc: This header file contains several enum to string conversion functions
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// which are used throughout the rest of the program.
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//
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// Copyright (c) 1999-2001 Microsoft Corporation. All rights reserved.
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//------------------------------------------------------------------------------
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//------------------------------------------------------------------------------
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// Name: AsStr()
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// Desc: This overloaded function converts enumerationd into human-readable
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// text. In most cases, it utilizes the ENUM_CASE macro to create
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// generic strings out of the enumerated types. If you want more user-friendly
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// strings, use the form found in the DVD_TextStringType function.
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//------------------------------------------------------------------------------
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const TCHAR* AsStr( DVD_TextStringType IDCD );
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const TCHAR* AsStr( DVD_AUDIO_LANG_EXT ext );
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const TCHAR* AsStr( DVD_SUBPICTURE_LANG_EXT ext );
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const TCHAR* AsStr( DVD_AUDIO_APPMODE ext );
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const TCHAR* AsStr( DVD_AUDIO_FORMAT ext );
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const TCHAR* AsStr( DVD_KARAOKE_ASSIGNMENT ext );
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const TCHAR* AsStr( DVD_SUBPICTURE_TYPE type );
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const TCHAR* AsStr( DVD_SUBPICTURE_CODING type );
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const TCHAR* AsStr( DVD_VIDEO_COMPRESSION type );
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const TCHAR* AsStr( bool b );
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const TCHAR* AsStr( BOOL b );
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const TCHAR* KaraokeAsStr (WORD type);
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