Game client codebase including: - CharacterActionControl: Character and creature management - GlobalScript: Network, items, skills, quests, utilities - RYLClient: Main client application with GUI and event handlers - Engine: 3D rendering engine (RYLGL) - MemoryManager: Custom memory allocation - Library: Third-party dependencies (DirectX, boost, etc.) - Tools: Development utilities 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
26 lines
953 B
Plaintext
26 lines
953 B
Plaintext
DirectShow Editing Sample - SampleGrabberCallback
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This C++ console app demonstates the use of the IMediaDet interface
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to create a graph that contains a sample grabber filter.
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It shows how to use the sample grabber and a COM object callback
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to display information about media samples in a running video file.
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Usage: SampGrabCB <media filename>
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Sample output:
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Grabbing samples from c:\video\wink.mpg.
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Sample received = 00000 Clock = 170787198
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Sample received = 00001 Clock = 170787208
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Sample received = 00002 Clock = 170787228
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Sample received = 00003 Clock = 170787235
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Sample received = 00004 Clock = 170787239
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Sample received = 00005 Clock = 170787244
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Sample received = 00006 Clock = 170787250
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Sample received = 00007 Clock = 170787254
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Sample received = 00008 Clock = 170787260
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Sample received = 00009 Clock = 170787268
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Sample received = 00010 Clock = 170787272
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Sample grabbing complete. |